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Steam Deck Works with Solidigm's 61.44 TB Enterprise SSD

With a simple mod, Storage Review got a Valve Steam Deck handheld gaming console to work with the world's highest capacity SSD, the mammoth 61.44 TB variant of the Solidigm D5-P5336. At its core, the Steam Deck is a highly compacted x86-64 PC powered by an AMD Ryzen mobile processor that features an industry standard PCIe interface, which it uses for an onboard M.2-2230 NVMe SSD. Storage Review used a simple adapter that converts M.2 to U.2—the interface of the D5-P5336—and the Steam Deck just worked.

Out of the box, the Steam Deck uses Valve's SteamOS, although it's fairly straightforward to install Windows, and get the Steam application to present its user interface (with which you can play just about any Windows PC game that's not yet available on SteamOS). A quick benchmark with KDiskMark (the Linux analog of CDM) sees the D5-P5336 post sequential read speeds of 3.6 GB/s, with 2.8 GB/s sequential writes. There's a catch here, though. It's not practical to lug the D5-P5336 along with your Steam Deck, the Solidigm drive is designed for servers, and besides the U.2 connection, requires a power input that a U.2 enclosure can provide.

Valve Launches SteamVR 2.0

Today we are excited to ship SteamVR 2.0 to all users! In this release we're bringing all of what's new and exciting on the Steam platform into VR. This is our first big step in a larger ongoing effort to better unify the Steam ecosystem for all users, providing a more consistent experience across devices. This update also allows us to add new Steam features in the future much faster and more frequently.

Some things you'll discover today:
  • Most of the current features of Steam and Steam Deck are now part of SteamVR
  • Updated keyboard with support for dual-cursor typing, new languages, emojis, and themes
  • Integration of Steam Chat and Voice Chat
  • Improved Store that puts new and popular VR releases front and center
  • Easy access to Steam notifications

Seagate FireCuda 520N SSD Delivers Expanded Capacity and Performance for Mobile Devices

Seagate Technology Holdings plc, today introduced the new FireCuda 520N NVMe solid state drive (SSD) with 2230-S2 M.2 form factor. The new drive is a perfect storage upgrade for Valve's Steam Deck, Microsoft Surface, ASUS ROG Ally, Lenovo Legion Go, and other compact devices with 2230 M.2 slots.

Available in 1 TB and 2 TB capacities, the FireCuda 520N is a PCIe Gen 4 NVMe SSD specifically designed for high performing hand-held gaming devices with high octane read/write speed of up to 5,000 MB/s for the 2 TB capacity and up to 4,800 MB/s for the 1 TB model. The drive offers PCIe Gen 4 NVMe SSD performance of desktop gaming, and it is backward compatible with Gen 3 and Gen 2 PCIe slots. The FireCuda 520N includes Seagate's three-year Rescue Data Recovery Service plan and a five-year limited warranty. It is available now for $109.99 (1 TB) and $189.99 (2 TB).

Enabling AMD Anti-Lag+ in Counter Strike 2 Will Get You Banned

With the release of AMD Software Adrenalin drivers version 23.10.1 WHQL, AMD has added Anti-Lag+ support for Counter Strike 2, but it appears that this will only result in a VAC (Valve Anti-Cheat) ban. Apparently, the Anti-Lag+ feature is implemented by detouring engine dll functions, and any tampering with CS code will result in a VAC ban.

Valve was keen to note that once AMD ships an update, it will work on identifying affected users and reversing the ban. Luckily, the Anti-Lag+ technology only works on Radeon RX 7000 series RDNA 3 graphics cards, so it could be a limited number of Counter Strike 2 players. The issue comes as a surprise considering that Anti-Lag+ has already been implemented in various games, including competitive ones like Apex Legends, PUBG: Battlegrounds, Fortnite, and others, and only has issues with Counter Strike 2 and its VAC system. Hopefully, AMD will fix the issue pretty soon and we will keep an eye out for an update.

