Wednesday, May 2nd 2018
Widespread Cheating in Multiplayer Online Games Frustrates Consumers
More than half (60%) of gamers have had their multiplayer gaming experience negatively impacted by other players cheating on multiple occasions, according to new research by Irdeto. The Irdeto Global Gaming Survey of 9,436 consumers also indicates that these online gamers will purchase less in-game content and even stop playing the game in question, if they feel that other players are gaining an unfair advantage through cheating. Cheating in these games often involves manipulating and distorting data or code to gain an advantage over others or bypass in-game transactions.
Of the consumers surveyed online across six different countries, including China, Germany, Japan, South Korea, UK and US, 77% of online gamers are likely to stop playing a multiplayer game online if they think other players are cheating and 48% of online gamers are likely to buy less in-game content as a result. This suggests a massive impact on the revenues of game publishers if they do not adequately protect multiplayer online games from cheating.Surprisingly, the survey also found that only 12% of online gamers who play multiplayer games have never had their multiplayer gaming experience negatively impacted by other players cheating, while 8% said that it was always impacted. Millennials are most aware of the impact of cheating, with 12% of 18 to 24-year-olds globally stating their experience is always negatively impacted and only 7% of this age group who play multiplayer games stating that they are never impacted by other players cheating. It is therefore unsurprising that the survey also found that 76% of online gamers felt that it was important that multiplayer games online are secured against other players gaining an unfair advantage through cheating.
"These results clearly indicate that cheating in multiplayer online games is a growing problem. Furthermore, the global nature of these games means that it doesn't matter where the cheating is taking place, as it has the potential to negatively impact other gamers around the world, and this sets a big challenge for game publishers," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto.
"If cheaters are allowed to prosper, the impact on other players can subsequently lead to lower game traffic and shrinking revenues," added Elmar Fischer, Sales Director of Denuvo, Irdeto. "It is therefore crucial for game publishers to secure their games against cheating to ensure a great experience for gamers all over the world who want to play by the rules."
Despite the negative experiences that many gamers are having and the subsequent impact on the industry, cheating is still rife in multiplayer online games. The survey indicates that some gamers place their own experience and desire to win above all else. While 57% of gamers globally stated they have never used third-party tools to cheat in multiplayer games online, a substantial proportion of 12% admitted to being cheaters: regularly taking action including modifying game files and/or using hardware tools to cheat. This suggests that there appears to be an 'if you can't beat them, join them' attitude among some gamers who will take action to fight back against cheaters, even if that means cheating themselves.
"Gamers across the globe clearly feel that they are not being sufficiently protected against cheating and malicious plugins. This leads to a vicious cycle where one in eight gamers feel forced to cheat." said Rory O'Connor, Senior Vice President of Cybersecurity Services, Irdeto. "Game publishers should implement security strategies which prevent hackers in multiplayer games from manipulating and distorting data or code to gain an advantage over other gamers or bypass in-game transactions. The brands that put the protections in place that gamers want will surely prevail in an increasingly competitive online gaming sector."
Cheating on gaming platforms can distort virtual in-game economies and can be used to manipulate or bypass in-game micro-transactions. Denuvo's anti-cheat technology prevents hackers in multiplayer games from manipulating and distorting data and code to gain an advantage over other gamers or bypass in-game micro-transactions. This prevents dilution of the value of the game for the user and the game studio.
Click here to download the full report on the survey results: resources.irdeto.com/irdeto-global-gaming-survey
Methodology
The survey was commissioned by Irdeto and conducted online from February 27, 2018 to March 14, 2018 by YouGov Plc. with 9,436 adults (aged 18+), of which 5911 were gamers, in six countries. The countries surveyed were: China, Germany, Japan, South Korea, UK and US. Figures have been weighted appropriately to be representative of adults in each country (e.g. nationally representative, urban representative, or online representative). The overall 'global' figures have been given an even weighting for each country to produce an 'average' value.
Of the consumers surveyed online across six different countries, including China, Germany, Japan, South Korea, UK and US, 77% of online gamers are likely to stop playing a multiplayer game online if they think other players are cheating and 48% of online gamers are likely to buy less in-game content as a result. This suggests a massive impact on the revenues of game publishers if they do not adequately protect multiplayer online games from cheating.Surprisingly, the survey also found that only 12% of online gamers who play multiplayer games have never had their multiplayer gaming experience negatively impacted by other players cheating, while 8% said that it was always impacted. Millennials are most aware of the impact of cheating, with 12% of 18 to 24-year-olds globally stating their experience is always negatively impacted and only 7% of this age group who play multiplayer games stating that they are never impacted by other players cheating. It is therefore unsurprising that the survey also found that 76% of online gamers felt that it was important that multiplayer games online are secured against other players gaining an unfair advantage through cheating.
