Wednesday, January 24th 2018
Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection
Ever since the company's inception in 2013, Denuvo has been constantly playing a cat-and-mouse game with cracker groups. Italian entity CPY recently bypassed Denuvo 4.8 which was the company's latest DRM protection, or so we thought. Apparently, Denuvo knew that sooner than later their anti-tamper technology was going to fall and had silently prepared an updated version as a countermeasure. Bulgarian programmer Voksi from rival 'Revolt' warez group has dubbed this new version as Denuvo 5.0 instead of 4.9 because it brings many significant changes to the table. As a matter of fact, Marvel vs Capcom: Infinite received a silent, retroactive patch not so long ago updating the game to the latest iteration of Denuvo. Future titles like Dragon Ball FighterZ, Final Fantasy XII: The Zodiac Age, and many more will certainly leave the oven with Denuvo 5.0 onboard.
In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.
Sources:
DSOGaming, Irdeto
In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.
27 Comments on Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection
Stop buying games that have such invasive DRM. Have some principles people and show them a middle finger. And make negative mentions all over the internetz about it.
@Denuvo
You will never win. Stop trying. Find better jobs.
@Publishers Who Use Denuvo Or Any Other Form Of DRM
DRM does NOT work, only pisses us gamers off and motivates us to crack your software to play games we PAID for. You will never stop pirates. They'll do it just to piss you off. Do away with DRM and you're find the majority of your piracy problems go away. Example, games on GOG.com rarely get pirated. Why? It's not because they don't offer great games, because they do. It's because GOG respects us paying customers and in return, we respect them. Games on Steam, pirated all the time, but only the ones that have DRM limitations. Coincidence? Don't break anything thinking about too hard. You all are shooting yourselves in the foot by alienating your audience from your products. Sure, some people won't care. The rest of us will treat you like garbage for making our gaming experiences more of a hassle than they need to be, for treating us all like criminals and for attempting, and failing, to stop pirates. When you learn to see the big picture and realize that you can make a lot more money by just making great games instead of wasting time, effort and money on pointless and ineffective DRM, you'll have a MUCH better public image. Put another way, the more you provoke some of us, the more we give you the finger. Let that sink in.
DRM in all forms degrades performance, making the pirate version more appealing. Add the security holes that the DRM create and you have a recipe for disaster. Remember Sony and their DRM rootkit? Securom and BSOD. VMware is a screen door on a submarine.
My brother still wants best game ww2 in disk. but to expensive.
100 players split into 3 groups:
- 20 seasoned pirates (or players who just don't have the funds to buy new games) -> They will always seek to crack the game no matter whether there is DRM or not -> No sale
- 30 wealthy players who always get the game on the launch day -> They will always buy the game on the launch day regardless if there is DRM -> Sure sale
- 50 wary players who always check the price, contents and also whether there is any intrusive and performance degrading DRM which might also stop working in the future rendering the game completely dead -> The more layers of DRMs implemented, the more expensive and system resource heavy the game becomes -> Diminishing sale, moving to the pirate camp
As you can see from the above, the more layers of DRMs, the less buyers.I didnt buy the new DOOM because it had denuvo. I havent bought any game that uses denuvo, and never will. I have a huge library on GoG to play, and wont waste my money on locked down AAA garbage. Plenty of indie games and smaller studios refuse DRM, and their games are inherently better for it.
But much like driving their audiences away with micro-transactions and pay-2-win, publishers wont realise this DRM is hurting them until sales tank.
The people creating the denuvo crap are smart. The people cracking it are smart. The difference is a moral and ethical one. One set of smart people are trying to prevent piracy at the cost of treating us gamers like criminals and stepping all over us and our rights. The other set of smart people are doing what they do for fun, but also to send a message and prove that the effort of the other group is waste of time.
When the devs and publishers realize that DRM dosn't really work effectively, alienates a large portion of their potential audience and doesn't stop pirates(at all), they will drop it all in favor of doing what is right and correct and go back to making great games.