Wednesday, January 24th 2018
Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection
Ever since the company's inception in 2013, Denuvo has been constantly playing a cat-and-mouse game with cracker groups. Italian entity CPY recently bypassed Denuvo 4.8 which was the company's latest DRM protection, or so we thought. Apparently, Denuvo knew that sooner than later their anti-tamper technology was going to fall and had silently prepared an updated version as a countermeasure. Bulgarian programmer Voksi from rival 'Revolt' warez group has dubbed this new version as Denuvo 5.0 instead of 4.9 because it brings many significant changes to the table. As a matter of fact, Marvel vs Capcom: Infinite received a silent, retroactive patch not so long ago updating the game to the latest iteration of Denuvo. Future titles like Dragon Ball FighterZ, Final Fantasy XII: The Zodiac Age, and many more will certainly leave the oven with Denuvo 5.0 onboard.
In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.
Sources:
DSOGaming, Irdeto
In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.
27 Comments on Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection
As for piracy, its also an age thing: today I really don't have the urge to pirate everything while back in the day 90% of what I had was taken for free and it was good sport 'getting it'. Right now, I buy all my games & software. But the marketplace is also a lot healthier for gaming, and thát is the key really. These publisher-specific outlets with their own Store and DRM layers are also counterproductive in terms of getting sales. People don't really prefer having to install several launchers beyond the games themselves, just as everyone flocks to on-demand services such as Netflix, Spotify... it are those vendors that should be supported by the big publishers if they really want to combat piracy. The fact that they don't and instead push their own silly, buggy platforms shows that piracy really isn't that big of an issue for them, or that they are just looking at it in the wrong way.
Objectively, the largest contribution in combating game piracy was and still is Steam, and GOG as a distant second. You could even state that Steam is a key driver for all these indie publishers and devs popping up, alongside Kickstarter.