Wednesday, January 24th 2018

Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection

Ever since the company's inception in 2013, Denuvo has been constantly playing a cat-and-mouse game with cracker groups. Italian entity CPY recently bypassed Denuvo 4.8 which was the company's latest DRM protection, or so we thought. Apparently, Denuvo knew that sooner than later their anti-tamper technology was going to fall and had silently prepared an updated version as a countermeasure. Bulgarian programmer Voksi from rival 'Revolt' warez group has dubbed this new version as Denuvo 5.0 instead of 4.9 because it brings many significant changes to the table. As a matter of fact, Marvel vs Capcom: Infinite received a silent, retroactive patch not so long ago updating the game to the latest iteration of Denuvo. Future titles like Dragon Ball FighterZ, Final Fantasy XII: The Zodiac Age, and many more will certainly leave the oven with Denuvo 5.0 onboard.

In other news, digital security expert Irdeto recently acquired Denuvo. Irdeto might not be well-known in the gaming industry, but the firm is by no means a newcomer. With more than 50 years of experience under the company's belt, their highly-acclaimed Irdeto Cloakware cybersecurity technology protects some of the world's best known brands. With this new partnership, both companies aim to create more robust security solutions to combat piracy. It wouldn't be a shocker if future games come with as many as four layers of copy protection (Steam/Origin/Uplay + Denuvo + VMProtect + Cloakware) to fight off pirates. However, more isn't always better when it comes to DRM protections.
Sources: DSOGaming, Irdeto
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27 Comments on Denuvo Responds to 4.8 Bypass with Updated 5.0 Protection

#26
Vayra86
ParnThose idiots don't seem to understand that DRMs actually hurt sales. Here is a simple breakdown:

100 players split into 3 groups:
  • 20 seasoned pirates (or players who just don't have the funds to buy new games) -> They will always seek to crack the game no matter whether there is DRM or not -> No sale
  • 30 wealthy players who always get the game on the launch day -> They will always buy the game on the launch day regardless if there is DRM -> Sure sale
  • 50 wary players who always check the price, contents and also whether there is any intrusive and performance degrading DRM which might also stop working in the future rendering the game completely dead -> The more layers of DRMs implemented, the more expensive and system resource heavy the game becomes -> Diminishing sale, moving to the pirate camp
As you can see from the above, the more layers of DRMs, the less buyers.
This is exactly my thinking; its a losing battle for DRM. The more versions of it get hacked, the heavier its going to be, or more intrusive, scaring off ever more people from a sale.

As for piracy, its also an age thing: today I really don't have the urge to pirate everything while back in the day 90% of what I had was taken for free and it was good sport 'getting it'. Right now, I buy all my games & software. But the marketplace is also a lot healthier for gaming, and thát is the key really. These publisher-specific outlets with their own Store and DRM layers are also counterproductive in terms of getting sales. People don't really prefer having to install several launchers beyond the games themselves, just as everyone flocks to on-demand services such as Netflix, Spotify... it are those vendors that should be supported by the big publishers if they really want to combat piracy. The fact that they don't and instead push their own silly, buggy platforms shows that piracy really isn't that big of an issue for them, or that they are just looking at it in the wrong way.

Objectively, the largest contribution in combating game piracy was and still is Steam, and GOG as a distant second. You could even state that Steam is a key driver for all these indie publishers and devs popping up, alongside Kickstarter.
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#27
enxo218
(x) number of protections for financially predatory games with diminished entertainment value that require (n) unattainable gaming peripheral which itself is in turn operating at lower performance state due to (y) os environment(security patches)....i could write an equation...but i feel the result at the end is depressing and i would better focus my efforts on a time machine to return to the past where pc gaming probably lives
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