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Denuvo Blames Gamer Toxicity for DRM Protection Hate, Dismisses Performance Concerns

Denuvo has taken its fair share of flak over the years for a variety of warranted and unwarranted reasons, but it looks like the company has finally decided to put its foot down, or at least try to. Recently, Denuvo started a Discord server, seemingly in an effort to address the gaming community's complaints about a variety of topics. These include alleged performance impacts and hardware degradation caused by its anti-piracy and DRM software commonly used in modern games. Needless to say the Denuvo Discord server was met with about as much enthusiasm as one might expect, and the Discord sever was shut down just two days after it opened. Although the server has since been resuscitated, the company has muted unapproved community members. Today, however, Rock Paper Shotgun published an interview with Denuvo's product manager, Andreas Ullmann, and in it, Ullmann goes on to defend Denuvo's existence and outright dismiss gamers' concerns about the anti-cheat and anti-piracy software.

Addressing a question about "toxicity" and oft-genuine concerns from gamers over the use of Denuvo anti-tamper and anti-cheat software, Ullmann seemingly implied that gamers are just upset because the software works, robbing gamers of the ability to simply play a game for free instead of paying full retail price. When asked directly about why Denuvo doesn't address the claims of performance hits to games that implement it, Ullmann placed the onus on game developers to perform those comparative tests, again calling the gaming and piracy community toxic in the response. He dismissed the idea of Denuvo or a third party performing comparative analysis of the impact of anti-tamper and anti-cheat software, citing intellectual property concerns and community mistrust for a lack of first-party testing. At the same time, Ullmann admits that Denuvo has had performance impacts on games in the past but remarks that it's "interesting" that there aren't more incidents of reduced gaming performance. These comments were also made in spite of Denuvo's own marketing materials claiming that the software has "No impact on in-game performance."

Quick Denuvo DRM Cracks Cost Game Publishers 20% in Revenue, According to Study

According to a study by William M. Volckmann II from the University of North Carolina, we have received an insight into the financial consequences of digital rights management (DRM) breaches in the PC gaming industry. The research, titled "The Revenue Effects of Denuvo Digital Rights Management on PC Video Games," offers valuable insights into the relationship between piracy and game sales. The study's most striking finding reveals that when Denuvo, a popular anti-piracy technology, is quickly compromised, game publishers face an average revenue decline of 20%. Interestingly, the research suggests that long-term DRM implementation may be unnecessary. Volckmann's analysis indicates that games cracked after the first three months of release or those from which publishers voluntarily removed DRM protection after this period experienced negligible revenue loss.

The study also explored potential predictors for quick DRM breaches but found no conclusive indicators based on game characteristics. This unpredictability poses a challenge for publishers in assessing the risk of piracy for individual titles. Volckmann acknowledges gamers' concerns about DRM's technical drawbacks, recommending that publishers consider removing such protections after the critical initial three-month window. This approach could balance piracy prevention with user experience optimization. The findings present a compelling case for publishers to reconsider their DRM strategies. While protecting games during the launch period remains crucial, extended DRM usage may offer diminishing returns.

GOG Partners Up with Amazon's Luna Cloud Streaming Service

Soon, you'll be able to play your favorite games from GOG, like the Witcher series or Cyberpunk 2077, on multiple devices of your choice. We're teaming up with Amazon Luna cloud gaming service to give you even more ways of enjoying your titles, while still keeping our mission of DRM-free gaming. Let's dive into it and take a look at how it works!

What exactly is Amazon Luna?
It is a cloud gaming service developed and operated by Amazon. The service first launched in March 2022 in the United States, and then spread its reach to other countries last year, with availability in the USA, Canada, UK, Germany, France, Italy, and Spain. Luna works by streaming games from cloud servers and runs on Amazon's powerful cloud computing service Amazon Web Services (AWS). And what it means is that it allows its customers to enjoy gaming on the go, on the couch, or anywhere else you have an internet connection. No lengthy downloads or updates, no need for an expensive gaming PC, complicated setup, or heavy computer processing - just pure joy of running your games on a device of your choice in high-quality.