Counter-Strike 2 with NVIDIA Reflex and GeForce RTX 40 Series GPUs

Counter-Strike: Global Offensive's popularity has continued to increase since its release way back in 2012, and today, it remains the most played game on Steam each week, boasting over one million concurrent players. Now, Valve has launched Counter-Strike 2, a graphical and technological update that upgrades Counter-Strike: Global Offensive to the Source 2 engine, leveraging newer graphics APIs for improved fidelity and responsiveness. NVIDIA has worked with Valve to make sure system latency, which is critical to winning, is at an absolute minimum with the addition of NVIDIA Reflex.

In competitive shooters such as Counter-Strike 2, higher FPS and lower system latency allows you to acquire targets faster, react more quickly, and increase aim precision. On a GeForce RTX 40 Series PC or laptop, your skill won't be constrained by system latency, or frame rates. Get the ultimate Counter-Strike 2 competitive experience, powered by GeForce RTX 40 Series for unbeatable performance, and NVIDIA Reflex for the lowest latency. Gamers with a compatible graphics card can enable NVIDIA Reflex in Counter-Strike 2 to reduce system latency by up to 35%.

Counter-Strike 2 is Now Officially Out

Valve's Counter-Strike 2 is now officially available, replacing Counter-Strike: Global Offensive. Describing it as "the largest technical leap forward in Counter-Strike's history, ensuring new features and updates for years to come." Announced back in March, Counter-Strike 2 brings plenty of new features, updated maps, and more.

In a blog post announcing the availability, Valve says that returning players will find their favorite maps and matchmaking modes, as well as a revamped Premier mode for the new CS Rating. The biggest update is the sub-tick architecture, promising that the server will now know "the exact instant that motion starts, a shot is fired, or a 'nade is thrown." Valve also released the new patch, launching the game and bringing some fixes and new features and modes that were previously unavailable.

Valve Not Rushing Out Steam Deck 2

Valve has not kept the prospect of a Steam Deck successor very secret—their Proton-based handheld gaming system will eventually become a "multi-generational product." Gabe Newell (going back to early 2022) outlined some initial ambitions for the second iteration, with a teaser: "what are the capabilities that mobile gives us, above and beyond what you would get in a traditional desktop or laptop gaming environment?" One of the project's main architects, Pierre-Loup Griffais, has discussed the prospect of a "Steam Deck 2" with The Verge and CNBC—his team's progress hinges on striking an optimal balance between performance and power efficiency (on battery). The follow-up is not arriving any time soon, despite rival companies preparing alternative portable gaming experiences—Griffais said: "I don't anticipate such a leap to be possible in the next couple of years."

Steam Deck, in its current form, seems to be the main priority for the immediate future. Griffais was a keynote speaker at Tokyo Game Show 2023, so communicated with Verge via email: "It's important to us that the Deck offers a fixed performance target for developers, and that the message to customers is simple, where every Deck can play the same games. As such, changing the performance level is not something we are taking lightly, and we only want to do so when there is a significant enough increase to be had...but we're still closely monitoring innovations in architectures and fabrication processes to see where things are going." Griffais re-confirmed this stance in an interview with CNBC (at TGS 2023)—Valve wants more gamers to adopt the platform before a push into next-gen—with improved user interfaces, more development partners and an ironing out of supply chain issues: "We're looking at this performance target that we have as a stable target for a couple years."

Valve Previews Early 2024 Steam Sales and Fests

Sure, 2023 ain't over yet...but 2024 isn't that far away, and we wanted to share the official Steam events planned for the first few months of next year so you can choose in which events you'd like to participate and plan your promotional activities accordingly. In addition to a quick refresher on Steam events, the events schedule for the first quarter of 2024 is below—including links to documentation with additional details and eligibility criteria—and you can register and start entering discounts now.

