News Posts matching #Valve

Return to Keyword Browsing

Khronos Group Launches Slang Initiative, Hosting Open Source Compiler Contributed by NVIDIA

The Khronos Group, an open consortium of industry leaders in interoperability standards, has announced the launch of the new Slang Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience. Supported by NVIDIA since 2017, Slang has been widely adopted in production projects across the industry.

Slang empowers real-time graphics developers with innovative features that complement existing shading languages, including modular code development, portable deployment to multiple target APIs, and neural computation in graphics shaders. Hosting under multi-company governance at Khronos will enable and foster industry-wide collaboration to drive Slang's continued evolution.

NVIDIA DLSS 3 Comes to More Games This Week

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Industry Giant 4.0, Microsoft Flight Simulator 2024 and S.T.A.L.K.E.R. 2: Heart of Chornobyl all launch with day-one DLSS 3 support, LEGO Horizon Adventures is out now with DLSS 3, and Proton users can now use DLSS 3 Frame Generation on Linux to accelerate performance in Proton-compatible games.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Launches November 20th with DLSS 3 & Reflex
GSC Game World's S.T.A.L.K.E.R. 2: Heart of Chornobyl is a brand-new entry in the legendary series, enjoyed by millions of players worldwide. The unique combination of first-person shooter, immersive sim, and horror is back. With unprecedented scale, advanced graphics, freedom of choices, and the thickest atmosphere of a deadly adventure, it's going to be the ultimate S.T.A.L.K.E.R. experience.

Xbox Handheld Confirmed To Join Mobile Gaming Fray — Don't Hold Your Breath, Though

Microsoft has long been rumored to be working on a gaming handheld to compete with the likes of Valve's Steam Deck and the ASUS ROG Ally and Lenovo Legion Go, but all we've had to go on until now is unfounded rumors and leaks. Now, Phil Spencer, head of Microsoft Gaming, has confirmed that the software giant is actively working on a Steam Deck challenger, although details are scant, and the timeline is unclear at best.

In a recent interview with Bloomberg, Spencer confirmed that Microsoft is working on an Xbox handheld, although he was very careful to not overpromise or provide any firm release dates, going so far as to confirm that an Xbox handheld is still years away from release. Spencer reiterated in the review that Microsoft was still looking to grow its presence in the gaming industry, which is one of the company's motivations for getting into the gaming handheld market, in the first place. He also confirmed that Microsoft will be pursuing further mergers and acquisitions in the future as part of its gaming push—a move that might not be looked upon favorably by many gamers and regulatory bodies.
Ayaneo has been making Windows gaming handhelds for years.

Steam Adds Built-In Game Recording in Massive Win for Steam Deck, Linux Gamers

After spending some time testing the feature in the Steam Beta client, Valve has finally made native recording via the Steam game overlay public in the mainline Steam client. In the latest Steam client update, which landed on November 5, game recording finally went live for all versions of Steam. While the new feature is undoubtedly helpful for gamers on all platforms, it's particularly useful for Linux and Steam Deck gamers, who have, until now, had to rely on myriad third-party software, which can be a hassle to set up and present additional overhead that may cause issues in games.

Similar to the likes of NVIDIA's GeForce Experience (soon to be replaced by the NVIDIA App) and AMD's Adrenaline Software, Steam offers a number of different options to record entire sessions or just short gameplay clips. Unsurprisingly, Steam game recording works with the Steam Deck (and thus many other Linux distributions), but perhaps not as expected is that it also works with non-Steam games that allow the Steam overlay to work. Valve also put some thought into the technical side of things, with optimizations to minimize CPU usage and rely on NVIDIA and AMD GPU video encoding wherever possible. This should minimize any performance impacts and increase power efficiency where applicable—as in the case of gaming handhelds. Valve does note that non-AMD and -NVIDIA GPUs may see significant performance impacts, which is not great news for Intel Xe owners.