IOGear Unveils Thunderbolt 5 and TB4 Docks, Video Stream Mixers, and Related Accessories at CES

IOGear unveiled a handful products relevant to content creators and creative professionals on the move, at the 2024 International CES. The star attraction here is the Quantum Thunderbolt 5 Dock Pro. It plugs into a Thunderbolt 5 upstream port, putting out three Thunderbolt 5 downstream ports, with display passthrough of dual 8K @ 60 Hz or triple 4K @ 120 Hz. The dock doesn't support the 120 Gbps Bandwidth Boost feature being mooted by Intel, but you'll definitely get 80 Gbps per direction. Also shown was the Quantum Thunderbolt 4 Mini Dock, which supports up to one 8K @ 30 Hz display stream or dual 4K @ 60 Hz, within its 40 Gbps switching bandwidth. Both docks are TAA compliant.

Next up, we have the IOGear Upstream Pro 4-port HDMI to UVC mixer, which mixed and captures non-DRM HDMI inputs to PGM UVC video at resolutions of up to 4K @ 30 Hz. The Upstream Pro Seamless 2-port webcam matrix lets you switch between multiple web cameras within a live stream, so you can change the shot while you're live. There are also some handy adapters and cables. IOGear specializes in ports, cables and adapters of all shapes and sizes.

Denuvo Setting Up Benchmarking System, Attempting to Disprove Performance Shortfalls

Irdeto is the current owner of Denuvo Software Solutions—the Austrian development team behind the infamous anti-tamper technology and digital rights management (DRM) system. According to Ars Technica neither of these organizations have made great efforts (in the past) to engage in discussion about the controversial anti-piracy and anti-cheat suites—but Steeve Huin, Irdeto's Chief Operating Officer of Video Games—agreed to grant the publication an exclusive interview. The article is titled "Denuvo wants to convince you its DRM isn't evil," which sums up a lot of the public perception regarding Denuvo technologies—having received plenty of flak for high CPU usage and causing excessive activity within storage components. Some users propose that the latter scenario has resulted in shorter lifespans for their solid-state drives. Ars Technica has a long history of Denuvo-related coverage, so a company representative has been sent in for some damage control.

Off the bat, Huin acknowledges that he and his colleagues are aware of Denuvo's reputation: "In the pirating/cracking community, we're seen as evil because we're helping DRM exist and we're ensuring people make money out of games." He considers the technology to be a positive force: "Anti-piracy technologies is to the benefit of the game publishers, [but also] is of benefit to the players in that it protects the [publisher's] investment and it means the publishers can then invest in the next game...But people typically don't think enough of that...Whether people want to believe it or not, we are all gamers, we love gaming, we love being part of it. We develop technologies with the intent to make the industry better and stronger."

Call of Duty: Modern Warfare II Disc Version Doesn't Actually Have the Game on it, Serves as Hardware DRM

So you live in Randomville in the middle of nowhere, with a slow ADSL that's barely a few Mbps fast, and thought you could enjoy Call of Duty: Modern Warfare II on PlayStation 5 with its disc version? Think again. It turns out that the disc version of this game doesn't actually have the game on the disc. That's right, those unlucky enough to buy the disc version found that it only contained 72 MB of data, which when autorun, gets the console to fetch the up to 151 GB of the game's payload over the Internet. The disc only acts like a hardware DRM, in the same way as certain expensive software ship with USB flash drives that need to be plugged in for you to use the software.

After enduring the massive download, you're required to keep the disc inserted to play the game. It is possible to ship the entire game in two 50 GB Blu-ray discs with the best available compression tech. The problem with CoD off-late has been that the developers either forgot how to distribute game patches, or are using the sheer file-size of patches as an anti-piracy measure; with most of them spanning several dozen gigabytes, and major updates even fetching the entire game's triple-figure GB payload all over again. This 72 MB disc-based distribution is below the belt.

Denuvo Introduces Industry First Nintendo Switch DRM Protection

Denuvo by Irdeto, is pleased to unveil a revolutionary technology to protect games launching on Nintendo Switch from piracy. The announcement comes as the video gaming industry is gathered for this year's Gamescom, currently taking place in Cologne, Germany. Nintendo consoles have long suffered from piracy issues and the Switch is no different. Even if a game is protected against piracy on its PC version, the released version on Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version. This can happen with any of the numerous games available on Switch.

By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy.

