Wednesday, February 24th 2021

Unity Releases 2020 Gaming Benchmark Report

Unity, the world's leading platform for creating and operating real-time 3D (RT3D) content, today released the 2021 Gaming Report: Unity Insights from 2020 and Predicted Trends for 2021, which provides a comprehensive look at how gaming changed for both players and creators one year into the pandemic. With more than 2.8 billion monthly active consumers of content created or operated with Unity solutions, this report represents the largest dataset on COVID-19's impact on gaming. For a free copy of Unity's 2021 Gaming Report, please visit this page.

"It's still too early to tell if changed habits will become the new norm once the pandemic is over, but given our understanding of past player behavior changes, it would be surprising to see many players revert," said Ingrid Lestiyo, Senior VP and General Manager, Operate Solutions, Unity. "In a year where online entertainment content - more than ever - became the cornerstone of social connections for so many when seeking a semblance of normalcy, Unity Operate Solutions was there to provide reliable, scalable solutions that helped keep the experiences connected and players engaged. Our amazing creators are here for that reason, and our mission is to enable them to focus on, and produce more, content with the technology we provide. While the nature of work may have changed for many game studios over the last year, the tools that help to power their success continued to deliver results that kept players happy, and revenue for developers of all sizes growing."
Key insights include:
  • New content, new revenue: Creating new content to delight and engage players should still be a top priority for game developers. On average, large new content updates for live multiplayer games resulted in peak concurrent user spikes of over 11%.
  • Making cross-platform, multiplayer games will be key to success: Success in 2020 was derived from experiences that spanned all platforms, unlocking the ability for players to come together no matter what system they owned. As we move into 2021, 96% of developers surveyed believe scalable cross platform solution is critical to the success of a multiplayer game.
  • The weekday is the new weekend: More people are now playing games during the week: while gaming has historically been an activity that many reserve for the weekends, the difference between weekday and weekend gaming in 2020 increased by 52% in weekday's favor.
  • Lockdown didn't create a downturn for mobile games: Mobile players are driving more revenue for game developers than ever, with day one in-app purchase increasing at the start of lockdown in March and maintaining throughout the year. Overall mobile game ad revenues in 2020 grew by more than 8%, first- day IAP purchases rose by over 50% compared to 2019.
Unity Operate Solutions provided the majority of data included in Unity's Gaming Report. The portfolio of offerings includes products that provide support for game developers at every stage of the development and operations lifecycle, from server hosting, multiplayer services, voice communications, monetization, and player engagement. Specifically, data for the Operate Gaming report was derived from the Unity Ads, deltaDNA, Multiplay, and Vivox offerings. Additional data was also collected from surveys of game developers to provide first-hand insights into changing development needs.
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7 Comments on Unity Releases 2020 Gaming Benchmark Report

#1
AsRock
TPU addict
Mixed feelings about the Unity engine my self, one being for running a PC at full tilt all the time while running and not seem like it the performance is as good other games.
Posted on Reply
#2
delshay
Unity Engine has some-kind of code built into it's engine that's checking for CMPXCHG16B. This prevents any CPU that does not have CMPXCHG16B from working with the Unity Engine. This mostly effect user(s) of classic/vintage computers.
Posted on Reply
#3
Ferrum Master
Naah. The engine is a turd. Like in Subnautica, I had to do a fix, set affinity only to 3 CPU cores and bam... +20FPS up...

It is a weird and buggy code mess...
Posted on Reply
#4
AsRock
TPU addict
Ferrum MasterNaah. The engine is a turd. Like in Subnautica, I had to do a fix, set affinity only to 3 CPU cores and bam... +20FPS up...

It is a weird and buggy code mess...
Never had the issue, maybe just with that game as 7D2D \ the PGA Golf games. But the performance is not that great but it's good for the vortex which makes it stand out as it makes mining a little more tricky.

I love to play 7D2D again but the performance is well shit. and as i said it runs the PC hard contentiously ( mainly GPU). Don't get me wrong RDR does to but dam it looks great doing it thing is you cannot dig and the price of that feature is a little high.
Posted on Reply
#5
R-T-B
Ferrum MasterNaah. The engine is a turd. Like in Subnautica, I had to do a fix, set affinity only to 3 CPU cores and bam... +20FPS up...

It is a weird and buggy code mess...
It's more it's marketed as "noob friendly" and it's really not.

It's not a turd but a lot of turds are made with it.
Posted on Reply
#6
Ferrum Master
R-T-BIt's more it's marketed as "noob friendly" and it's really not.

It's not a turd but a lot of turds are made with it.
Well it is chicken or egg question.

If the core engine has to made polished enough especially in resource management department. Or the game dev has to do ritual dancing around the engine patching and finding deficiencies to make their product not a turd... thus it is their responsibility.
Posted on Reply
#7
R-T-B
Ferrum MasterWell it is chicken or egg question.

If the core engine has to made polished enough especially in resource management department. Or the game dev has to do ritual dancing around the engine patching and finding deficiencies to make their product not a turd... thus it is their responsibility.
I challenge you to find an engine that doesn't need the dev to do resource management.

The issue is marketing. Unity markets itself at newbie developers, and it reaps what it sows.
Posted on Reply
Nov 2nd, 2024 09:18 EDT change timezone

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