Wednesday, July 4th 2018
AMD Beats NVIDIA's Performance in the Battlefield V Closed Alpha
A report via PCGamesN points to some... interesting performance positioning when it comes to NVIDIA and AMD offerings. Battlefield V is being developed by DICE in collaboration with NVIDIA, but it seems there's some sand in the gears of performance improvements as of now. I say this because according to the report, AMD's RX 580 8 GB graphics card (the only red GPU to be tested) bests NVIDIA's GTX 1060 6GB... by quite a considerable margin at that.
The performance difference across both 1080p and 1440p scenarios (with Ultra settings) ranges in the 30% mark, and as has been usually the case, AMD's offerings are bettering NVIDIA's when a change of render - to DX12 - is made - AMD's cards teeter between consistency or worsening performance under DX 12, but NVIDIA's GTX 1060 consistently delivers worse performance levels. Perhaps we're witnessing some bits of AMD's old collaboration efforts with DICE? Still, It's too early to cry wolf right now - performance will only likely improve between now and the October 19th release date.
Source:
PCGamesN
The performance difference across both 1080p and 1440p scenarios (with Ultra settings) ranges in the 30% mark, and as has been usually the case, AMD's offerings are bettering NVIDIA's when a change of render - to DX12 - is made - AMD's cards teeter between consistency or worsening performance under DX 12, but NVIDIA's GTX 1060 consistently delivers worse performance levels. Perhaps we're witnessing some bits of AMD's old collaboration efforts with DICE? Still, It's too early to cry wolf right now - performance will only likely improve between now and the October 19th release date.
219 Comments on AMD Beats NVIDIA's Performance in the Battlefield V Closed Alpha
In Asynchronous Compute games 1080ti gets it's butt handed to it like Forza 7 and Wolfenstein 2 The New Colossus by both the Vega 56 and 64. In Nvidia DX12 titles Nvidia has the upper hand because they do not use DX12's Asynchronous Compute instead they use Nvidia's Asynch Compute the two are not to be confused. Asynchronous is a pain in 7the butt to implement but when developers develop DX12 titles using Cuda, it is automatically implemented.
digiworthy.com/2017/11/03/wolfenstein-2-benchmarks-amd-vs-nvidia/ and this www.guru3d.com/news-story/forza-7-pc-graphics-performance-benchmarks.html
AMD/Nvidia have gone back and forth over time when it comes to AotS performance with Nvidia cards barely edging out the comparative AMD cards right now. And by that, I mean DX12 (and Vulkan). AMD's DX11 performance in AotS has been outright atrocious all the time allowing them to claim huge performance increase as DX12 benefit. At the same time, Nvidia cards run DX11 AotS with respectable enough results.
x86overclock, Forza 7 had problems on Nvidia cards that were resolved rather quickly with a driver update. Wolfenstein 2 does have a nice boost for Vega (not all AMD) architecture. The main cause is that iteration of idTech6 using Rapid Packed Math (2xFP16 instead of FP32) for some shaders, leading to some performance benefit. The implementation of some AA modes also tend to favor AMD cards.
DX12 games are not implementing CUDA nor have they ever.
It is still DX12 asynchronous compute, vendors just want this to be set up differently for optimal use.
www.patreon.com/posts/radeon-rx-vega-20791677
At stock the Vega 64 is ahead by 3 or 6 fps. A very minor difference.
edit: Actually Zen breaks this mold CPU-wise.
When money is tight, they may not want to design and manufacture a large and expensive GPU.