Intel Resolves "Alder Lake" Denuvo DRM Issues on Windows 11 and Windows 10

Intel over the weekend stated that it has resolved the game DRM compatibility issues its 12th Gen Core "Alder Lake" processors were facing with certain games running on older versions of the Denuvo DRM solution. The company said that it has worked with both game developers and Microsoft, to address the issues. Gamers should look forward to OS updates as well as game patches, in the coming days. In was revealed back in October 2021, in the run up to the Core "Alder Lake" debut, that the processors face severe compatibility issues with games that use certain older versions of DRM solutions, due mainly to the processor's new hybrid CPU core architecture.

GIGABYTE Releases DRM Fix Tool for Intel Alder Lake Processors to Dynamically Park and Unpark E-Cores

With Intel's Alder Lake processors released, the company introduced a rather interesting concept of mixing high-performance and high-efficiency cores into one design. This hybrid approach combines performance P-cores based on Golden Cove architecture with high-efficiency E-cores based on Gracemont design. While Intel dedicated a lot of effort to optimizing software for Alder Lake, there are sometimes issues that persist when playing older games. At the heart of ADL processors, a thread scheduler decides which task is running on P or E-cores and ensures the best core gets selected for the job.

However, many users know that E-cores can be recognized as another system by DRM software and cause troubles on the latest 12th Generation machines. GIGABYTE has designed a software tool for its Z690 motherboards to fix this issue, which allows on-demand enablement of E-cores. Users can easily "park" or "unpark" E-cores and enable some older game titles to run efficiently with the help of P-cores. This DRM Fix Tool is a lightweight utility that unfortunately runs exclusively on GIGABYTE motherboards. It is less than a megabyte in size and requires no particular installation. However, it is an excellent addition to GIGABYTE's customers, and all that it needs is the latest BIOS update to run. Here you can download the tool, and below, you can see the list of the latest BIOS versions of GIGABYTE Z690 motherboards that support this tool.

Denuvo DRM Pricing Structure Specific to Crysis Remastered Leaked, over $100k for a Year

The Denuvo game copy-protection technology has been a controversial piece of gaming technology since its inception. It enables a game to remain copy protected (and rake in sales) for just as long as pirates don't figure out how to crack it. In even the pre-orders and the few days following release, the developer hopefully makes a return on their investment, and profit. There on, the developer is at the mercy of either the consumer's good conscience (of honestly paying for their proprietary software), or for features of the game that simply won't work with a crack, such as multiplayer gaming on official/ranked servers. Fine and dandy, if not for several reports of sub-optimal Denuvo implementations adversely affecting game performance. Do check out our Denuvo performance-impact article that gets into the nuts and bolts of the DRM solution.

A leaked contract document signed by Denuvo and Crytek CEO dug up by FCKDRM reveals what Crytek paid for Denuvo, and what the DRM's typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).

id Software Clarifies Denuvo Technology Wasn't Responsible For Doom Eternal Issues Following Update 1

id Software's Marty Stratton clarified the issues introduced in Doom Eternal following its Update 1. Via a Reddit post, the developer informed its audience that Denuvo's introduction into the game with Update 1 (a move that sparked a review-bomb on Steam and a quick backpedaling from the company regarding its inclusion) said that the anti-cheat software actually wasn't responsible for the reported issues.

The developer said that the actual performance issues introduced with Update 1 lie in changes in the graphics memory handling code, as well as some bugs introduced alongside customizable skins. The developer also went on to say that the decision to include Denuvo post-release wasn't one forced by publisher Bethesda, but an entirely in-house one, and that the subsequent decision to remove the protection has nothing to do with Denuvo's software quality. Of course, the addition of an always-on DRM solution to Doom Eternal as a post-release patch still stands, as users that previously acquired the game did so without knowledge of its eventual addition. Look after the break for a complete transcript on the comment.

id Software Backpedals on Doom Eternal Denuvo DRM Retrofit

Someone at Bethesda or id Software thought it was a good idea to retrofit "Doom Eternal" with the vastly unpopular Denuvo DRM as an anti-cheat component, two months following its March launch, as part of "Update 1" (a major game patch). This invited the wrath of gamers as they review-bombed the game on Steam. The game's executive producer Marty Stratton took to Reddit, to announce that Denuvo will be removed in the game's next update (without announcing a timeline), while defending it. Stratton maintains that the performance issues noticed in Update 1 are not related to the Denuvo implementation. If you've read our comprehensive review of Denuvo, where we go into the technical aspects of the DRM solution, you'll know that it can be implemented in a number of ways, some of which inflict performance penalties.
Image Courtesy Modern Vintage Gamer

