Wednesday, February 24th 2021
Unity Releases 2020 Gaming Benchmark Report
Unity, the world's leading platform for creating and operating real-time 3D (RT3D) content, today released the 2021 Gaming Report: Unity Insights from 2020 and Predicted Trends for 2021, which provides a comprehensive look at how gaming changed for both players and creators one year into the pandemic. With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19's impact on gaming. For a free copy of Unity's 2021 Gaming Report, please visit this page.
"It's still too early to tell if changed habits will become the new norm once the pandemic is over, but given our understanding of past player behavior changes, it would be surprising to see many players revert," said Ingrid Lestiyo, Senior VP and General Manager, Operate Solutions, Unity. "In a year where online entertainment content - more than ever - became the cornerstone of social connections for so many when seeking a semblance of normalcy, Unity Operate Solutions was there to provide reliable, scalable solutions that helped keep the experiences connected and players engaged. Our amazing creators are here for that reason, and our mission is to enable them to focus on, and produce more, content with the technology we provide. While the nature of work may have changed for many game studios over the last year, the tools that help to power their success continued to deliver results that kept players happy, and revenue for developers of all sizes growing."Key insights include:
"It's still too early to tell if changed habits will become the new norm once the pandemic is over, but given our understanding of past player behavior changes, it would be surprising to see many players revert," said Ingrid Lestiyo, Senior VP and General Manager, Operate Solutions, Unity. "In a year where online entertainment content - more than ever - became the cornerstone of social connections for so many when seeking a semblance of normalcy, Unity Operate Solutions was there to provide reliable, scalable solutions that helped keep the experiences connected and players engaged. Our amazing creators are here for that reason, and our mission is to enable them to focus on, and produce more, content with the technology we provide. While the nature of work may have changed for many game studios over the last year, the tools that help to power their success continued to deliver results that kept players happy, and revenue for developers of all sizes growing."Key insights include:
- New content, new revenue: Creating new content to delight and engage players should still be a top priority for game developers. On average, large new content updates for live multiplayer games resulted in peak concurrent user spikes of over 11%.
- Making cross-platform, multiplayer games will be key to success: Success in 2020 was derived from experiences that spanned all platforms, unlocking the ability for players to come together no matter what system they owned. As we move into 2021, 96% of developers surveyed believe scalable cross platform solution is critical to the success of a multiplayer game.
- The weekday is the new weekend: More people are now playing games during the week: while gaming has historically been an activity that many reserve for the weekends, the difference between weekday and weekend gaming in 2020 increased by 52% in weekday's favor.
- Lockdown didn't create a downturn for mobile games: Mobile players are driving more revenue for game developers than ever, with day one in-app purchase increasing at the start of lockdown in March and maintaining throughout the year. Overall mobile game ad revenues in 2020 grew by more than 8%, first- day IAP purchases rose by over 50% compared to 2019.
7 Comments on Unity Releases 2020 Gaming Benchmark Report
It is a weird and buggy code mess...
I love to play 7D2D again but the performance is well shit. and as i said it runs the PC hard contentiously ( mainly GPU). Don't get me wrong RDR does to but dam it looks great doing it thing is you cannot dig and the price of that feature is a little high.
It's not a turd but a lot of turds are made with it.
If the core engine has to made polished enough especially in resource management department. Or the game dev has to do ritual dancing around the engine patching and finding deficiencies to make their product not a turd... thus it is their responsibility.
The issue is marketing. Unity markets itself at newbie developers, and it reaps what it sows.