Wednesday, March 20th 2019
Denuvo Parent Company Irdeto Launches Anti-Cheat Solution
Irdeto, Denuvo's parent company, is now looking to offer another service for publishers: an anti-cheat solution. Named Denuvo Anti-Cheat (because why would they abandon the well-known Denuvo branding), the new system aims to prevent cheaters from extracting or manipulating game code that could give them an advantage over other users.
Like the Denuvo DRM, this Anti-Cheat solution isn't located at the executable level, but is integrated into the game code natively. Developers will have to work it into select triggers, much like they already do with Denuvo, for the solution to be as seamless as possible. Irdeto said "Denuvo Anti-Cheat makes use of the latest hardware security features offered by Intel and AMD, combined with Machine Learning of game-agnostic process metrics, to ensure no false positives and maximum detection of cheating".
Sources:
Irdeto, via DSOGaming
Like the Denuvo DRM, this Anti-Cheat solution isn't located at the executable level, but is integrated into the game code natively. Developers will have to work it into select triggers, much like they already do with Denuvo, for the solution to be as seamless as possible. Irdeto said "Denuvo Anti-Cheat makes use of the latest hardware security features offered by Intel and AMD, combined with Machine Learning of game-agnostic process metrics, to ensure no false positives and maximum detection of cheating".
"Cheating ruins video games for honest players," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto. "This can lead to lower game traffic and shrinking revenues for game publishers. Cheating also has a major impact on the esports market, where significant prizes are on the line. It's time to level the playing field.
17 Comments on Denuvo Parent Company Irdeto Launches Anti-Cheat Solution
Ive come across cheaters loads of times
God damn cheating kids, how I hate them.
This is what cheap mods are for, plus filter methods to get the top 5% every banwave. Has absolutely nothing to do with 'lazy devs'.
Or they're wholly incompetent. Pick one. Games die due to cheating. I'm gonna bet half are lazy.
Have you seen the BF5 video of blatant cheating when a dev was actually on the server? lol. Now, it could be possible they were watching them to figure it out, but, cmon, it's BF. Cheating is rampant and nothing is being done as usual.
Basically, across several games, NOTHING is being done. The same ol exploits are used.
As for your edit on 'the same ol exploits'... that often has to do with how the server works. To provide a suitable experience (in terms of responsiveness, latency and use of bandwidth) its almost impossible to not do a large part of the work client side. Everything you do client side is highly vulnerable to manipulation. The Division is a good example; it made the fundamental mistake of having the server use a client-side check for any alterations to code; so it was easy to get around or fool that check, people could run a simple CheatEngine on the game. Its also very hard to fix because implementing the same check server side usually means a major performance hit, which translates to a major increase in cost because you need more power for each player.
BF has similar problems it can't seem to fix. The hit registration is one of them, this is also directly a synchronization and thus performance issue. So this is why active moderation can be a better solution and often a necessary one as well because the dev vs cheater is an ongoing battle, too. Its a way of wasting lots of resources that could also go towards developing new content.