Monday, January 6th 2020

NVIDIA Announces New G-SYNC Esports Displays with 360 Hz Refresh-rate

In the world of competitive gaming, where mere milliseconds can make the difference between victory and defeat, NVIDIA today unveiled new G-SYNC displays with a 360 Hz refresh rate, providing esports enthusiasts and competitive gamers with the fastest gaming displays ever made. At 360 Hz, game frames are displayed once every 2.8 ms—up to 6X faster than traditional gaming displays and TVs.

NVIDIA and ASUS are showcasing the world's first G-SYNC 360Hz display--the ASUS ROG Swift 360--at this week's Consumer Electronics Show (CES) in Las Vegas. The display, which will be available later this year, pairs perfectly with GeForce RTX, the world's fastest gaming GPUs, to deliver the absolute best competitive gaming experience.
The esports and competitive gaming communities continue to expand at a phenomenal rate. More than 60% of GeForce gamers worldwide play competitive games every month and $211M was awarded as esports prize money in 2019, representing a 29% jump from the previous year. Esports viewership has skyrocketed as well, with more than 450M gamers tuning in to watch competitive tournaments played in real time.

NVIDIA G-SYNC--Driving Innovation and Advancing Gaming
First introduced in 2013, NVIDIA G-SYNC is best known for its innovative Variable Refresh Rate (VRR) technology that eliminates tearing by synchronizing the refresh rate of the display with the GPU's frame rate. Since then, G-SYNC processors have added new display technologies to accelerate esports panels, including dynamic overdrive to enhance player perception, custom-tuned firmware to improve image quality for better target acquisition, and now 360 Hz refresh rates for rapid reaction time. While esports pros previously accepted frame tearing on their display to avoid waiting for the next frame to update, with G-SYNC's 360 Hz and VRR technologies, frames now refresh in less than 3 ms, so esports pros can get both tear-free frames and incredibly low latency.

Designed for Esports Pros—the ASUS ROG Swift 360
Developed in conjunction with NVIDIA, the ASUS ROG Swift 360 is specifically designed for esports competitions and features a 24.5 inch form factor to keep every pixel of action in the field of view. The ASUS ROG Swift 360 features ASUS's new sleek ROG finish that feels at home on the grand stage at any esports event as well as:
  • Blistering Fast Refresh Rate: 360Hz delivers crystal clear visuals, extremely low system latency for faster reaction times, and the smoothest motion to keep pros on target.
  • Designed for Esports: Play how the pros do and never miss a critical moment with the highest performance 24.5 inch Full HD display.
  • Superior Clarity: No distracting tearing, stuttering, flicker, or artifacts with NVIDIA G-SYNC VRR technology.
  • Quality Certified by NVIDIA: All G-SYNC certified displays undergo a rigorous validation process and are subjected to 300 image quality tests to ensure they deliver consistent quality and maximum performance.
NVIDIA will be demonstrating the new 360Hz G-SYNC display at its press suite at the Wynn hotel during CES this week, featuring a set of esports demos that show how 360Hz improves gamer's performance in target acquisition, aiming, and perception.
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34 Comments on NVIDIA Announces New G-SYNC Esports Displays with 360 Hz Refresh-rate

#26
Xaled
Camper7More 144 Hz refresh rate is just wasted. Why do they produce this at all?
Because Nvidia is soooooo dispaired
Posted on Reply
#27
GlacierNine
semanticsPeople really hate progress? If someone wants higher refresh rate why hate, personally i don't like this monitor not for it's 360hz but because it's 1080p and a TN panel. I have my tradeoffs you have yours, i want higher resolution and better color accuracy across wide viewing angles, refresh rate only matters till about 120hz for me because i don't play competitive games that much.

Zeesh you might as well berate anyone that sells dacs that do more than 24bit, 48khz audio which is everyone even though it's really pointless.
Shannon Nyquist Sampling theorem literally proves that more than 44.1KHz sampling rate is pointless, and Xiph.org has a great pair of videos explaining this in conjunction with a good explanation of why 24 bits of dynamic range is silly excessive for audio.