"These results clearly indicate that cheating in multiplayer online games is a growing problem. Furthermore, the global nature of these games means that it doesn't matter where the cheating is taking place, as it has the potential to negatively impact other gamers around the world, and this sets a big challenge for game publishers," said Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto.
"If cheaters are allowed to prosper, the impact on other players can subsequently lead to lower game traffic and shrinking revenues," added Elmar Fischer, Sales Director of Denuvo, Irdeto. "It is therefore crucial for game publishers to secure their games against cheating to ensure a great experience for gamers all over the world who want to play by the rules."
Despite the negative experiences that many gamers are having and the subsequent impact on the industry, cheating is still rife in multiplayer online games. The survey indicates that some gamers place their own experience and desire to win above all else. While 57% of gamers globally stated they have never used third-party tools to cheat in multiplayer games online, a substantial proportion of 12% admitted to being cheaters: regularly taking action including modifying game files and/or using hardware tools to cheat. This suggests that there appears to be an 'if you can't beat them, join them' attitude among some gamers who will take action to fight back against cheaters, even if that means cheating themselves.
"Gamers across the globe clearly feel that they are not being sufficiently protected against cheating and malicious plugins. This leads to a vicious cycle where one in eight gamers feel forced to cheat." said Rory O'Connor, Senior Vice President of Cybersecurity Services, Irdeto. "Game publishers should implement security strategies which prevent hackers in multiplayer games from manipulating and distorting data or code to gain an advantage over other gamers or bypass in-game transactions. The brands that put the protections in place that gamers want will surely prevail in an increasingly competitive online gaming sector."
Cheating on gaming platforms can distort virtual in-game economies and can be used to manipulate or bypass in-game micro-transactions. Denuvo's anti-cheat technology prevents hackers in multiplayer games from manipulating and distorting data and code to gain an advantage over other gamers or bypass in-game micro-transactions. This prevents dilution of the value of the game for the user and the game studio.
Click here to download the full report on the survey results: resources.irdeto.com/irdeto-global-gaming-survey
Methodology
The survey was commissioned by Irdeto and conducted online from February 27, 2018 to March 14, 2018 by YouGov Plc. with 9,436 adults (aged 18+), of which 5911 were gamers, in six countries. The countries surveyed were: China, Germany, Japan, South Korea, UK and US. Figures have been weighted appropriately to be representative of adults in each country (e.g. nationally representative, urban representative, or online representative). The overall 'global' figures have been given an even weighting for each country to produce an 'average' value.
30 Comments on Widespread Cheating in Multiplayer Online Games Frustrates Consumers
On topic, I avoid multiplayer games most of the time because of this. And also because of jack*sses that shoot you to smithereens even if you're on the same team...
I'd actually say bad game lobbies account for 90% of what people think Is cheating
I prefer games like Killing Floor 2, Dying Light, Vermintide, Trine, etc...
I find communities from coop games alot more friendly and fun. It's sure that competitive gaming is a more serious mindset so it's not appealing to me anymore as I don't have as much time as in the past to play video games so when I do, it's to evade my everyday life bullshit and have a good fun and laugh with strangers.
Back when CS original released my college roommate and I could coordinate our movements/attacks and call out positions on the fly since we sat next to each other. We literally dominated most games we played. We were accused of wall hacks and using aim bots left and right. We got banned from a lot of clan servers and constantly kicked from matches because of it.
Playing PUBG, it sucked being taken down at the start of a game by someone that's a few hundred yards out with an uzi headshot or that guy that you sneak up on and from about 20 yards out he just instantly jumps, spins in mid air and shoots you in the head and proceeds to jump and shoot everyone else on my team in the head. Then you get those that speed hack and as soon as you hit the ground someone has ran by and jump punched you and everyone else on your team within the first 10 seconds of hitting the ground...... The game got to a point where about every 1 out of 3 of the games I played there were clear cheaters/hackers and it just flat out sucked to play. I haven't played the game in 8+ months now and maybe it's improved? I'm not willing to get it another chance though. Thankfully I was gifted the game and I didn't waste my money on it.