For seasonal sales and themed sale events, simply visit your Discount Management page in Steamworks, where you can see upcoming events and which of your games are eligible for each. For Steam Next Fest, visit the registration URL in the event-specific documentation linked below. Not ready to register? Not to worry: we'll send registration invitation emails to the developers of eligible titles about two months prior to each themed sale event and five months prior to each Steam Next Fest.

Valve Steam Deck Drops to $359 for Steam's 20th Anniversary

Since its launch, the Valve Steam Deck gaming console has seen multiple price adjustments. Over some periods, Valve has dropped the prices of its Steam Deck SKUs from the initial launch day numbers. Today, we have information that Valve will lower Steam Deck prices again to celebrate Steam's 20th anniversary. Starting at $359.10 for the base 64 GB model, Valve will also offer 256 GB SKU for $449.96 and 512 GB SKU for $519.20. This is a 10%, 15%, and 20% discount on the original $399, $529, and $649, respectively. The offer will last until September 21st, when the prices revert to normal.

Potential buyers can visit Valve's website here and check for the discounts.

Nintendo Switch 2 to Feature NVIDIA Ampere GPU with DLSS

The rumors of Nintendo's next-generation Switch handheld gaming console have been piling up ever since the competition in the handheld console market got more intense. Since the release of the original Switch, Valve has released Steam Deck, ASUS made ROG Ally, and others are also exploring the market. However, the next-generation Nintendo Switch 2 is closer and closer, as we have information about the chipset that will power this device. Thanks to Kepler_L2 on Twitter/X, we have the codenames of the upcoming processors. The first generation Switch came with NVIDIA's Tegra X1 SoC built on a 20 nm node. However, later on, NVIDIA supplied Nintendo with a Tegra X1+ SoC made on a 16 nm node. There were no performance increases recorded, just improved power efficiency. Both of them used four Cortex-A57 and four Cortex-A53 cores with GM20B Maxwell GPUs.

For the Nintendo Switch 2, NVIDIA is said to utilize a customized variant of NVIDIA Jetson Orin SoC for automotive applications. The reference Orin SoC carries a codename T234, while this alleged adaptation has a T239 codename; the version is most likely optimized for power efficiency. The reference Orin design is a considerable uplift compared to the Tegra X1, as it boasts 12 Cortex-A78AE cores and LPDDR5 memory, along with Ampere GPU microarchitecture. Built on Samsung's 8 nm node, the efficiency would likely yield better battery life and position the second-generation Switch well among the now extended handheld gaming console market. However, including Ampere architecture would also bring technologies like DLSS, which would benefit the low-power SoC.

Steam Starts Selling Refurbished Steam Deck

Valve has announced that refurbished Steam Deck consoles are now available. As "Certified Refurbished" Steam Deck devices, these are tested, get full factory reset, and come with the same one-year warranty as a new Steam Deck. Valve was keen to note that these might come with "minor cosmetic blemishes", but still "provide a reliable, high-quality gaming experience at a lower cost."

Of course, refurbished Steam Deck devices are cheaper than the new ones, and actually depends on the model, as the discount is higher on the most expensive SKU. In most of the Europe, the refurbished 512 GB version goes for €539, a good €140 less than the price of the new one, while the 256 GB is down by €110, at €439. The least expensive 64 GB model is priced at €339, €80 less than the new one. In the US and the UK, the 512 GB model goes for $519 and £459, the 256 GB one goes for $419/£369, and the 64 GB model sells for $319/£279.

Steam Deck Gets 32 GB LPDDR5 Memory Upgrade by Modder

Valve's Steam Deck handheld gaming console has launched with 16 GB of LPDDR5 memory running at 5500 MT/s. This is distributed over four 32-bit channels for 88 GB/s total bandwidth memory bandwidth. While the storage option can be upgraded, the memory is limited to 16 GB, and the memory chips are soldered. However, it seems like that problem can also be solved only if you are a professional and can solder well. Thanks to the Balázs Triszka on Twitter/X, we have witnessed a mod of Steam Deck, where memory gets upgraded from 16 to 32 GB.