Berate away, because the "audiophiles" are quite literally unable to hear the differences they are wasting their money on.

Same diff here for refresh rate. If you can't drive the frames you can't see the frames because they don't exist to be seen. I am more than happy to tell someone that's a great reason not to buy a monitor they're unable to take advantage of for a benefit they likely can't percieve regardless.
Posted on Reply
#28
xorbe
Resolution? TN/IPS? Guessing 1920x1080 TN since 360 fps.
Posted on Reply
#29
Vya Domus
semanticsPeople really hate progress? If someone wants higher refresh rate why hate, personally i don't like this monitor not for it's 360hz but because it's 1080p and a TN panel. I have my tradeoffs you have yours, i want higher resolution and better color accuracy across wide viewing angles, refresh rate only matters till about 120hz for me because i don't play competitive games that much.

Zeesh you might as well berate anyone that sells dacs that do more than 24bit, 48khz audio which is everyone even though it's really pointless.
For one thing it's not enough for numbers to just get higher and higher to generate real progress. The thing is, there is a particular, almost fanatic group that vouches for 1 million Hz displays and how everyone else who doesn't is a blind idiot that can't see the difference. That by itself isn't a a problem, what is a problem is that manufactures inevitably listen to these opinions and they start changing their products accordingly, even worse is that they start to push this rhetoric as well onto other people by the means of marketing.

See, if you make a display higher refresh rate everything else gets worse, the quality of the display itself, resolution, color gamut, contrast, etc. TN panels, which are usually used for high refresh rates monitors have the worst picture quality by far and are, incidentally, cheapest to make. In other words a manufacturer would rather sell you a stupidly high refresh rate TN monitor than a high quality slower IPS or OLED panel. They aren't idiots and are purposely trying to push products which are worse onto people to make more money.

See why some of us "hate progress" ?
Posted on Reply
#30
r9
I started gaming 320x240p so I'm perfectly happy with 1080p@60Hz and I don't even want to find out what I'm missing. :D
Haven't played FPS online good 6-7 years, busy with life. I was playing like an 1-2 hours a week (if that) some Fifa and racing games.
Started playing Fortnite with my 6 year old son a month ago and realized how much a suck.
I can say with confidence that has nothing to do with latency. :D
Posted on Reply
#31
Vayra86
Vya DomusFor one thing it's not enough for numbers to just get higher and higher to generate real progress. The thing is, there is a particular, almost fanatic group that vouches for 1 million Hz displays and how everyone else who doesn't is a blind idiot that can't see the difference. That by itself isn't a a problem, what is a problem is that manufactures inevitably listen to these opinions and they start changing their products accordingly, even worse is that they start to push this rhetoric as well onto other people by the means of marketing.

See, if you make a display higher refresh rate everything else gets worse, the quality of the display itself, resolution, color gamut, contrast, etc. TN panels, which are usually used for high refresh rates monitors have the worst picture quality by far and are, incidentally, cheapest to make. In other words a manufacturer would rather sell you a stupidly high refresh rate TN monitor than a high quality slower IPS or OLED panel. They aren't idiots and are purposely trying to push products which are worse onto people to make more money.

See why some of us "hate progress" ?
Glorious post. I feel great not having to be the only one saying and seeing these things, thx.
Posted on Reply
#32
ardisian
Some people just wanna go fast. Fast don't lie
Posted on Reply
#33
GlacierNine
ardisianSome people just wanna go fast. Fast don't lie
Never heard of Lance Armstrong?
Posted on Reply
#34
efikkan
ardisianSome people just wanna go fast. Fast don't lie
The point is that beyond a certain threshold, it will be diminishing returns, demanding extraordinary performance to shave off an extra ms.
At the same time, they could easily shave off at least 5-10 ms by writing better game engines and various scheduling improvements in the OS (Windows), but this is really not up to us end-users.
When we are talking about an end-to-end latency of about 30-50ms, nearly doubling the performance requirements to shave off 1 ms becomes pointless, and assuming you already have 144 FPS or more, I'm willing to bet that you wouldn't notice that extra 1ms saved. If the game engines and OS shaves off 10 ms though, I think you might.
Posted on Reply
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