Wednesday, May 2nd 2018

Widespread Cheating in Multiplayer Online Games Frustrates Consumers

More than half (60%) of gamers have had their multiplayer gaming experience negatively impacted by other players cheating on multiple occasions, according to new research by Irdeto. The Irdeto Global Gaming Survey of 9,436 consumers also indicates that these online gamers will purchase less in-game content and even stop playing the game in question, if they feel that other players are gaining an unfair advantage through cheating. Cheating in these games often involves manipulating and distorting data or code to gain an advantage over others or bypass in-game transactions.

Of the consumers surveyed online across six different countries, including China, Germany, Japan, South Korea, UK and US, 77% of online gamers are likely to stop playing a multiplayer game online if they think other players are cheating and 48% of online gamers are likely to buy less in-game content as a result. This suggests a massive impact on the revenues of game publishers if they do not adequately protect multiplayer online games from cheating.
Surprisingly, the survey also found that only 12% of online gamers who play multiplayer games have never had their multiplayer gaming experience negatively impacted by other players cheating, while 8% said that it was always impacted. Millennials are most aware of the impact of cheating, with 12% of 18 to 24-year-olds globally stating their experience is always negatively impacted and only 7% of this age group who play multiplayer games stating that they are never impacted by other players cheating. It is therefore unsurprising that the survey also found that 76% of online gamers felt that it was important that multiplayer games online are secured against other players gaining an unfair advantage through cheating.

"These results clearly indicate that cheating in multiplayer online games is a growing problem. Furthermore, the global nature of these games means that it doesn't matter where the cheating is taking place, as it has the potential to negatively impact other gamers around the world, and this sets a big challenge for game publishers," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto.

"If cheaters are allowed to prosper, the impact on other players can subsequently lead to lower game traffic and shrinking revenues," added Elmar Fischer, Sales Director of Denuvo, Irdeto. "It is therefore crucial for game publishers to secure their games against cheating to ensure a great experience for gamers all over the world who want to play by the rules."

Despite the negative experiences that many gamers are having and the subsequent impact on the industry, cheating is still rife in multiplayer online games. The survey indicates that some gamers place their own experience and desire to win above all else. While 57% of gamers globally stated they have never used third-party tools to cheat in multiplayer games online, a substantial proportion of 12% admitted to being cheaters: regularly taking action including modifying game files and/or using hardware tools to cheat. This suggests that there appears to be an 'if you can't beat them, join them' attitude among some gamers who will take action to fight back against cheaters, even if that means cheating themselves.

"Gamers across the globe clearly feel that they are not being sufficiently protected against cheating and malicious plugins. This leads to a vicious cycle where one in eight gamers feel forced to cheat." said Rory O'Connor, Senior Vice President of Cybersecurity Services, Irdeto. "Game publishers should implement security strategies which prevent hackers in multiplayer games from manipulating and distorting data or code to gain an advantage over other gamers or bypass in-game transactions. The brands that put the protections in place that gamers want will surely prevail in an increasingly competitive online gaming sector."

Cheating on gaming platforms can distort virtual in-game economies and can be used to manipulate or bypass in-game micro-transactions. Denuvo's anti-cheat technology prevents hackers in multiplayer games from manipulating and distorting data and code to gain an advantage over other gamers or bypass in-game micro-transactions. This prevents dilution of the value of the game for the user and the game studio.

Click here to download the full report on the survey results: resources.irdeto.com/irdeto-global-gaming-survey

Methodology
The survey was commissioned by Irdeto and conducted online from February 27, 2018 to March 14, 2018 by YouGov Plc. with 9,436 adults (aged 18+), of which 5911 were gamers, in six countries. The countries surveyed were: China, Germany, Japan, South Korea, UK and US. Figures have been weighted appropriately to be representative of adults in each country (e.g. nationally representative, urban representative, or online representative). The overall 'global' figures have been given an even weighting for each country to produce an 'average' value.
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30 Comments on Widespread Cheating in Multiplayer Online Games Frustrates Consumers

#1
windwhirl
And then you have Dell, proudly promoting cheating in PUBG... As long as you buy their products...