The modder successfully bumped up the system memory using Samsung's LPDDR5 K3LKCKC0BM-MGCP memory chips. All it was needed was some experience with ball grid array (BGA) resoldering. No glue was under the chips, and they were easy to remove. You can see the pictures below, and the system shows the higher memory count.

Dolphin Emulator Dev Comments on Steam Removal Controversy

Well that blew up, huh? If you follow emulation or just gaming on the whole, you've probably heard about the controversy around the Dolphin Steam release and the Wii Common Key. There's been a lot of conclusions made, and while we've wanted to defend ourselves, we thought it would be prudent to contact lawyers first to make sure that our understanding of the situation was legally sound. That took some time, which was frustrating to ourselves and to our users, but now we are educated and ready to give an informed response.

We'd like to thank Kellen Voyer of Voyer Law for providing us with legal council for this matter. And to be clear, all of the analysis below is specifically regarding US law. Without further delay, let's begin.

Valve Clarifies its Stance on AI-generated Game Content

Last week a small-time developer (who releases titles on Steam) kicked up a lot of fuss about AI-generated content being banned, blocked or removed by Valve. They claim that their game has been rejected repeatedly by Steamworks supervisors due to the presence of "fairly obviously AI-generated" material. The incensed dev took to the r/aigamedev subbreddit to chronicle their experience, and share how their latest and greatest "waifu" mini-game got blocked for a second time (for not owning the necessary rights): "It took them over a week to provide this verdict, while previous games I've released have been approved within a day or two, so it seems like Valve doesn't really have a standard approach to AI generated games yet, and I've seen several games up that even explicitly mention the use of AI. But at the moment at least, they seem wary, and not willing to publish AI generated content, so I guess for any other devs on here, be wary of that. I'll try itch.io and see if they have any issues with AI generated games."

Eurogamer has contacted Valve about this matter, and a company spokesperson responded, albeit with the caveat that Steam's policy on AI-generated content is still a "work in progress." They stated: "Our priority, as always, is to try to ship as many of the titles we receive as we can," but the process is further complicated by not knowing whether the developer has "sufficient rights in using AI to create assets, including images, text, and music." There are many legal grey areas when dealing with this type of content: "it is the developer's responsibility to make sure they have the appropriate rights to ship their game."

Steam Deck Gets Decent Price Cut During Steam Summer Sale

The Steam Deck handheld console has been once again discounted as a part of the Steam Summer Sale. The base 64 GB model is now priced at $359.10, a 10 percent discount from the usual $399 price. The 256 GB one is down by 15 percent to $449.65, and the top 512 GB model is discounted by 20 percent, down from $649 to $519.20.

This is a bigger discount compared to the one we have seen in March, especially for the 512 GB model. The promotion will run until the end of the Steam Summer Sale on July 13th. Steam has also published a list of the top 100 most-played games on Steam Deck this year, and some of them are also a part of the Summer Sale. These include Hogwarts Legacy, Vampire Survivors, Elden Ring, Resident Evil 4, The Witcher 3: Wild Hunt, Red Dead Redemption 2, Cyberpunk 2077, and many more.

Valve Releases Major Steam Desktop Client Update

Hello! We're excited to announce that we've just shipped a new version of the Steam Client to everyone. This update includes all the new Steam Desktop features that have been tested and fine-tuned in the beta branch. Before we get into the details, we want to thank our beta testers really quick - we couldn't have shipped without all of your invaluable feedback and bug reports!

New framework, new foundation
The most impactful changes in this update aren't immediately visible; much of the work went into changing how we share code across the Steam Desktop Client, Big Picture mode, and Steam Deck. These changes also means quicker implementation and iteration of new features. For example, many of the features in this update (like Notes in the overlay) are simultaneously shipping on Steam Deck because of the shared codebase.