Adobe Pulls the Plug on Venezuela, Thousands of CC Users Cut off From Their Apps

With U.S. economic sanctions on Venezuela taking effect, Adobe discontinued its Creative Cloud (CC) subscription service in the country, stranding thousands of creators without their creative apps. Adobe switched to SaaS-only in several markets and the only legal way for creators to use popular Adobe apps such as Photoshop, Premier, Acrobat, Lightroom, and Illustrator, is through CC. Much like Steam, CC is a DRM platform that lets you subscribe to Adobe apps on monthly or annual payment plans, and provides you with the latest versions of the apps, with regular updates. You also get access to cloud-storage an asset library, and a social network of creators.

Adobe's exit from Venezuela isn't sudden, the company has given Venezuelan creators until October 28th to download any content stored on their accounts. From October 29th, Adobe's servers will longer respond to requests from Venezuela. This also means Creative Cloud apps will break. CC authenticates users by dialing home each time an app is launched. If a user is falling behind on subscription payments or if the app can't reach Adobe servers, they are usually given a 14-day grace period before the app stops working. Executive Order 13884 signed by President Trump strips Venezuela of all U.S. businesses, which would include payment processors such as Visa and MasterCard.

Rage 2 Both Featured and Didn't Feature Denuvo on Release, Bethesda Removes the DRM From Steam Store Version

This is an interesting way to go about implementing DRM in the form of Denuvo - include it in one digital store release, but don't use it on another. This is what Bethesda has apparently done with the game, releasing a non-Denuvo enabled version of the game on their Bethesda Store, whilst offering a Denuvo-inclusive version on the Steam Store - without warning users of this feature on the platform.

After considerable outcry from buyers of the game, who weren't made aware of Denuvo's inclusion, Bethesda has promptly removed the DRM suite from the Steam release, meaning that it is now at parity with the version being distributed on the Bethesda Store. Whether the non-inclusion of Denuvo on the Bethesda store was a matter of making the wrong executable available only the company knows, but it's strange to license the DRM for a single store release - and Bethesda sure didn't include it "accidentally" on the Steam version, which makes the act of not listing it a debatable one. Of course, with one version not sporting the DRM, release groups have already started distributing the game in a cracked state, which obviously invalidates any protection Denuvo might provide.

Free Game Alert: GOG Offering The Witcher

The grander the stories, usually, the humbler the beginnings. And so it was for CD Projekt Red with its first adaptation of The Witcher, Wiedźmin, based on Polish author Andrzej Sapkowski's work. The original The Witcher game was built by a CD Projekt Red that had no internal engine, and thus, had to license (then free from EA) developer Bioware's proprietary Aurora engine (used on that company's original neverwinter Nights and expansion packs).

Now, you can have this piece of CD Projekt Red's history for free. Just head on to GOG and you can snag yourself a free, DRM-less copy of the game, including some digital goodies (You'll have to download GWENT, CD Projekt Red's card game, then click on the "Get GWENT card + The Witcher for free" banner. The original game was far, far simpler - and, at the same time, more complex - than its sequels. The version on offer is the definitive one, in the form of the Enhanced Edition: CD Projekt dedicated even more time to polishing the game over the original: it includes over 200 new animations, additional NPC models and recoloring of generic NPC models as well as monsters; vastly expanded and corrected dialogues in translated versions, improved stability, redesigned inventory system and load times reduced by roughly 80%. And if that's not enough, the protagonist has white hair! And if you didn't already know: there's a Netflix series incoming.

SEGA Confirms Intention to Keep Using Denuvo On Its New Releases

SEGA has confirmed that they are planning to use Denuvo on its future releases (subject to change, of course). The company's affirmation comes hot on the heels of the recent Resident Evil 2's executable release on Steam that didn't pack in the custom-tailored DRM solution, which saw users flying to test the impact of the Denuvo DRM on the games' performance. A difference of 4-12 FPS in the same game and system configurations (in favor of the DRM-less version) have been reported by users that benchmarked both releases, which does amount to a discernible difference in final frame output.

Following the public's reaction to this, SEGA has reaffirmed, in an answer of sorts, that their upcoming Total War: THREE KINGDOMS (May 23rd release) and Team Sonic Racing (May 21st release) will still be using Denuvo so as to protect early sales of the titles. It's interesting that the company has already removed the protection system from Yakuza 0, Yakuza Kiwami and Sonic Mania, and has recently released Yakuza Kiwami 2 without the same tech. It seems that the higher profile the release, the more SEGA tends to opt for the anti-tamper tech - which does make some sense in the grand scheme of things.