On topic, I avoid multiplayer games most of the time because of this. And also because of jack*sses that shoot you to smithereens even if you're on the same team...
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#2
INSTG8R
Vanguard Beta Tester
Why I stopped playing MP somewhere around BF3...don’t miss it at all. Give me a good Co-op and I’m happy. FC5 has been fun as was GR Wildlands
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#3
Folterknecht
And then we have a big amount of the playerbase, that can't accept that someone might be better or just not as inept as they are ... --->>> therefore everyone above a certain winrate is a cheater.
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#4
Unregistered
I have quit playing CoD mp because of cheating and super awful p2p lag issues...
I'd actually say bad game lobbies account for 90% of what people think Is cheating
#5
AltCapwn
Me too I stopped playing competitive games because of hacking and bad behaviors (except sometimes CSGO with their "Prime" matchmaking which is, surprisingly safe).

I prefer games like Killing Floor 2, Dying Light, Vermintide, Trine, etc...

I find communities from coop games alot more friendly and fun. It's sure that competitive gaming is a more serious mindset so it's not appealing to me anymore as I don't have as much time as in the past to play video games so when I do, it's to evade my everyday life bullshit and have a good fun and laugh with strangers.
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#6
neatfeatguy
FolterknechtAnd then we have a big amount of the playerbase, that can't accept that someone might be better or just not as inept as they are ... --->>> therefore everyone above a certain winrate is a cheater.
I've been on both ends of the spectrum. I've never bothered to cheat in online games, just not my thing.

Back when CS original released my college roommate and I could coordinate our movements/attacks and call out positions on the fly since we sat next to each other. We literally dominated most games we played. We were accused of wall hacks and using aim bots left and right. We got banned from a lot of clan servers and constantly kicked from matches because of it.

Playing PUBG, it sucked being taken down at the start of a game by someone that's a few hundred yards out with an uzi headshot or that guy that you sneak up on and from about 20 yards out he just instantly jumps, spins in mid air and shoots you in the head and proceeds to jump and shoot everyone else on my team in the head. Then you get those that speed hack and as soon as you hit the ground someone has ran by and jump punched you and everyone else on your team within the first 10 seconds of hitting the ground...... The game got to a point where about every 1 out of 3 of the games I played there were clear cheaters/hackers and it just flat out sucked to play. I haven't played the game in 8+ months now and maybe it's improved? I'm not willing to get it another chance though. Thankfully I was gifted the game and I didn't waste my money on it.

I'm much more content with just playing co-op with a couple of people in games such as Dying Light or Rainbow Six Siege or Ghost Recon Wildlands. I don't care much for actual online multiplayer gameplay these days.
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#7
Readlight
They cheating whit there 144 Hz displays and hig end pc online is not fair.
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#8
INSTG8R
Vanguard Beta Tester
ReadlightThey cheating whit there 144 Hz displays and hig end pc online is not fair.
Please, go away with that nonsense. Just because you have a potato doesn’t mean I’m cheating... :kookoo:
Posted on Reply
#9
Unregistered
I like these people that jump off buildings and spin as they fall shooting everyone in the head even those behind stuff and claim that they are just that good and they are pro...

I think if the game is overrun with cheaters within 30 days you should be able to get a refund.

