Thursday, October 4th 2018
NVIDIA Releases GeForce 416.16 WHQL Drivers
NVIDIA released its first GeForce software suite since Windows 10 October 2018 went official. The new GeForce 416.16 WHQL drivers add full support for the new operating system, including WDDM 2.5, and DirectX Ray-Tracing (DXR), which are essential for NVIDIA RTX to work. The drivers also add SLI profiles for a large number of games, including "Battlefield V," "Basingstroke," "Divinity: Original Sin II," "Immortal: Unchained," "Jurassic World Evolution," "Phoenix Point," and "Seven: The Days Long Gone." 3DVision profiles are added for "The Elder Scrolls: Online."
A small number of bugs are also fixed with this release. "Pascal" GPUs running "Quake HD remix" no longer experience black square glitches. Temporal AA sharp drops in performance with GeForce GTX 1060 running "Rainbow 6: Siege" has been fixed. Driver errors on TITAN Xp when waking up from S4 sleep have been fixed. Lastly, an issue found with "Turing" GPUs not exposing Netflix 4K mode to displays connected over USB-C, has been fixed. Grab the driver from the link below.DOWNLOAD: NVIDIA GeForce 416.16 WHQL
The change-log follows.
New Features
Added or updated the following SLI profiles:
Added or updated the following 3D Vision profiles:
A small number of bugs are also fixed with this release. "Pascal" GPUs running "Quake HD remix" no longer experience black square glitches. Temporal AA sharp drops in performance with GeForce GTX 1060 running "Rainbow 6: Siege" has been fixed. Driver errors on TITAN Xp when waking up from S4 sleep have been fixed. Lastly, an issue found with "Turing" GPUs not exposing Netflix 4K mode to displays connected over USB-C, has been fixed. Grab the driver from the link below.DOWNLOAD: NVIDIA GeForce 416.16 WHQL
The change-log follows.
New Features
- Added support for Windows 10 October 2018 Update (Redstone 5)
- NVIDIA Control Panel (3D Settings)
- Added clarification that the Triple Buffering setting is intended for OpenGL only.
Added or updated the following SLI profiles:
- Basingstoke - AFR profile added;
- Battlefield V - AFR re-enabled;
- Divinity: Original Sin II - AFR profile added;
- Immortal: Unchained - AFR profile added;
- Jurassic World Evolution - AFR profile added;
- Phoenix Point - AFR profile added;
- Seven: The Days Long Gone - AFR profile added;
Added or updated the following 3D Vision profiles:
- Elder Scrolls: Online - Good
- Assassin's Creed: Odyssey - Not recommended
- [Pascal GPUs][Quake HD Remix]: Black square glitches appear when using the Quake HD Remix mod with soft shadows enabled.
- [GeForce GTX 1060][Regime][Rainbow 6: Siege]: Temporal antialiasing causes a drop in performance.
- [Titan Xp]: Driver error (nvlddmkm ) occurs on resume from S4.
- [Turing GPU][[Netflix]: Playback resolution doesn't show 4K bit rates when using a USB-C-HDMI connection.
6 Comments on NVIDIA Releases GeForce 416.16 WHQL Drivers
If it carries on like this, with future DLSS profiles being added, they're going to hit the 1GB mark within a couple of years.
I have massive lag with previous 411 drivers after exiting some games on GTX 1080. Display driver restart sort of helps (via devcon on commandline) but only restart really fixes it.
Divinity OS2 just got its SLI profile. Released a year ago...
Honestly, this built-in dependancy on software to use your hardware is utterly ridiculous. Nvidia axes SLI by cutting it out of the midrange and they created a new monstrosity called DLSS. And both of them share the characteristic that without them, you suffer an utterly massive performance hit. Oh yeah, and if you're one of those sad cases still using SLI, don't forget to buy that 80 dollar bridge :D
Its really quite amazing if you make up the balance of GPU @ 2018.