Denuvo 5.6, Used in Both Metro Exodus and Far Cry New Dawn, Cracked in Five Days; UWP for Crackdown 3 Bypassed

New game releases with newly-revamped Denuvo protection, and new cracked versions of those games - all in less than five days after release. For now, only Metro Exodus is cracked, though the fact that Far Cry New Dawn makes use of the same version does little to inspire confidence in its continued resistance. The tale is becoming older and older, and the question in most anyone's mind is whether there is actually any financial incentive for developers/publishers to go after Denuvo's protections against cheaper option, because it seems that Denuvo is failing to guarantee even that brief time-window that is always brought about when it comes to new game releases.

Most Denuvo-protected games have been cracked in less than a week after release, and things haven't been improving for some time now. Whether or not it makes sense to keep a team of software engineers working on such a product is also a question that would be well-posed to Denuvo. But not only Denuvo and its DRM solutions are falling short, since it seems that Microsoft's own UWP-protected Crackdown 3, which finally released after a very early 2015 reveal, has also been cracked.

Is Denuvo Falling Out of Favor? Another Bandai Namco Release Sheds the DRM Tech

Denuvo's technology has fallen out of efficacy, at least, with recent game releases sporting the technology being, overall, quickly cracked (some exceptions, that confirm the rule, exist, of course). However, the usual sales pitch of "protecting games' launch windows, where most of the revenue is made" hasn't been reflected on some of the high profile game releases as of late. While the market has kept using Denuvo technology as a DRM ftowards curbing piracy efforts, it seems that the technology's cost-to-profit ratio isn't working out so well for some companies to include it - such as Bandai Namco.

the company has recently launched God Eater 3, which shunned the Denuvo DRM solution in favor of more classic solutions (Steam). Ace Combat 7 still included the protection, and stands uncracked as of yet (12 days and counting). God Eater 3, which launched 4 days later, didn't include the protection, and the company's Jump Force videogame, launched just yesterday, didn't pack Denuvo either. This means that these two latest game releases have already been cracked, while Ace Combat 7 is holding out strong. Perhaps this signals an experiment being taken on at Bandai Namco's headquarters regarding the benefits of Denuvo usage, though it seems that a game like Ace Combat 7, which will likely sell particularly well in the western market compared to the other releases, did justify Denuvo more than the other releases - but only Bandai Namco knows whether this signals a shift in direction or not.

CDKOffers Lets You Save Big on Genuine Software and Games

CDKOffers is a new online retailer selling genuine license keys to popular software and games, letting you save over 80% on your software costs for new PC builds. Licenses to popular software such as Windows 10 Pro operating systems and Office 2016 Professional Plus productivity suite are so cheap, that you'd rather buy new keys than hassle porting your old OEM key between motherboards. Globally-valid Windows 10 Pro OEM keys go for as less as USD $14.52, while globally-valid lifetime Office 2016 Professional Plus keys go for $36.87, which is less than half what you'd pay for an annual subscription for Office 365. While you'd on the site, you can also check out their jaw-dropping deals on game keys and in-game credit vouchers, which you can redeem on popular DRM platforms such as Steam, UPlay, Xbox Live, etc.

Buy Windows 10 Pro OEM from CDKOffers | Buy Office 2016 Professional Plus from CDKOffers

One more thing, use coupon code "TP20" for a further 25 percent off on the already discounted price!

Epic Games Begins Moving its Games Off Steam and on to its Own Store Platform

Epic Games is moving its entire collection of digitally-sold games away from Steam, and on to its own new store+DRM platform rivaling Steam, Origin, and UPlay. The new Epic Games Store plans not only to sell games published by Epic, but also other third-party publishers, to whom Epic is promising an 88% revenue share (keeping a 12% thin margin for handing DRM, unlimited downloads, and update patch distribution). For comparison, Steam rakes in a 30% margin. Epic is offering additional incentives to third-party game studios who use Unreal Engine. Epic Games titles are being pulled out from Steam store. The move does not affect people who already own Epic titles on Steam, as future re-installs and patch updates will continue.