AMD Falling Behind: Radeon dGPUs Absent from Steam's Top 20

As we entered November, Valve just finished processing data for October in its monthly update of Steam Hardware and Software Survey, showcasing trend changes in the largest gaming community. And according to October data, AMD's discrete GPUs are not exactly in the best place. In the top 20 most commonly used GPUs, not a single discrete SKU was based on AMD. All of them included NVIDIA as their primary GPU choice. However, there is some change to AMD's entries, as the Radeon RX 580, which used to be the most popular AMD GPU, just got bested by the Radeon RX 6600 as the most common choice for AMD gamers. The AMD Radeon RX 6600 now holds 0.98% of the GPU market.

NVIDIA's situation paints a different picture, as the top 20 spots are all occupied by NVIDIA-powered gamers. The GeForce RTX 3060 remains the most popular GPU at 7.46% of the GPU market, but the number two spot is now held by the GeForce RTX 4060 Laptop GPU at 5.61%. This is an interesting change since this NVIDIA GPU was in third place, right behind the regular GeForce RTX 4060 for desktops. However, laptop gamers are in abundance, and they are showing their strength, placing the desktop GeForce RTX 4060 in third place, recording 5.25% usage.

Valve Shooter Deadlock's Latest Update Adds 6 New Heroes, Addresses Swaths of Bugs

Valve's next-gen hero shooter, Deadlock, has been making waves lately, with a recent update addressing cheating in a rather comical way. Now, it looks like the developers are putting in more work to both expand the game's hero roster and bring it up to feature-parity with other modern MMOs and PvP shooters. According to the changelog for the October 24 Deadlock update, Valve has added six new heroes to the game alongside some much-needed bug fixes, visual tweaks, and new social features.

The biggest news is obviously the new heroes, which, despite being added to the game, aren't quite ready for prime time just yet. As such, Valve has created a new experimental mode called Hero Labs, where players will be able to test new, potentially incomplete, heroes and provide feedback to the developers. The preliminary names for the six new heroes are Holliday, Calico, Wrecker, Fathom, Viper, and Magician, and Valve developer, Yoshi, is clear that these new heroes are still works-in-progress, with Magician in particular lacking his own ultimate ability. New heroes aren't the only changes coming to Deadlock, though, and Valve's update notes include a new character shader and better sky and environment illumination, a commend feature to show appreciation to other players, and a slew of balance changes to just about every character in the game.

Valve Releases SteamOS 3.6.19 with More Optimizations and Further Hints of SteamOS for Third-Party Handhelds

Valve has rolled out a significant system update for Steam Deck, introducing substantial improvements across all models while delivering specialized enhancements for the OLED variant. The v3.6.19 update focuses on system stability, display quality, and overall performance optimization. Steam Deck OLED owners will particularly benefit from this update, which includes several display-specific improvements, including better color balance at low brightness levels and enhanced display uniformity. A previous memory leak issue affecting OLED units during gameplay has also been resolved, ensuring more stable long-term gaming sessions. The update brings the Linux kernel to version 6.5 and updates the graphics driver to Mesa 24.1, improving system performance and hardware compatibility. Users can expect better responsiveness from the Steam UI and enhanced performance during memory-intensive situations.

External display support has seen notable improvements, with fixes for various blank screen issues and better frame pacing with Variable Refresh Rate (VRR) displays. Bluetooth connectivity has also been enhanced, with improved pairing for Apple AirPods and support for additional Bluetooth profiles. The Steam Deck Docking Station also receives attention, with new HDMI CEC features allowing for TV remote input, wake-up functionality, and input switching. The dock's firmware has been updated to improve compatibility with high-refresh-rate VRR displays. LCD model owners haven't been forgotten, with the update promising up to 10% better battery life during light usage and the addition of overclocking controls. Security improvements include fixes for Flatpak vulnerabilities and various system-level security enhancements.

Valve Won't Follow Yearly Release Cadence with Steam Deck, Holds Until "Generational Leap in Compute"

In an interview with Reviews.org, Valve's designers Lawrence Yang and Yazan Aldehayyat discussed the Steam Deck. They talked about the console's future and confirmed that it will not have a yearly release schedule like most handheld console makers. Usually, makers of handheld PCs and gaming consoles like ASUS with its ROG Ally, GPD with its Pocket, Lenovo with Legion GO, and many others follow a yearly update structure of its products to put the latest and greatest chipsets into their products. However, Valve is taking a more conservative approach to updating its famous Steam Deck console.