Steam On Linux Restores Hardware Acceleration by Default for NVIDIA GPUs

A previous attempt to enable NVIDIA GPU video hardware acceleration by default within Steam running on Linux platforms was thwarted by numerous bugs and faults - adopters of the mid-May Steam Client Beta update reported their experiences of various crashes encountered in Valve's user interface. The embattled software engineering team has since investigated this matter and released a new update (yesterday).

The June 6th Steam Client Beta patch notes list a number of general improvements along with Linux-specific adjustments: "a crash when Steam windows were closed with hardware (HW) acceleration enabled on NVIDIA GPUs" and the re-enabling of "HW acceleration by default for NVIDIA GPUs." Early reports indicate that Linux gamers are having a smoother time after installing yesterday's update.

Dolphin Emulator Removed from Steam Store

Conflicting announcements and news items have surrounded a removal of the Dolphin emulator from Valve's Steam store - the emulation project's development team claimed that Nintendo had sent a Digital Millennium Copyright Act (DMCA) takedown order last week: "It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed. We were notified by Valve that Nintendo has issued a cease and desist (order) citing the DMCA against Dolphin's Steam page, and have removed Dolphin from Steam until the matter is settled." This emulation application has been freely available online for many years, but an announcement was made back in March about a forthcoming release (Q2 2023) on the Steam store.

It has been widely reported that Nintendo is very protective of its technologies and intellectual properties - many examples of litigation (against pirating outfits and leakers) have been covered over the past year or two - but according to various sources (emerging over the weekend) it seems that Valve first flagged Dolphin as a potential legal headache. Valve apparently sought Nintendo's opinion about the matter of a Gamecube and Wii emulator getting distribution via Steam. A former treasurer on the Dolphin Emulation Project, Pierre Bourdon, criticized claims of the supposed takedown order and posited the following negotiations between involved parties: In this case, none of this process was followed. To the best of my understanding, this is what happened: "Valve legal contacted Nintendo of America (NoA) to ask "hey, what do you think about Dolphin?" Nintendo replied to Valve "we think it's bad and also that it violates the DMCA anti-circumvention provisions" (note: nothing about violating copyright itself). Also "please take it down." Valve legal takes it down and forwards NoA's reply to the Dolphin Foundation contact address."

Steam Will End Google Analytics Integration By July

Valve's Steamworks Development team has reaffirmed, in an announcement earlier on this week, that the company is committed to protecting the privacy of its userbase: "Steam will continue to not share personally identifiable information. This approach to privacy means that some trade-offs have been made along the way that limits how specific some reporting can be. In most cases, it simply means that any traffic sources that are below a threshold of volume will get reported as "other". We intentionally don't collect or store demographic information about users such as age, gender, or race."

Valve has decided to drop its usage of Google Analytics as part of Steam's traffic monitoring package: "As of this coming July, Google will no longer operate Universal Analytics (UA), which is a third-party traffic reporting system that we've had available for measuring traffic sources to Steam store pages. Their announced replacement will be a system called Google Analytics 4 (GA4). You can read Google's help article about the topic." Valve has chosen to develop their own system instead of upgrading to the latest version of third-party software: "As time has gone on we've come to realize that Google's tracking solutions don't align well with our approach to customer privacy, and so with the migration to GA4 we've made the decision to end our support of Google's analytics systems on Steam. Instead, we're focused on building the most useful parts of aggregated reporting into Steam itself, as described above."

Play Before You Pay: Steam Allows 90-Minute Gameplay Before Purchasing a Game

For gamers that ended up buying massively hyped games and found them to be quite disappointing, Valve is there to help. Valve's Steam will now allow gamers to play games for free for up to 90 minutes before forcing them to either pay to continue playing or end the game there. Starting with the new Dead Space Remake, gamers will be able to enjoy the first 90 minutes of gameplay without committing any funds towards the purchase of the game. Given that today's AAA titles can cost 59.99+ USD, this is an excellent choice for gamers wanting to try out the game before purchasing to finish the gameplay.

