Tuesday, November 17th 2020

AMD Radeon RX 6800 XT Raytracing Performance Leaked
It's only tomorrow that reviewers will take the lids off AMD's latest and greatest Navi-powered graphics cards, but it's hard to keep a secret such as this... well... secret. Case in point: Videocardz has accessed some leaked slides from the presentation AMD has given to its partners, and these shed some light on what raytracing performance users can expect from AMD's RX 6800 XT, the card that's meant to bring the fight to NVIDIA's RTX 3080 graphics card. AMD's RDNA2 features support for hardware-accelerated raytracing from the get go, with every CU receiving on additional hardware piece: a Ray Accelerator. As such, the RX 6800 XT, with its 72 enabled CUs, features 72 Ray Accelerators; the RX 6800, with its 60 CUs, features 60 of these Ray Accelerators.
The RX 6800 XT was tested in five titles: Battlefield V, Call of Duty MW, Crysis Remastered, Metro Exodus and Shadow of the Tomb Raider. At 1440p resolution with Ultra Settings and DXR options enabled according to the game, AMD claims an RX 6800 XT paired with their Ryzen 9 5900X can deliver an average of 70 FPS on Battlefield V; 95 FPS on Call of Duty MW; 90 FPS in Crysis Remastered; 67 FPS in Metro Exodus; and 82 FPS in Shadow of the Tomb Raider. These results are, obviously, not comparable to our own results in previous NVIDIA RTX reviews; there's just too many variables in the system to make that a worthwhile comparison. You'll just have to wait for our own review in our normalized test bench so you can see where exactly does AMD's latest stand against NVIDIA.
Source:
Videocardz
The RX 6800 XT was tested in five titles: Battlefield V, Call of Duty MW, Crysis Remastered, Metro Exodus and Shadow of the Tomb Raider. At 1440p resolution with Ultra Settings and DXR options enabled according to the game, AMD claims an RX 6800 XT paired with their Ryzen 9 5900X can deliver an average of 70 FPS on Battlefield V; 95 FPS on Call of Duty MW; 90 FPS in Crysis Remastered; 67 FPS in Metro Exodus; and 82 FPS in Shadow of the Tomb Raider. These results are, obviously, not comparable to our own results in previous NVIDIA RTX reviews; there's just too many variables in the system to make that a worthwhile comparison. You'll just have to wait for our own review in our normalized test bench so you can see where exactly does AMD's latest stand against NVIDIA.
39 Comments on AMD Radeon RX 6800 XT Raytracing Performance Leaked
Currently there's too much variables as it is. I mean being able to play ray traced games is privilege at best. It's a LOOOONNNGGG time before it becomes a requirement.
Here I'm saying it here and now. Games will become fully ray-traced when PS6 and whatever Xbox launches. So at least six years from now.
p.s. not to mention the involved hypocrisy ....need more fps over 100 as eyes hurt under and accepting any fps under with RT; maybe RT is good to restore vision?
- BF5, 1440p Ultra, DXR Ultra: 73.7 fps (vs 70) - www.techpowerup.com/review/battlefield-v-tides-of-war-rtx-dxr-raytracing/3.html
- CoD:MW 1440p Max, DXR On: 98.4 fps (vs 95) - www.pcgameshardware.de/Call-of-Duty-Modern-Warfare-Spiel-67674/Specials/CODMW-2019-PC-Benchmark-Review-Raytracing-Test-Release-Anforderungen-1335580/2/
- Metro, 1440p Ultra, DXR Ultra: 66.9 fps (vs 67) - www.techpowerup.com/review/metro-exodus-benchmark-performance-test/6.html
- SoTR, 1440p Ultra, DXR Ultra: 87 fps (vs 82) - www.techpowerup.com/review/shadow-of-the-tomb-raider-rtx-dlss/4.html
Did not find Crysis Remastered numbers for High/High settings on quick search.
CPU and platform should not matter all that much, DXR is usually heavily GPU-limited but 5900X should be good either way.
Some of these games have received additional minor updates after tests.
I would think no level-headed person expected AMD first poke at RTRT to be comparable to Nvidia's 2d gen.
Wait for the reviews and actual comparison.
Reasons mentioned: buggy, slow. Developers have some target fps and resolution in mind.
Then they pump up visuals until they cross that threshold.
It doesn't matter what they have inside console, 7870-ish GPU or 2080sup.
That is why mocking framerates is silly. Maybe in 25 years. If we are lucky that is.
help.ea.com/en-us/help/battlefield/battlefield-v/battlefield-5-directx-ray-tracing/