"We're not going to do a bump every year," said Lawrence Yang, adding that "There's no reason to do that. And, honestly, from our perspective, that's kind of not really fair to your customers to come out with something so soon that's only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we're excited about and we're working on." The infamous successor to the original Steam Deck, Steam Deck 2, is currently shrouded in mystery. We don't have much information about the hardware that will power it, nor is there a release date. However, as Valve notes, it will be a "generational leap in compute" bringing more gaming capability to the platform. With many competitors releasing handheld gaming consoles, we are expecting Valve to come out with a new console soon.

Valve's Steam Next Fest Starts a Virtual Indie Game Showcase

As autumn arrives, Valve's Steam platform is heating up the gaming world with its latest Steam Next Fest. From now until October 21st, gamers can dive into hundreds of free demos from upcoming indie titles, turning their homes into a virtual gaming convention. Steam Next Fest spotlights indie projects and games from smaller development teams, offering various genres, from action RPGs to building strategies and visual novels. Valve compares the event to traditional gaming fairs, with one key advantage: players can try out demos at their leisure, without the time constraints and crowds typically found at physical events. To help users navigate the vast selection, Steam's homepage features an algorithmically curated discovery list tailored to each user's gaming preferences. Additional sorting options include lists of the most popular games, soon-to-be-released titles, and the most requested games participating in the fest.

For those seeking specific experiences, games can be filtered by categories such as action, adventure, strategy, and more. One of the event's unique aspects is that developers can only participate once with a particular game, ensuring that most demos are available to the public for the first time. This exclusivity adds to the excitement, giving players a first look at upcoming releases. Enhancing the interactive experience, Steam Next Fest also features numerous live streams where developers showcase their games, provide behind-the-scenes insights, and engage with the audience through Q&A sessions. These streams offer a personal touch, mimicking the developer interactions one might have at a physical gaming convention.

SteamOS Update Brings VRR Support to ASUS ROG Ally Handhelds

Valve has merged a new script into the master branch of its SteamOS Gamescope compositor on GitHub. This update introduces display configuration support for the Asus ROG Ally and ROG Ally X, notably enabling Gamescope to utilize the full 48-120 Hz Variable Refresh Rate (VRR) range on the 1920x1080p panels of these devices. Having a wide VRR range is especially worth considering the challenges of maintaining high frame rates on portable devices due to limited computational power. So with VRR being present at 48 Hz, handheld consoles reach tear-free gaming even demanding titles. This update follows a series of recent Steam-related improvements, including an August update that added support for Asus ROG Ally and ROG Ally X buttons to the SteamOS input layer.

With VRR support being added now, we may see future Steam Deck iterations with VRR display support, as the current Steam Deck and Steam Deck OLED don't support this feature. This VRR update shows Valve's continued progress towards a broader release of SteamOS for various PC platforms. It confirms the company's focus on optimizing the operating system for handheld devices as the future of SteamOS. What used to be mini PCs, Valve now sees as handheld gaming consoles, which are the target area of SteamOS. Despite the growing anticipation, the exact release date for a broader SteamOS rollout remains uncertain, given Valve's notorious "Valve Time" approach to product launches. However, with community-driven SteamOS 3 ports like Bazzite and HoloISO already available, enthusiasts have alternative options to explore in the meantime.

Valve Addresses Rampant Cheaters in Deadlock With Unorthodox 'Frog Anti-Cheat' in Latest Update

Valve's latest third-person MOBA-like hero shooter, Deadlock, has had a pretty serious cheater problem, despite still being an invite-only public test. While the game has thus far operated on a player reporting system to identify and punish cheaters, a recent game patch has introduced a rather comical—and seemingly effective—anti-cheat system that can either ban cheating players or turn them into frogs until the end of the match.

Valve says that the new anti-cheat system is set up to be fairly conservative at the moment to avoid any false positives. Aside from the new anti-cheat, Deadlock's September 26 update introduced a new hero, Mirage, whose design and gameplay seem rooted in the jinn from Arabic myths (aka djinn or genie) and added a pretty vast collection of gameplay updates, balances, and quality-of-life improvements throughout the game.