Valeroa, Denuvo Competitor, Overcome Two Days After City Patrol: Police is Released

We recently coveredValeroa, a tentative new entry into the anti-tamper-tech industry. Valeroa tries to skirt the line of being called a full DRM solution with some non-intrusive choices in its design(which still remains much of a mystery). According to the company, "only a handful of functions are protected by Valeroa; this technique doesn't even require an internet connection, it doesn't read or write the hard drive continuously and "does not limit the number of daily installations or changes of hardware". The company's motto is that games with their protection "Cannot be cracked within reasonable time".

Well, crackers took that as a "Challenge Accepted" type of claim, and took to City Patrol: Police to test Valeroa's claims. The result was that the game was cracked just two days after release. Whether or not this means protection was assured for a reasonable time is something to be discussed between Valeroa, City Patrol: Police's publisher Toplitz, the developer (Caipirinha Games) and other companies that might be in the discussion table to use Valeroa's solution. This wasn't such a high-profile release, either; imagine this was a juicy target, such as any new AAA game, and it's likely the cracking procedure would have lasted even less time.

Valeroa Anti-Tamper Tech Tries To Protect Initial Sales, "Cannot Be Cracked Within Reasonable Time"

The launch period of a game is the most important from the sales perspective, and piracy can seriously damage those initial earnings. Several anti-tamper systems have been launched to avoid this, but none seems to be really effective. Denuvo is well know on this front, but its protection has been defeated over and over (and over) again, for example. There's a new anti-tamper technology called Valeroa to fight these issues, and its approach is somewhat different.

As the developers explain, Valeroa "is not a DRM" and it doesn't affect the performance of games because "only a handful of functions are protected by Valeroa". This technique doesn't even require an internet connection, it doesn't read or write the hard drive continuously and "does not limit the number of daily installations or changes of hardware". The most interesting bit comes with its approach to the actual protection, which according to their developers Valeroa "is extremely difficult to crack before and closely after the game release date. The protection becomes a lot easier to crack after a predefined period".

GOG Joins the Black Friday Sales Craze with up to 90% Off in DRM-Free Games

GOG, the store-front for DRM-less game titles from CD Projekt Red, have also joined in on the Black Friday craze. It's just so much of what makes the world great - from hardware to software - that's vying for our limited wallets that it's hard to know how to focus - unless you have a pretty strong will to commit to your pre-made listings (which you did do; right?).

The DRM-less storefront is listing titles with up to 90% discounts over their current RRP. This includes gems you can only find on GOG such as the Soldier of Fortune Titles, CD Projekt Red's The Witcher games, all manner of older Fallout and The Elder Scrolls titles, Spore (remember that one?) Stellaris, Battletech... As well as many more, less-mainstream offerings. Go on over to GOG - the sale is live through November 27th.

Another Denuvo Version Falls: Hitman 2 Cracked Days Before Official Release

Well, Hitman 2 has been released, really, but only for special edition buyers, who are able to get their hands on the game where you kill Sean Bean (one of the most killed actors of all time, if I recall correctly). However, the official launch date really is set for tomorrow, so the title is still accurate. And providing the title early for special edition buyers has turned the tides on Warner Bro's decision, and put the pressure on Denuvo... Again. the DRM used on Hitman 2 stands at version number 5.3, but a single day after the game was made available to early players, on November 9th, Denuvo was gone.

That's not much to say on protecting the most critical cycle on any new game release: as Irdeto, Denuvo's parent company, puts it, the first 14 days. You can read the entire press release where Irdeto explains their market understanding after the break. The fact of the matter, however, seems to be that hackers are getting better and better and understanding and circumventing Denuvo's efforts.

Latest DENUVO Version 5.2 Already Cracked, Version 4.9 Still Holding the Fort

In the never-ending war between crackers and DRM company Denuvo, the latest victim has been (as it always tends to be) the later's efforts. Version 5.2 of Denuvo's anti-tampering protection has been cracked, opening the floodgates to cracked versions of Mega Man 11 and just-released Football Manager 2019.

Considering the proximity of release for both Hitman 2 (November 13) and Battlefield V (November 20th), it's likely both of those games will ship with the same 5.2 version. The group that cracked Denuvo's 5.2 protection are using the moniker FCKDRM'', which is likely a homage to GOG's FCK DRM movement. This, I'm sure, is well above hat the initiative's objectives were, and is sure to be frowned upon.
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