Wednesday, May 22nd 2019
EA Reveals Next-Generation Hair Rendering for Frostbite
In the gaming industry, everything is evolving around game graphics. GPUs are integrating new technologies such as ray tracing, there are tons of software dedicated to making in-game illustrations look as realistic as possible. Electronic Arts, one of the game publishing companies decided to release a state of the art AAA games, today revealed an update to DICE's Frostbite engine.
DICE's Frostbite engine is powering many of today's AAA titles such as Battlefield V, Anthem and Star Wars Battlefront. Today it got a big update. EA released new capabilities to render the hair of in-game characters with almost real-life realism. This is pretty impressive considering that hair is very difficult to model artificially. Being one of the most interesting topics for game developers, good hair animations are extremely important to achieving the lifelike look newer AAA titles are targeting.If you would like to see it in the video, you can check out this amazing work of art EA has made here:
DICE's Frostbite engine is powering many of today's AAA titles such as Battlefield V, Anthem and Star Wars Battlefront. Today it got a big update. EA released new capabilities to render the hair of in-game characters with almost real-life realism. This is pretty impressive considering that hair is very difficult to model artificially. Being one of the most interesting topics for game developers, good hair animations are extremely important to achieving the lifelike look newer AAA titles are targeting.If you would like to see it in the video, you can check out this amazing work of art EA has made here:
41 Comments on EA Reveals Next-Generation Hair Rendering for Frostbite
More importantly, though, are they going to keep forcing this engine down the throats of their developers regardless of its suitability to the project at hand?
EA's executive brass utterly destroys their game designer's visions & then litter their games with the maximum amount of micro transactions possible.
It's like running a car with one sport tire and 3 concrete blocks.
They have some problems deep in their engine, they will need to get rid of as fast as possible.
Witcher 4 ftw.
Maybe is a new meme: but can it run Frostbyte hair?
One of the best part of BF2 was the mod community.
Do I care? Not in the slightest because a game shouldn't be so shallow that it matters.
AMD, March 2013, open source, Tomb Rider
Wouldn't be too surprised if the Frostbyte solution turned out to be a modified TressFX 3.0
www.geforce.co.uk/games-applications/pc-applications/fermi-hair-demo
I think that what Frostbyte achieved is renderable by all brands of video cards.
The acid test as always is the performance hit, Tomb Raider only used TressFX on Lara's head and not mulitple NPCs at the same time for example.