Valve Testing ARM64 Support for Steam Gaming Platform, Android Expansion Possible Too

Gaming giant Valve appears to be venturing into uncharted territory. Recent findings on SteamDB have revealed that the company may be working on integrating ARM architecture and Android app support into its ecosystem. A mysterious application, codenamed "ValveTestApp3043620," has been spotted with an update that includes interesting changes. The update features new tags for several popular games, including Left 4 Dead 2, Garry's Mod, and Kerbal Space Program. These tags, such as "proton-arm64" and "proton-arm64e," indicate that Valve is testing a version of Proton specifically designed for ARM64-based systems. Proton, Valve's brainchild developed in partnership with CodeWeavers, is the magic behind running Windows games on Linux systems. By extending this technology to ARM64, Valve could be paving the way for PC gaming on portable Arm-based devices, potentially signaling a new hardware strategy.

The plot thickens with mentions of "proton_experimental" and "proton-arm64ec-vanguard" in the changelog, hinting at ongoing tests and experimental builds. Additionally, references to Waydroid, a tool enabling Android apps on Linux, suggest that Valve's ambitions may extend beyond gaming, possibly aiming to broaden software accessibility of its platform. This development has sparked speculation about the possibility of Steam games running on Android smartphones and tablets or even a possible Arm-powered version of the Steam Deck. However, a more likely scenario could be testing for Windows support on Arm-based chips. The timing of these experiments aligns with recent announcements of laptops featuring Qualcomm's ARM64-based Snapdragon X CPUs. These devices can run Windows-based games through Microsoft and Qualcomm's emulation layer, Prism. If Valve's Proton can provide superior performance or more stable emulation for Windows-based games on Arm devices, it could position itself as a strong competitor to Prism.

Valve Announces Steam Families

Valve is excited to announce Steam Families is now available for all users. Steam Families is a collection of new and existing family-related features. It replaces both Steam Family Sharing and Steam Family View, giving you a single location to manage which games your family can access and when they can play. To get started, you can create a Steam Family and then invite up to 5 family members. You can manage your family from your Steam Client, mobile device or web browser. By joining a Steam Family, each member gains access to the following Steam features:

Family Sharing: When you join a Steam Family, you automatically gain access to the shareable games that your family members own, and they will also be able to access the shareable titles in your library. The next time you log in to Steam, this new 'family library' will appear in the left column as a subsection of your games list. You maintain ownership of your current titles and when you purchase a new game it will still show up in your collection. Best of all, when you are playing a game from your family library, you will create your own saved games, earn your own Steam achievements, have access to workshop files and more. Family Sharing enables you to play games from other family members' libraries, even if they are online playing another game. If your family library has multiple copies of a game, multiple members of the family can play that game at the same time. Family Sharing is a feature that developers may opt their games out of for technical or other reasons at any time. Visit the Steam Store to see a list of games that currently support Family Sharing.

Cheaters Ruin Valve's Deadlock Before New Arena Shooter Even Launches Despite Harsh Punishments

Valve's latest arena shooter Deadlock has been generating hype for a long time, with recent concurrent player counts exceeding 170,000 at one point, according to SteamDB. More recently, however, reports indicate that cheaters are already invading Deadlock, despite the fact that the game is still in invite-only public alpha testing.

As shown in a recent Reddit post containing a kill-cam video from Deadlock, a supposed cheater very brazenly appears to use a wall hack to track an enemy through a wall and pre-emptively dodge an attack. In the clip, the gamer who spotted the alleged infraction, this isn't even the first time they have encountered the same cheater in-game, and there are countless reports on both Reddit and the Deadlock forum reporting similar experiences.

Creators of Risk of Rain 2 and many other Hopoo devs snapped up by Valve

The Risk of Rain series has been successful over the years. The first game in the sequel was developed by university students Paul Morse and Duncan Drummond, becoming an indie smash hit. The second game, Risk of Rain 2, was released in 2019 and also sold pretty well, gaining 500,000 players just in early access.

