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Denuvo/Irdeto "TraceMark for Gaming" Introduced at GDC 2024

Denuvo by Irdeto, the leading provider of security solutions for the gaming industry, is excited to announce the launch of its groundbreaking product, TraceMark for Gaming, during the prestigious Game Developers Conference (GDC). This pioneering watermarking solution, part of the Irdeto anti-piracy suite and the first of its kind to be tailored specifically for the gaming industry, leverages the core invisible watermark technology trusted by Hollywood studios, sports leagues, and pay-TV operators.

TraceMark for Gaming uniquely addresses the challenge of content leakage, especially during the sensitive pre-release phase of game development. It introduces a deterrent effect by enabling the precise tracing of leaked content back to its source. This capability makes potential leakers think twice, knowing that any unauthorized distribution can be directly linked to them. As a platform-agnostic tool, TraceMark effortlessly integrates into various stages of the game's lifecycle, providing a consistent layer of protection. Its adaptability ensures that, irrespective of the development phase or platform, TraceMark serves as an effective measure to discourage leaks by holding individuals accountable, thereby contributing to the overall integrity of the content distribution process.

Denuvo Introduces Industry First Nintendo Switch DRM Protection

Denuvo by Irdeto, is pleased to unveil a revolutionary technology to protect games launching on Nintendo Switch from piracy. The announcement comes as the video gaming industry is gathered for this year's Gamescom, currently taking place in Cologne, Germany. Nintendo consoles have long suffered from piracy issues and the Switch is no different. Even if a game is protected against piracy on its PC version, the released version on Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version. This can happen with any of the numerous games available on Switch.

By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.

Rage 2 Both Featured and Didn't Feature Denuvo on Release, Bethesda Removes the DRM From Steam Store Version

This is an interesting way to go about implementing DRM in the form of Denuvo - include it in one digital store release, but don't use it on another. This is what Bethesda has apparently done with the game, releasing a non-Denuvo enabled version of the game on their Bethesda Store, whilst offering a Denuvo-inclusive version on the Steam Store - without warning users of this feature on the platform.

After considerable outcry from buyers of the game, who weren't made aware of Denuvo's inclusion, Bethesda has promptly removed the DRM suite from the Steam release, meaning that it is now at parity with the version being distributed on the Bethesda Store. Whether the non-inclusion of Denuvo on the Bethesda store was a matter of making the wrong executable available only the company knows, but it's strange to license the DRM for a single store release - and Bethesda sure didn't include it "accidentally" on the Steam version, which makes the act of not listing it a debatable one. Of course, with one version not sporting the DRM, release groups have already started distributing the game in a cracked state, which obviously invalidates any protection Denuvo might provide.

Denuvo Parent Company Irdeto Launches Anti-Cheat Solution

Irdeto, Denuvo's parent company, is now looking to offer another service for publishers: an anti-cheat solution. Named Denuvo Anti-Cheat (because why would they abandon the well-known Denuvo branding), the new system aims to prevent cheaters from extracting or manipulating game code that could give them an advantage over other users.

Like the Denuvo DRM, this Anti-Cheat solution isn't located at the executable level, but is integrated into the game code natively. Developers will have to work it into select triggers, much like they already do with Denuvo, for the solution to be as seamless as possible. Irdeto said "Denuvo Anti-Cheat makes use of the latest hardware security features offered by Intel and AMD, combined with Machine Learning of game-agnostic process metrics, to ensure no false positives and maximum detection of cheating".

Thinking Outside the DRM: Denuvo Sues Founder of Piracy Group "REVOLT"

What do you do when your main product keeps being bypassed in the eternal cat and mouse game of DRM versus piracy groups? If you're with Denuvo, you think "outside the box" and look for slightly different ways to eliminate the competition, such as actual legal action.

Following this legal action and a collaboration with Bulgaria's police, the justice system has managed to identify Aka Voksi as the founder of scene group "Revolt", seizing his personal computer - events that resulted in Voksi stating he would be dropping all piracy-related activities immediately and for the future (a wise move considering the circumstances). Reddit and piracy-focused websites have already begun fundraising efforts to prepare for Voksi's defense.

Widespread Cheating in Multiplayer Online Games Frustrates Consumers

More than half (60%) of gamers have had their multiplayer gaming experience negatively impacted by other players cheating on multiple occasions, according to new research by Irdeto. The Irdeto Global Gaming Survey of 9,436 consumers also indicates that these online gamers will purchase less in-game content and even stop playing the game in question, if they feel that other players are gaining an unfair advantage through cheating. Cheating in these games often involves manipulating and distorting data or code to gain an advantage over others or bypass in-game transactions.

Of the consumers surveyed online across six different countries, including China, Germany, Japan, South Korea, UK and US, 77% of online gamers are likely to stop playing a multiplayer game online if they think other players are cheating and 48% of online gamers are likely to buy less in-game content as a result. This suggests a massive impact on the revenues of game publishers if they do not adequately protect multiplayer online games from cheating.

Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection

Ever since the company's inception in 2013, Denuvo has been constantly playing a cat-and-mouse game with cracker groups. Italian entity CPY recently bypassed Denuvo 4.8 which was the company's latest DRM protection, or so we thought. Apparently, Denuvo knew that sooner than later their anti-tamper technology was going to fall and had silently prepared an updated version as a countermeasure. Bulgarian programmer Voksi from rival 'Revolt' warez group has dubbed this new version as Denuvo 5.0 instead of 4.9 because it brings many significant changes to the table. As a matter of fact, Marvel vs Capcom: Infinite received a silent, retroactive patch not so long ago updating the game to the latest iteration of Denuvo. Future titles like Dragon Ball FighterZ, Final Fantasy XII: The Zodiac Age, and many more will certainly leave the oven with Denuvo 5.0 onboard.

In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.
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