Thursday, February 8th 2007
Half-Life Episode Two Details Unveiled
Electronic Arts and Valve, today announced final information about Half-Life: Episode Two and Team Fortress 2, two of the most anticipated action games this year. Representing multiple platforms, the Black Box will ship for the PC and include Half-Life 2: Episode Two, Portal and Team Fortress 2. The Orange Box will ship for the PC, PLAYSTATION 3 computer entertainment system, and Xbox 360 videogame. It will include all the content of The Black Box, plus the original Half-Life 2 and Half-Life 2: Episode One. The Black Box and The Orange Box are targeted for release in Fall 2007. For more information, please visit www.steamgames.com.
Source:
Shacknews
26 Comments on Half-Life Episode Two Details Unveiled
"There's a hole in the sky, through which things can fly"
Most bestestest sentence evar (in that trailer anyway).
NOOOOOOOOOOOOooooooooooooooooooo!!!
:banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
I hope EA is not really involved. What happened to Serria and STEAM?
Anything EA touches turns to CRAP. BF series, MOH series, C&C series, all started off good and turned to CRAP. Bad support and buggy games.
In short, I hate EA and their dominance over the PC game industry.
RELIC RAWKS!:respect: :respect: :respect:
Later,
SSgtSTRIVE
I personally like it how it is; it has great gameplay, the graphics are good IMO & it can run on less powerful computers, so everyone can play. On top of that, its generally pretty cheap, around 30-35 AUD for the whole episode..you cant expect em to make a whole new engine for that :p
And No, ur wrong. Half Life 3 would take as much time as the three episodes put together, so it would be about the same ammount of time for the same ammount of content.
And it also wouldnt cost more than the three episodes together - it would cost LESS.
i cant wait for TF2!
About the episodes: I wasnt refering to HL3, i was trying to say "imagine they created a whole new graphics engine for the episodes". If that was the case, each episode would cost 3 times as much and an engine takes a hell of a long time to code :p
I imagine it's very difficult for the game developers to predict where the hardware industry will lead. If I started designing a game from scratch, bassed on todays technologies, and then in a year or two the industry takes a leap forward, I would feel my final product would be labled "visually disappointing" because it didn't make use of the latest and greatest hardware to it's full potential. I have learned to accept this and I don't judge a game by it's screenshots on the box when I go browsing games at Walmart. :D I give them the benifit of the doubt. Halflife2 is a good example. Although some aspects of the game are visually stunning, when it gets down to the nitty gritty and you look closely at things, there's very little bump mapping. They used textures that look like there bump mapped. The explosive barrles for example. Alot of things in that game look like they spent alot of time on them and other things, like the trees, look like total crap. Almost like they ran out of time. HL2 made my jaw drop at first but halfway thru it started to feel old like they could have done much much better with the graphics but I still love it. :rockout:
On a side note. Has anyone seen some of the maps people are creating for the old Quake 3 engine? Holy %$@# they look good! I'd buy it now if it was on the shelf.