Later, in 2022, Gearbox gained ownership of the Risk of Rain IP, from Morse and Drummond's development studio, Hopoo games, and simply put, the reception to its latest expansion has not been going great since then.

Valve Confirms SteamOS is Coming to ASUS ROG Ally, Other 3rd Party Handheld Devices

According to The Verge, Valve confirmed its intention to extend support for its Linux-based SteamOS to rival gaming handhelds, including the ASUS ROG Ally. This move marks a significant step towards realizing Valve's decade-old vision of a widespread "Steam Machine" ecosystem. Lawrence Yang, a designer at Valve, confirmed to The Verge that the company is actively working on adding support for additional handhelds to SteamOS. This revelation came after eagle-eyed observers spotted a curious line in Valve's latest SteamOS 3.6.9 Beta release notes mentioning the addition of "support for extra ROG Ally keys." While the development is still in progress, Yang emphasized that SteamOS isn't quite ready for out-of-the-box use on rival devices. However, he assured that the team is making "steady progress" towards this goal.

This initiative doesn't necessarily mean that manufacturers like ASUS will officially endorse Valve's installer or ship their devices with SteamOS preinstalled. Many companies, including ASUS, have cited various reasons for sticking with Windows, including Microsoft's dedicated validation teams that ensure compatibility across diverse hardware configurations. Other devices, such as Lenovo Legion Go, AYANEO, and GPD Pocket 4, ship with Windows, but it could be interesting to see with SteamOS. Alongside support for third-party handhelds, Valve is also working on a general release of SteamOS 3 for non-handheld PCs. Finally, Valve hasn't forgotten about its promise to enable dual-booting on Steam Deck devices. While there's no specific timeline, Mr. Yang confirmed that it remains a priority for the company. We remain to see how this will materialize, and with added bells and whistles to SteamOS, the adoption of Linux-based gaming could be pushed even further.

Hori Unveils Valve-Licensed Steam Controller for Japanese Market

Hori, a veteran Japanese peripheral maker, is set to release a Valve-licensed Steam controller in Japan on October 31. Priced at ¥7980 (about $50), the controller will come in four vibrant colors: Neon Yellow, Luminous Violet, Shiny White, and Midnight Black. This Japan-exclusive launch represents an intriguing development in the Steam Controller's evolution and potentially signals Valve's ongoing efforts to capture the Japanese gaming market, long known for its affinity for portable gaming. Unlike its predecessors, the Hori Steam Controller avoids trackpads in favor of traditional analog sticks and D-pads, a design choice that may appeal to console gamers, particularly Nintendo Switch users.

Despite this significant change, the new controller retains several key features from earlier Valve designs. It boasts dual analog sticks with touch sensitivity, a feature inherited from the Steam Deck that enables precise gyro aim toggling. The controller offers comprehensive Steam Input configuration options in its "Steam Mode," as well as an "XInput Mode" for non-Steam games. It supports both Bluetooth and wired USB connectivity and includes built-in gyro functionality. Additional features include four programmable buttons, rapid-fire capability, and dedicated Steam and Quick Access buttons for use in Steam Mode. While its availability beyond Japan remains uncertain, this release shows Valve's commitment to expanding its footprint in the global gaming hardware market.

Counter-Strike Celebrates 25 Years of Tactical First-Person Shooter Excellence

Today marks a significant milestone for one of the most iconic and influential first-person shooter franchises of all time—Counter-Strike is celebrating its 25th anniversary. What began as a humble Half-Life mod in 1999 has evolved into a global phenomenon, captivating millions with its intense, team-based tactical gameplay. The original Counter-Strike was instantly hit upon its public beta release on June 19, 1999, quickly building a fervent cult following among PC gamers. Valve soon recognized its potential, acquiring the rights and releasing an official standalone version in November 2000. This launched Counter-Strike into the mainstream, kicking off over two decades of continuous development, innovation, and fierce competitive play. Over the years, the series has seen multiple major releases like Condition Zero, Source, and the juggernaut Counter-Strike: Global Offensive in 2012. Each introduced new maps, weapons, graphics enhancements, and gameplay twists like CS: GO's Danger Zone battle royale mode.

