Wednesday, June 10th 2020
Unity Technologies Releases COVID-19 Consumer Gaming Report
The novel coronavirus (COVID-19) has forced immediate, profound lifestyle shifts for consumers around the world, many of whom have turned to gaming for much-needed distraction and social connections. According to a new report released today by Unity Technologies, the world's leading platform for creating and operating interactive, real-time 3D (RT3D) content, there has been an increase of nearly 50% in daily active users of HD games due to COVID-19. The report's findings stem from a cross-platform study focused on COVID-19's impact on consumer gaming for the period from January 1 to mid-May 2020 as compared to the same period in 2019, including an analysis of player behaviors in games, and how games have thus far proven to be stable revenue generators during a global economic crisis.
The data in the report was sourced globally from mobile games that deploy Unity's monetization platform as well as games made with Unity for PC and mac OS, Android, and iOS, and Unity's deltaDNA which provides sophisticated player engagement tools for game-makers powered by deep data analytics. Unity Ads are seen by more than 114 million end users every day.
Key report findings include:
Earlier this year, Unity released The 2020 Mobile Game Monetization Report: a comprehensive review of the 2019 mobile gaming industry which has served as a benchmark for the new report's updated findings. When it came to engagement and IAP revenue in 2019, Unity found that thoughtful ad implementation raised retention, converted more players, and contributed to IAP revenue. Games that weren't running ads prior to doing so experienced a 2.3% increase in D7 retention1 and a 1.1% increase in the percentage of users who bought at least one IAP. Today's report finds D302 retention up by 8.8% alone since the week of March 8, when the World Health Organization declared COVID-19 a global pandemic.
"Marketing and advertising adaptation will be the key to survival - not just for game developers, but for brands and retailers who can strategically evolve their approach to these new and changed consumer behaviors," added Shumaker. "Those that understand the value of the gaming audience, and who can incorporate game advertising into their digital spends now will be further ahead of their competition when consumers find a post-pandemic balance."
The report includes several valuable takeaways for game developers and publishers, as well as advertisers, regarding the performance of the Unity monetization platform, and made with Unity games, from the beginning of 2020. For a free copy of Unity's COVID-19's Impacts on Consumer the Gaming Industry: 19 Takeaways from COVID-19 report, please visit this page.
The data in the report was sourced globally from mobile games that deploy Unity's monetization platform as well as games made with Unity for PC and mac OS, Android, and iOS, and Unity's deltaDNA which provides sophisticated player engagement tools for game-makers powered by deep data analytics. Unity Ads are seen by more than 114 million end users every day.
Key report findings include:
- More people are playing than ever, with a 46% daily active user increase in HD gaming and 17% increase in mobile gaming
- Weekend and weekday differences in gaming behavior narrowed globally by 63%
- Microtransactions have grown, with In-App Purchase (IAP) Revenue growth for mobile games increasing by 24% since the pandemic was declared
- Mobile gaming ad impressions increased by 57% and ad revenues increased by 59% for the weeks following March 8, 2020 as compared to the timeframe in 2019
- Mobile gamers are installing more apps than ever, with the number of installs increasing by 84%
Earlier this year, Unity released The 2020 Mobile Game Monetization Report: a comprehensive review of the 2019 mobile gaming industry which has served as a benchmark for the new report's updated findings. When it came to engagement and IAP revenue in 2019, Unity found that thoughtful ad implementation raised retention, converted more players, and contributed to IAP revenue. Games that weren't running ads prior to doing so experienced a 2.3% increase in D7 retention1 and a 1.1% increase in the percentage of users who bought at least one IAP. Today's report finds D302 retention up by 8.8% alone since the week of March 8, when the World Health Organization declared COVID-19 a global pandemic.
"Marketing and advertising adaptation will be the key to survival - not just for game developers, but for brands and retailers who can strategically evolve their approach to these new and changed consumer behaviors," added Shumaker. "Those that understand the value of the gaming audience, and who can incorporate game advertising into their digital spends now will be further ahead of their competition when consumers find a post-pandemic balance."
The report includes several valuable takeaways for game developers and publishers, as well as advertisers, regarding the performance of the Unity monetization platform, and made with Unity games, from the beginning of 2020. For a free copy of Unity's COVID-19's Impacts on Consumer the Gaming Industry: 19 Takeaways from COVID-19 report, please visit this page.
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