I bet that would stop a majority of it within 90 days.
#10
_JP_
and even stop playing the game in question, if they feel that other players are gaining an unfair advantage through cheating.
Or the game has blatant pay-to-win mechanics....oh wait, that isn't the point of this study, right. :D
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#11
Readlight
INSTG8RPlease, go away with that nonsense. Just because you have a potato doesn’t mean I’m cheating... :kookoo:
no game makers make drm locked shit, unopimized games.whit lots of bugs and slow speed whit overpriced prices. i5 only makes 10 fps more. whit programms who stops on secon while amd always smoth.
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#12
Manu_PT
This is the reason why I was forced to buy a console to play some unplayable games on PC online. Meanwhile having a blast with god of war and horizon zero dawn, can´t wait for red dead redemption 2 and spiderman aswell. At the same time gpu prices and ram prices are too high so yeah. My PC is an indie/retro/rts and work machine. Congrats miners and hackers. Hi Sony.
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#13
FreedomEclipse
~Technological Technocrat~
jmcslobI have quit playing CoD mp because of cheating and super awful p2p lag issues...
I'd actually say bad game lobbies account for 90% of what people think Is cheating
While cheating has existed since the first CoD game. Infinityward/activision destroying the core game and taking out things like servers, server admins/mods, punkbuster compatibility and the option to vote kick hackers and griefers out of their games was one of the worst things that could ever happen to CoD.

taking away the ability to kick or ban hackers/griefers is just Activisions way of telling the CoD Player base to bend over and just accept it when technically, it was never acceptable to begin with....

If the earlier CoD games had these options. Why take them away?? Its just dumb
Posted on Reply
#14
INSTG8R
Vanguard Beta Tester
Readlightno game makers make drm locked shit, unopimized games.whit lots of bugs and slow speed whit overpriced prices. i5 only makes 10 fps more. whit programms who stops on secon while amd always smoth.
Again more nonsense. I don’t have any issues playing the literally hundreds of games I own on every platform. Not too mention none of your nonsense has anything to do with cheating. Just stop or stay on topic
Edit: Sorry Far Cry 5 crashed once on me yesterday after an update. I rebooted and it’s never happened again. Terrible games! /s :rolleyes:
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#15
natr0n
I quit online mp with BF4. The cheating was insane in team DM. EA made it worse with the free trial/hours thing back then.

I did accomplish getting ranked 15th in tdm in the world.This was playing with the dirtiest players you can imagine.

A singleplayer farcry 4/5 good enough for me.
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#16
coonbro
booo, hooo

I thought going from games you own on a retail disk to steam ,uplay and origin was to stop all this ?? if anything it got worse cause no one wants there malware clients on there hard drives . no outher reason but data collection and all and in the end you don't even own the game unless they allow you to ' use'' it like a rental

you willing agree to stuff as this '' For reasons that include, without limitation ''' system security ?? [ keep it . i'll pass don't need to game that bad ]

''
you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.

For reasons that include, without limitation, system security, stability, and multiplayer interoperability, Steam may need to automatically update, pre-load, create new versions of or otherwise enhance the Content and Services and accordingly, the system requirements to use the Content and Services may change over time. You consent to such automatic updating

all on and for YOUR end of things , but funny there not controlling this at there end on THERE servers ? hmmm....

now you don't hold the full game you still got this crap and the rest that you really could more avoid when you got real PC games on a retail disk . thing is you set up your own server and when you get a guy cheating or what ever you cut him off and out at your end

these steam uplay and origin way of getting and using games is for chumps and caters to the X-box babysitter generation . best laugh is a guy with the ''I cant play my game cause steams server is down '' really I can play my good old real pc games on the retail disks all I want when I want not have to rely on 3ed parts to do so .. or even deal with any cheater

ya . I'd pay 100 bucks for a real PC game fully on the disk as it use to be not turn control of my gaming and computer over to whoever 3ed party as you do now . and then this issue is worse then ever cause its all now out of your control un li9ke the good ol days of real PC gaming

folks like the developers and the likes of steam see you coming a mile away .. good thing I'm a old gamer and got more then plenty of games on retail disk that don't require 3ed party or there content or any internet connection to load and play at any time

only way they can affect my gaming is to come here uninstall it and take the game disk and break it to unreadable/ useable .. it mine 100% . man pc gaming and all thia steam crap is playing you like chumps + you still pay them to do it on top of that ..


ya, bring your cheating to my server and see how easy I just ban you from here . why cant steam , origin and uplay do that or something ? OH that's right too busy collecting your data and making changes to your [I mean now its there] computer . ''WITH OUT LIMITAION'' ...lol....
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#17
laszlo
is in human nature to be behave like this

in 1513 Niccolo Machiavelli wrote "il fine giustifica i mezzi" = "the end justify the means"

cheating in gaming is a little kid compared how the above is implemented in our society - politics, business, war etc... is everywhere but we fail to notice...