But the core hook remained—tightly coordinated attack/defense scenarios demanding skill, strategy, and pinpoint shooting accuracy. Many of us grew up playing Counter Strike. The latest evolution arrived last September with Counter-Strike 2, ushering in a new engine, revamped graphics, and additional gameplay refinements. While initially met with some skepticism from hardcore fans, CS2 has been widely embraced, smashing records with over 1.5 million peak concurrent players. The key to Counter-Strike's enduring success has been its best-in-class core gameplay loop combined with Valve's commitment to evolve with the times. But just as crucial is the passionate global community that has embraced the series' high-skill cap and opportunities for creative strategies. Many have remained devoted for decades, fueling a robust professional esports scene. As it enters its 26th year, Counter-Strike's tactical multiplayer mayhem shows no signs of slowing down. Its unique blend of shooting fundamentals and cerebral team play has firmly cemented its place as one of the most influential games ever made.

AMD Radeon Anti-Lag 2 Making a Comeback with Counter Strike 2, Company Outs Technical Preview Driver

AMD Radeon Anti-Lag+ is making a comeback with the game that caused it go away in the first instance—Counter Strike 2. The technology is undergoing a rebranding as Anti-Lag 2, to reflect the several under-the-hood changes made by AMD. AMD Radeon Anti-Lag+ was supposed to be AMD's answer to NVIDIA Reflex, a whole-system latency reduction technology that wouldn't just benefit competitive online games such as Counter Strike 2; but also form an essential component of FSR 3 Frame Generation. The technology briefly launched last year before gamers started noticing that the tech would trigger anti-cheat mechanisms in online games, such as the VAC that polices CS 2, forcing AMD to withdraw the technology, and for Valve to manually detect and restore thousands of gamer accounts.

It seems AMD has fixed the way Anti-Lag+ works with the new Anti-Lag 2 technology. The company in particular is testing its stability with Counter Strike 2, so you don't get banned again by VAC. The company worked with Valve to release an update to the game so it supports the tech, and released a special AMD Software Adrenalin Anti-Lag 2 Preview driver based on the recent 24.5.1 version. You'll need the latest patch to CS 2, and this driver to experience the "technical preview" of Anti-Lag 2. The company also released a technology brief of Anti-Lag 2. The most important change with Anti-Lag 2 that sets it apart from the failed Anti-Lag+, is that it is not a driver-based solution, but rather a game engine-based one. This is why you'll need the latest update to CS 2, because it contains the Anti Lag 2 code.

Stable Proton 9.0 Version Released With Multiple Fixes and Improvements

A couple of days ago, Valve has released the first stable version of Proton 9.0, a compatibility layer for Windows games to run on Linux-based operating systems. The newest stable version is built on Wine 9.0 and brings all the improvements and fixes seen in earlier beta releases.

According to the release notes, the new Proton 9.0-1 enables some games that were previously playable only with Proton Experimental, including Sonic Colors: Ultimate, Command & Conquer games, The Finals, Lord of the Rings: Gollum and others, enables NVIDIA NVAPI by default for most games, adds support for Steamworks SDK 1.59, and fixes a bunch of other issues in a lot of games. The new version also limits the number of cores seen by some games in order to make them actually playable on CPUs with high core count, including Far Cry 2 and Far Cry 4, The Witcher 2: Assassins of Kings Enhanced Edition, a couple of Warhammer 40,000 games and others.

NVIDIA GeForce NOW Gets Improved Support for Steam Deck and 25 New Games

GeForce NOW brings 24 new games for members this month. Ninja Theory's highly anticipated Senua's Saga: Hellblade II will be coming to the cloud soon - get ready by streaming the first in the series, Hellblade: Senua's Sacrifice, part of the seven new games joining the GeForce NOW library this week. Plus, game across more devices than ever as GeForce NOW adds improved support on Steam Deck this GFN Thursday.