I'm much more content with just playing co-op with a couple of people in games such as Dying Light or Rainbow Six Siege or Ghost Recon Wildlands. I don't care much for actual online multiplayer gameplay these days.
I think if the game is overrun with cheaters within 30 days you should be able to get a refund.
I bet that would stop a majority of it within 90 days.
taking away the ability to kick or ban hackers/griefers is just Activisions way of telling the CoD Player base to bend over and just accept it when technically, it was never acceptable to begin with....
If the earlier CoD games had these options. Why take them away?? Its just dumb
Edit: Sorry Far Cry 5 crashed once on me yesterday after an update. I rebooted and it’s never happened again. Terrible games! /s :rolleyes:
I did accomplish getting ranked 15th in tdm in the world.This was playing with the dirtiest players you can imagine.
A singleplayer farcry 4/5 good enough for me.
I thought going from games you own on a retail disk to steam ,uplay and origin was to stop all this ?? if anything it got worse cause no one wants there malware clients on there hard drives . no outher reason but data collection and all and in the end you don't even own the game unless they allow you to ' use'' it like a rental
you willing agree to stuff as this '' For reasons that include, without limitation ''' system security ?? [ keep it . i'll pass don't need to game that bad ]
''
you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.
For reasons that include, without limitation, system security, stability, and multiplayer interoperability, Steam may need to automatically update, pre-load, create new versions of or otherwise enhance the Content and Services and accordingly, the system requirements to use the Content and Services may change over time. You consent to such automatic updating
all on and for YOUR end of things , but funny there not controlling this at there end on THERE servers ? hmmm....
now you don't hold the full game you still got this crap and the rest that you really could more avoid when you got real PC games on a retail disk . thing is you set up your own server and when you get a guy cheating or what ever you cut him off and out at your end
these steam uplay and origin way of getting and using games is for chumps and caters to the X-box babysitter generation . best laugh is a guy with the ''I cant play my game cause steams server is down '' really I can play my good old real pc games on the retail disks all I want when I want not have to rely on 3ed parts to do so .. or even deal with any cheater
ya . I'd pay 100 bucks for a real PC game fully on the disk as it use to be not turn control of my gaming and computer over to whoever 3ed party as you do now . and then this issue is worse then ever cause its all now out of your control un li9ke the good ol days of real PC gaming
folks like the developers and the likes of steam see you coming a mile away .. good thing I'm a old gamer and got more then plenty of games on retail disk that don't require 3ed party or there content or any internet connection to load and play at any time
only way they can affect my gaming is to come here uninstall it and take the game disk and break it to unreadable/ useable .. it mine 100% . man pc gaming and all thia steam crap is playing you like chumps + you still pay them to do it on top of that ..
ya, bring your cheating to my server and see how easy I just ban you from here . why cant steam , origin and uplay do that or something ? OH that's right too busy collecting your data and making changes to your [I mean now its there] computer . ''WITH OUT LIMITAION'' ...lol....
in 1513 Niccolo Machiavelli wrote "il fine giustifica i mezzi" = "the end justify the means"
cheating in gaming is a little kid compared how the above is implemented in our society - politics, business, war etc... is everywhere but we fail to notice...
so i give a shit about game cheaters as they don't influence my life
I wanted to post that exact rant...
Punk Buster got overwhelmed...quick... They needed more resources.
Actual dedicated game servers... It was the Pinnacle of PC gaming... "Was"
Absolutely loved that franchise till they decided to take a mallet and smack it on the head a few times before making it available on consoles.... MW2 was the day CoD really died.
As for PUBG I've only played it for a couple of hours on a friend's PC. There are so many cheaters around that I will never install this piece of cr*p on my gaming box.
So as long as there are people willing to do anything to win including pay to cheat to boost their ego, and there is big money in creating cheats, it's going to be a problem. It's just too easy with PC games where the client files are local to get around them, even with protections.
And as a gamer, it ruins the game to run into cheaters. Some games have such widespread cheating that you basically have to cheat just to get to an even playing field (World of Warships was like this with aimbotting but they finally cracked down on it after a couple years). The Division is an example of a game (at least the pvp aspects of it) that was ruined by cheaters early on, and devs were too slow to crack down to the point that most legit players left. Devs have really got to understand how widespread cheating can completely ruin an otherwise excellent game. It's one of the reasons for the resurgence in single-player games in my opinon.