so i give a shit about game cheaters as they don't influence my life
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#18
xorbe
jmcslobI like these people that jump off buildings and spin as they fall shooting everyone in the head even those behind stuff and claim that they are just that good and they are pro
Nothing like a sniper spinnin' like a top in TF2!
Posted on Reply
#19
Unregistered
FreedomEclipseWhile cheating has existed since the first CoD game. Infinityward/activision destroying the core game and taking out things like servers, server admins/mods, punkbuster compatibility and the option to vote kick hackers and griefers out of their games was one of the worst things that could ever happen to CoD.

taking away the ability to kick or ban hackers/griefers is just Activisions way of telling the CoD Player base to bend over and just accept it when technically, it was never acceptable to begin with....

If the earlier CoD games had these options. Why take them away?? Its just dumb
Thanks buddy!
I wanted to post that exact rant...
Punk Buster got overwhelmed...quick... They needed more resources.
Actual dedicated game servers... It was the Pinnacle of PC gaming... "Was"
#20
FreedomEclipse
~Technological Technocrat~
jmcslobThanks buddy!
I wanted to post that exact rant...
Punk Buster got overwhelmed...quick... They needed more resources.
Actual dedicated game servers... It was the Pinnacle of PC gaming... "Was"
I played a shit tonne of the earlier CoD games when they had dedicated servers and stopped buying CoD when they took that all away with MW2. I was like a diehard CoD fan lol. Id come home at almost 9am after a 12hr shift and id have a cup of tea, a sandwich and play some CoD for an hour or two before getting too sleepy to carry on.

Absolutely loved that franchise till they decided to take a mallet and smack it on the head a few times before making it available on consoles.... MW2 was the day CoD really died.
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#21
lexluthermiester
Widespread Cheating in Multiplayer Online Games Frustrates Consumers
It does more than frustrate us, it is one of the main reasons some of us refuse to play games online at all.
Posted on Reply
#22
enxo218
yet another overlooked crippling factor to games as a service model
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#23
Parn
The only online multiplayer FPS game I play now is the good old DoD:Source. Luckily I still have a few active servers on my list hosted by some reputable gaming sites/clans. The game is so old that most hackers have moved on. The existing cheats have mostly been caught by Valve anti-cheats system, so the environment is relatively safe. I only run into 1 or 2 cheaters very occasionally.

As for PUBG I've only played it for a couple of hours on a friend's PC. There are so many cheaters around that I will never install this piece of cr*p on my gaming box.
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#24
Manu_PT
Hi, I came from the future. Cheating, mining, ram prices and 120hz/mouse+keyboard/4k/FreeSync2 support on new consoles killed pc aaa gaming. Steam is a platform for new amateur devs release their games and ideas.
Posted on Reply
#25
dozenfury
I very highly agree. Cheating/hacking on online games is much more prevalent than some of the naysayers think. Granted once in a while there are very good players who aren't cheating but are accused of it. But it doesn't take a long search online to find hacks being sold for nearly every online game for a $10-$15 monthly fee. And those paid hacks are very well written, with quite a bit of logic in them to defeat cheat detectors.

So as long as there are people willing to do anything to win including pay to cheat to boost their ego, and there is big money in creating cheats, it's going to be a problem. It's just too easy with PC games where the client files are local to get around them, even with protections.

And as a gamer, it ruins the game to run into cheaters. Some games have such widespread cheating that you basically have to cheat just to get to an even playing field (World of Warships was like this with aimbotting but they finally cracked down on it after a couple years). The Division is an example of a game (at least the pvp aspects of it) that was ruined by cheaters early on, and devs were too slow to crack down to the point that most legit players left. Devs have really got to understand how widespread cheating can completely ruin an otherwise excellent game. It's one of the reasons for the resurgence in single-player games in my opinon.
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