Journey into Viking Hell
Experience exceptional storytelling in Ninja Theory's award-winning game Hellblade: Senua's Sacrifice, available to stream from the cloud this week. Set in a dark fantasy world inspired by Norse mythology and Celtic culture, the game follows the journey of Senua, a Pict warrior. Her quest is to reach Helheim, the realm of the dead, to rescue her deceased lover's soul from the goddess Hela. Solve intricate puzzles with observation, engage in melee combat and get pulled deep into Senua's mind as she grapples with inner demons. Journey through the hauntingly beautiful landscapes of Helheim with ray tracing and high-dynamic range using an Ultimate or Priority membership for the most immersive and stunning visual fidelity.

Modders Can Access NVIDIA RTX Remix Open Beta Right Now

PC game modding is colossal - over 10 billion game mods are downloaded each year. Mods enhance graphics as faster GPUs are released, extend a game's lifespan with new content, and expand their audience with total gameplay conversions. With NVIDIA RTX Remix, we're enabling modders to remaster their favorite classic games with full ray tracing (also known as path tracing), NVIDIA DLSS, NVIDIA Reflex, modern physically-based rendering (PBR) assets, and generative AI texture tools. Starting now all modders can download the NVIDIA RTX Remix Open Beta, for free, from here.

RTX Remix has already delivered stunning remasters in NVIDIA's own Portal with RTX, and the modder-made Portal: Prelude RTX. Now, Orbifold Studios is using RTX Remix to develop Half-Life 2 RTX: An RTX Remix Project, a community remaster of one of the highest-rated games of all time.

Simple Trick gets "The Finals" Running in Linux with Intel Arc Graphics

The Finals—a free-to-play online first-person shooter—has pulled in a large population of gamers across Windows PCs and current-gen gaming consoles since its surprise launch last month, but players on Linux Desktop + Intel Arc hardware were missing out on this experience...until very recently. Phoronix reports that Embark Studio's Unreal Engine 5-powered title has started to work in a Linux environment "thanks to Valve's Steam Play (Proton + VKD3D-Proton). With the latest Mesa driver activity, Intel Arc Graphics on Linux with their open-source driver can now handle this popular game." GamingOnLinux owner, Liam Dawe, created a post about this development, although he noticed a multitude of stability problems and glitches in-game, but was largely up and running with an AMD Radeon 6800 XT GPU on Mesa 23.3.3.

Phoronix's Michael Larabel noted some (Intel Arc-specific) feedback on GitLab: "when launching The Finals on Linux with Intel Arc Graphics using the default DirectX 12 renderer, it was reported that the game is stuck at a black screen for Intel Arc Graphics and then simply closes... Well, it's an easy fix and one that has come up before." He has witnessed similar problems with other games—notably Diablo IV and Cyberpunk 2077: "due to The Finals using Intel's XeSS upscaling tech but that not behaving well on Linux. The Windows game sees Intel Graphics being utilized and by default tries to leverage XeSS...Intel Arc Graphics on Linux can run The Finals when concealing the fact that it's Intel Graphics inside."

Steam Switches to the US Dollar for its Turkiye and Argentina Stores

Valve Software today announced that the Steam store will switch to the US Dollar as currency for Turkiye and Argentina. The stores for both countries have implemented this change as of November 20. The reason cited for the change is the high degree of volatility of the local currencies in the two markets, which is causing game developers to struggle to find the right pricing for their games. Gamers from other regions have been using VPNs to shop from these countries as the volatile exchange rates would mean low pricing. Those with Steam Wallet balances in the local currencies from these two markets will see their wallet balances convert to US Dollars at the day's exchange rate.

Half-Life Turns 25, Relive the Legend with 25th Anniversary Update, Now on Steam

Half-Life launched 25 years ago this Sunday (November 19, 1998 to be exact) and we felt like a celebration and some attention to the game itself was long overdue. We're marking the occasion by making Half-Life free-to-keep for anyone adding it to their library this weekend, and putting the rest of the games in the franchise on discount during that time.

Plus, we've worked on sprucing up the overall player experience and added or restored content for the game. You can read about the updates in detail on our new webpage created just for this occasion. We also got folks from the original dev team together to talk about their experience making it, and luckily time has not been cruel to their memories.
Return to Keyword Browsing
Nov 21st, 2024 09:56 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts