Monday, October 1st 2018
LG Launches a 32-inch 4K Monitor with AMD FreeSync Support & HDR10 at $500
Being able to play at 4K resolutions is a palpable reality that has been consolidated with the launch of the new NVIDIA GeForce RTX 2000 Series. To do so, however, it is necessary to have a monitor with 4K support, and that is where LG Electronics has put its new bet in this area on the table. The new LG 32UK5500-B is a monitor with 4K resolution (3840 x 2160), HDR10 support, and covers 95% of the DCI-P3 color space (100% sRGB color gamut). Also important, it integrates AMD FreeSync technology to offer a dynamic refresh rate that in this case can hit between 40 and 60 Hz.
This new monitor is based on a 31.5-inch VA panel (178°/178° viewing angles) that is factory-calibrated. The display offers its users a native brightness of 300 nits, a contrast ratio of 3000:1, a response time of 4 ms GtG and a refresh rate of 60 Hz, but there are other features clearly oriented to gamers.One of them is a Black Stabilizer that acts on luminance allows the user to control black contrast in order to have better visibility in dark scenes, for example in games. Dynamic Action Sync (DAS) is another technology designed to assist gaming experiences, and it helps to reduce input lag, something specially useful on FPS games.
The monitor includes two HDMI 2.0a ports and a DisplayPort 1.2 input in addition to an audio output, and although we have two 5 W speakers, we won't find USB ports on this display. The LG 32UK550-B will be available in Japan on October 11 with an MSRP of ¥55,000 without taxes, which puts its price at about $500. It is expected to be available outside that country at a similar price.
Source:
Engadget
This new monitor is based on a 31.5-inch VA panel (178°/178° viewing angles) that is factory-calibrated. The display offers its users a native brightness of 300 nits, a contrast ratio of 3000:1, a response time of 4 ms GtG and a refresh rate of 60 Hz, but there are other features clearly oriented to gamers.One of them is a Black Stabilizer that acts on luminance allows the user to control black contrast in order to have better visibility in dark scenes, for example in games. Dynamic Action Sync (DAS) is another technology designed to assist gaming experiences, and it helps to reduce input lag, something specially useful on FPS games.
The monitor includes two HDMI 2.0a ports and a DisplayPort 1.2 input in addition to an audio output, and although we have two 5 W speakers, we won't find USB ports on this display. The LG 32UK550-B will be available in Japan on October 11 with an MSRP of ¥55,000 without taxes, which puts its price at about $500. It is expected to be available outside that country at a similar price.
21 Comments on LG Launches a 32-inch 4K Monitor with AMD FreeSync Support & HDR10 at $500
Now for the bad news
www.pcworld.com/article/3301170/displays/acer4k-144hz-hdr-gaming-monitors-ifa.html
may start seeing more higher refresh rated 4k's with todays or next gen graphics cards . when more mid range cards can do it with out help like from g-stink gimmick at the high end card + g-stink added price to try to do it
honestly I thought there would be a lot more over 60hz 4k's out now but not really much better the old . to be honest I yet to see where 60hz monitors have really hurt me [good solid ones not bargain priced ones ..lol.. ] this 4k I use now seems just fine even with fast games / benches [opinion]
I might get one when prices comes down, might also get a few Vega's in crossfire for Eyefinity
-I'm not all interested in DisplayPort 1.2 inputs in an age of DP1.4
-Wasn't impressed with the G-Sync VA model from LG ... It's advertised response time of 5 ms was measured at 8.3 average but ranged up to 35.5 and had excessive smearing. Also advertised 120 hz settings were not usable to huge response times
www.tftcentral.co.uk/reviews/lg_32gk850g.htm#gaming
-Even G-Sync version does not support ULMB, presumably because of difficulty at 120 Hz and above.
-What AMD card is going to drive it to 60 fps in today's demanding games ? Mostly due to the fact that you sit closer to a monitor where a TV like that is 10 feet away. Up close, OLED struggles to maintain equivalent color saturation and brightness. Going back and forth, colors don't look as vibrant at this stage of the game and , at the price, folks are not going to let that go.
The problem is image retention. OLED TVs have image retention (mostly temporary but given enough time you can get a permanent one). There are ways to mitigate that but not resolve. Now, TVs are usually showing a moving, dynamic image. When you keep a desktop on it (static elements like dock/taskbar), there will be image retention that gets real annoying real fast.
Although I recall being told it was (and at 60fps, no less):
No no, clearly, LG timed release of it's FREESYNC monitor with an nvidia's GPU release, no brainer.