The new measure is already available to gamers on Steam, as the Dead Space Remake is the first to kick off the wave of 90-minute trials. Previously available for 59.99 USD, the game is on a 20% discount until May 29 and can be had for 47.99. We need to find out if more games will support this policy of free trials or if Steam will force some titles to do the same. Valve's older measures, such as refunds, are still in place; however, refunds require less than two hours of the game being played, so a refund can be valid.

Valve Improves Steam Search System, Makes it Easier For Store Users to Find Games

Store Quick-Search now includes developer pages and tags, also it will be better at handling of misspelled words. Today, we rolled out an update to the Steam store search to add more ways for players to search. Recently we've noticed more players searching for particular store hubs, tags, or developers so we've updated Steam store search to handle those destinations. For these new results, we'll show a new format with a subtle background generated from images of the most popular games in that result. Let's take a quick look at all the recent search updates...

Search for Developers, Publishers, and Franchises
Additionally, players can now search directly for your developer or publisher if you have set up a homepage. For more about developer and publisher homepages, please see: partner.steamgames.com/doc/store/creator_homepage. Looking for a particular developer or publisher on Steam? Excited about a specific gaming franchise? Now those appear in the quick search results too. Looking for "Bethesda" games? Or perhaps you want to browse all the "Star Wars" or "Final Fantasy" games. Now you can!

Valve Sets New Restrictions on Steam Store Pages - Ends Spamming of Game Trailers

The Steamworks Development team has announced some welcome changes to how game trailers get displayed on product pages - users have provided feedback about the frustrating process of having to navigate through lots of videos (as many as 12!) before reaching game screenshots. Valve's storefront UI designers introduced the adjusted system yesterday: "These changes include new logic that determines the order of trailers and screenshots, plus the ability to specify a category for each trailer to show to players." Game developers will face a brand new restriction: "Starting today, a maximum of two trailers can appear in the row of thumbnails to the left of screenshots. Any remaining trailers will be displayed after the screenshots, resulting in a default view for players that always has a mix of screenshots and trailers in view." This a welcome change and effectively ends the frontloaded spamming of trailers in screenshot galleries.

Product page managers will need to be more selective with their choices of headlining footage: "You are welcome to upload as many trailers for your game as you wish, but it is important to select the order of your trailers to prioritize the ones you think will be most useful to potential new customers. You can specify the order of your trailers in the 'Edit Store Page' section of Steamworks, on the 'Trailers' tab...Ideally you'll want to give players a good look at the gameplay of your game in as short a time as possible. We recommend that your first trailer be one that features primarily gameplay, clearly demonstrating what the player will be doing in the game and how they will be interacting with the world you've built. Save your company logos or narrative storylines for further into your trailer once you've gotten the interest of a player.

NVIDIA GeForce GTX 1650 Returns to Top Spot According to April Steam Hardware Survey

Valve has released the tabulated results and statistics of its April Steam Hardware and Software Survey - the key take away from last month's user generated data is that NVIDIA's trusty GeForce GTX 1650 GPU is once again the most popular graphics card. It dethrones last month's winner - the NVIDIA RTX 3060 graphics card which falls to third place where it sits below the second place GTX 1060 GPU. The RTX 3060 experienced an almost 6% decline in usership from the previous month, and the GTX 1650's userbase grew by 2% in the same period of time. It is interesting to note that the entry for the GTX 1650 encompasses both desktop and laptop variants, while the RTX 3060 gets divided into two separate entries on Valve's survey - the desktop version sits at third place and its laptop-oriented sibling trails slightly behind with a placement at position number four. NVIDIA absolutely dominates the field with lots of its budget and midrange cards (across several older generations) - AMD and Intel barely make it into the top 25 with a small sprinkling of iGPUs and one discrete model (Radeon RX 580) placed at position 24.

April's survey shows that Intel processors remain a favorite for many Steam users with a 67.14% share, and AMD follows in second place with a 32.84% share. AMD CPU popularity is on the rise (when compared to previous months) so a more even share of the market could be on the cards, if an upward trend continues. System RAM enthusiasts were upgrading to a smaller degree last month: 52.19% are on 16 GB, and 16.1 percent are on 32 GB - indicating slight declines (from March) of 4.73% and 6.61% respectively. The majority of users prefer to stick with Windows 10 64-bit - that OS has a 61.21% share, but its popularity has dropped by 12.74% within the survey period. Windows 11 64-bit is gaining ground with a 10.98% increase from March to April, and it sits at second place with a 33.39% share of the OS userbase. As always, the results indicated by the monthly Steam Hardware and Software survey are not considered to be pinpoint accurate due to the random nature of user responses, but overall and general trends can be discerned from the data on hand.

Respawn Entertainment CEO Would Like to Revisit Titanfall Series

Respawn Entertainment boss Vince Zampella has been engaged in press duties for the Star Wars Jedi: Survivor marketing cycle this week, and is likely having to field questions about the sci-fi action adventure's poor technical performance on PC and consoles alike. In an interview conducted by Barron's Magazine a few days ago, Zampella was probably relieved to have the focus shift to a happier topic - the Titanfall franchise. He seemed to be quite open to the prospect of making a third game: "I hate to say yes, then people latch onto that, and then skewer you when it doesn't come. But I would love to see it happen is the real answer." His studio was founded in order to develop the (multiplayer only) first-person shooter Titanfall (2014), a platform exclusive on PC/Origin and Xbox One. Prior to starting Respawn Entertainment in 2010, Zampella and colleague Jason West were lead designers on the mainline Call of Duty series at Infinity Ward/Activision.

A sequel to the original Titanfall arrived in late 2016 to rave reviews from the press and hardcore fans of the series - the inclusion of a single player campaign was considered to be a highlight - this story campaign borrowed gameplay ideas (to the surprise of many) from Valve's Half Life series, and added time traveling elements to an already mind-bending mobility system. In an unfortunate move for Zampella and Respawn, publisher Electronic Arts decided to launch Titanfall 2 during a very busy release window - the main competition at the time being Activision's Call of Duty: Infinite Warfare and (EA's own) Battlefield 1. A mainstream crowd proceeded to ignore the Titanfall sequel thanks to poor marketing on EA's part and a crowded games market - sales figures were underwhelming, even with a PS4 version, and the game was heavily discounted within a couple of months of release. Respawn moved on to create a spin-off multiplayer shooter - the smash hit free-to-play battle royale Apex Legends, and the Star Wars Jedi series.

Steam Deck Adapted Into Automated Gun Turret System

The Steam Deck is a hit with enthusiasts who require a gaming fix on the move, and Valve has observed its handheld getting revamped heavily by the modification community - but a new adaptation takes the pint-sized PC onto the real battlefield. The GamingOnLinux site yesterday picked up on emerging details from the Ukraine frontline - TDF Media group has shared photos and videos of an automated gun turret system dubbed "Saber" that can be operated remotely. The Steam Deck has somehow become the preferred control method - its on-screen UI, trackpads, analog sticks and button layout factor into the gun turret's operation. A reader has informed me that Valve's hardware is not officially available for sale in the region, so the military must be sourcing units from a grey/dark market source.

Sergey Mohov, lead gameplay designer at Remedy Entertainment, reposted some of TDF Media's photos on his Twitter account earlier this week, and added that "this automatic turret is the best use of Steam Deck I've seen so far." The Territorial Defense Force organization has described the turret (translated) thusly: "Saber is a Ukrainian automated remote-controlled gun turret designed for stationary installation on static objects or moving vehicles. The Saber system's co-ordination is done via a remote control, camera and monitor - which allows combat from up to 500 m from the rig, while preserving the operator's life. This combat platform can be installed in a stationary (capacity) at checkpoints, border and other zones - it is even able to defeat low-flying enemy drones. The platform is flexible enough to accommodate any light anti-infantry or anti-tank weapon weapon - a good example being a Kalashnikov machine gun."
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