Monday, August 22nd 2022
Intel Graphics Releases Arc 30.0.101.3268 Beta Drivers with Dozens of Fixes
Intel Graphics over the weekend released the Arc Graphics Drivers version 30.0.101.3268 beta. These drivers add performance optimization for Saints Row and Madden NFL 23, but that's hardly the defining feature. In our testing, the drivers were found to to be night-and-day compared to the previous version, in terms of overall system stability. The release comes hot on the heels of a report that Intel fixed as many as 43 bugs just by watching a product review video by Gamers Nexus.
Among the fixed issues are lower-than-expected performance with Marvel's Spider Man (Remastered) in DirectX 12 mode; an application crash with SoTR in DirectX 12 mode with ray traced shadow quality set to "high," a texture-corruption issue with Battlefield 2042 in DirectX 12 mode; artifacts and object loading failures seen in Halo Infinite, an application crash with Horizon Zero Dawn, and the nasty bug where Windows Update attempts to replace the installed driver, causing severe stability issues. As many as 17 bugs related to Arc Control and 11 bugs related to Arc Control Performance Tuning, have been fixed, as listed below.
DOWNLOAD: Intel Arc 30.0.101.3268 betaGaming
Among the fixed issues are lower-than-expected performance with Marvel's Spider Man (Remastered) in DirectX 12 mode; an application crash with SoTR in DirectX 12 mode with ray traced shadow quality set to "high," a texture-corruption issue with Battlefield 2042 in DirectX 12 mode; artifacts and object loading failures seen in Halo Infinite, an application crash with Horizon Zero Dawn, and the nasty bug where Windows Update attempts to replace the installed driver, causing severe stability issues. As many as 17 bugs related to Arc Control and 11 bugs related to Arc Control Performance Tuning, have been fixed, as listed below.
DOWNLOAD: Intel Arc 30.0.101.3268 betaGaming
- Driver support for Saints Row and Madden NFL 23 on Intel Arc A-series Graphics.
- Marvel's Spider-Man (DX12) may experience lower than expected performance on Intel Arc A-series Graphics.
- Shadow of the Tomb Raider (DX12) may experience an app crash when setting Ray Traced Shadow Quality to High. A workaround is to change to the Medium or OFF setting.
- Texture corruption may be observed in Battlefield 2042 (DX12) in certain maps.
- Some objects and textures in Halo Infinite (DX12) may render black and fail to load.
- Stray (DX11) may exhibit a TDR or application hang during gameplay.
- Horizon Zero Dawn (DX12) may experience an app crash or system hang during gameplay.
- Windows Update may incorrectly override a more recent version of Intel Arc A-series drivers.
- In-Game Overlay Telemetry may stop responding after navigating the Performance Graphs section.
- In-Game Overlay Telemetry graphs may intermittently be unavailable for certain Overlay Metrics.
- In-Game Overlay Telemetry graph value title may be intermittently missing.
- In-Game Overlay Telemetry window may incorrectly be present on desktop after a system restart.
- In-Game Overlay Telemetry "Media Activity" value may incorrectly show a negative percentage.
- GPU Info section in System Info tab may incorrectly show a GPU Frequency of "1MHz".
- Adjusting the filename in Capture or Highlights may intermittently only be changed to numeric values.
- Adjusting the filename in Capture or Highlights may incorrectly ignore desired file output name.
- Disabling certain Menu Customization widgets may incorrectly become re-enabled after a system restart.
- The "Broadcast" toggle in the Studio tab may become unavailable when entering in stream URL information.
- A duplicate custom image may be present when using the Background Replacement in the Camera tab.
- Arc Control may intermittently become unresponsive when using "Go Live" while "Sharp Stream" is enabled in the Broadcast tab.
- Keyboard and mouse inputs may be ignored on a secondary display while Arc Control is opened on the primary display.
- Arc Control may incorrectly retain larger scaled size when adjusting a lower display resolution to a higher display resolution.
- Mouse-scrolling may be unresponsive on certain Arc Control UI elements such as "Your Games" and "Live Performance Monitoring"
- Arc Control now accepts "PrintScreen" for capturing Arc Control screenshots.
- Enabling "Smooth Sync" may exhibit display corruption in certain game titles.
- A one-time disclaimer now appears when adjusting any Performance Tuning values.
- "Reset to defaults" button in Performance Tuning may not be present.
- An incorrect error notification may be observed when resetting Performance Tuning values to defaults.
- Adjusting GPU Voltage Offset may incorrectly display multiple decimal point values.
- Adjusting GPU Power Limit to the maximum value may display the slider at the middle point.
- Adjusting Performance Tuning values with a keyboard may intermittently be non-responsive.
- Adjusting Performance Tuning values with a keyboard may return an undesired slider value.
- Adjusting Performance Tuning sliders with a mouse may intermittently become stuck to the slider.
- The Apply button in Performance Tuning may be unresponsive when setting GPU Performance Boost to "0".
- The Apply button in Performance Tuning may incorrectly be highlighted after using "Reset to defaults" button.
- The Apply button in Performance Tuning may be unresponsive when changing sliders from higher to lower values.
- A "NaN" value in Performance Tuning may be exhibited when inputting non-numeral entries.
- Marvel's Spider-Man (DX12) may exhibit a soft lock when attempting to take a picture of the Empire State Building.
- Marvel's Spider-Man (DX12) may exhibit an application crash when loading into the game with Ray-Traced Reflections enabled.
- Movies and TV Application may experience a hang during HDR video playback and changing video to Fullscreen.
- Call of Duty: Vanguard (DX12) may experience lower than expected performance in the game menu
- Gears 5 (DX12) may experience an application crash, system hang or TDR during gameplay.
- Some third-party camera applications may exhibit video corruption when playing the recorded video in Fullscreen
- Sniper Elite 5 (DX12) may experience an application crash on some Hybrid Graphics system configurations when Windows "Graphics Performance Preference" option for the application is not set to "High Performance".
- Map textures may fail to load or may load as blank surfaces when playing CrossFire.
- Some Intel Arc A380 series graphics product fans may continue running when the graphics card or system is idle
- Windows UAC Admin is required to install and launch Arc Control.
- Some applications may exhibit a transparent or blank window when CMAA is set to "Force ON" globally.
- Some applications may exhibit pixel corruption when Sharpening Filter is enabled globally.
- Opening Arc Control in some game titles with ALT+I during gameplay may not correctly appear.
- Using Arc Control Studio Capture with "In Stream" mode enabled may not correctly record entire clip when under a 1080p resolution setting.
- Recording with Arc Control Studio Capture and "In Stream" mode enabled may not save the output video file at the desired length.
- Streaming with Arc Control Studio Capture and "In Stream" mode enabled may cause unexpected connection instability to the desired platform.
- A 1440p resolution selection in Arc Control Studio Capture may be unavailable when the display native resolution is 4K.
- Arc Control Studio Camera overlay position may not retain desired position and size after a system restart.
- Hot-plugging peripheral devices such as cameras, microphones, or displays while Arc Control is open may cause Arc Control to become unresponsive.
- Arc Control may not scale automatically when changing from a 1080p resolution to a 4K resolution.
- Some image types may not load when using Arc Control Camera "Background Replacement" option.
- Some Arc Control Telemetry metrics may not align with 3rd party applications or built-in OS functions.
- The Arc Control Studio Camera tab may take longer than expected responsiveness upon the first navigation.
- Intel Arc Control Performance Tuning is currently in Beta. As such, performance and features may behave unexpectedly. Intel will continue to refine the Performance Tuning software in future releases.
- Adjusting Performance Tuning values from a higher value to a lower value may cause tuning values to reset to default.
36 Comments on Intel Graphics Releases Arc 30.0.101.3268 Beta Drivers with Dozens of Fixes
Are they going to avoid this article completely, or?
On topic, the change is happening, next to updates on Nvidia and AMD drivers, we are getting Intel drivers.
Honest questions and thoughts... Compared to AMD and NVIDIA, whose success depends on product implementation and optimization support with software developers and of all kinds, what's Intel cost barrier? Such a success, for example, is AMD and how they managed to get Zen and RDNA into two competing consoles, and to the advantage of the industry building products and delivering popular services via these consoles. Similarly, I think Intel did well in a similar manner by throwing iGPUs with a lot of streaming-oriented acceleration into the bulk of its line-ups. So, what's Intel's position between being able to push a good bit of hardware because they have actual fabs, but also be appreciably A) late to delivering upper tier products like this, B) the exposure of having few easy wins ahead or clear and easy market ground to gain, and C) internal processes, business flows, and staffing to concretize success in product implementation and optimization?
Am I making sense here? Like, for the successful products, relationships, and money-flows that already exist, what does it cost Intel to enter the game? Per chip function and chip generation, per application, per company? I see where they already have some successes, but it seems like only a loose constellation of success and will leave them lost in the space, where the moon is the real cheese here? lol
Most recent and high profile example is the completely new OpenGL driver they've released to the public in Adrenalin 22.7.1, that's not a "performance improvement" release, it's a completely new OpenGL user-mode driver based on the PAL architecture. As a result, i'm sure you've heard that the 22.7.1 and newer drivers actually broke a lot of things, and that they also deprecated many extensions. It's just how these things work, and code newness is something that is antithetical to driver stability.
They just messed up, I wouldn't surprised that it was due to poor management and lack of communication within Intel, one has to remember it is a huge company.
Imagine if its completely different, how AMD manage to have IGPU + GPU + CPU in same time with 10x less budget :roll: , oh and they don't delay their products 4-5 times, nor at the launch, they are so buggy that they must to cancel the production like Intel
AMDs launches used to be a running joke among my friends who worked at Fry's since the CPUs would show up without motherboards, or not at all, all the time late or wrong. They had no top end GPU and the CPU was basically a disaster. Even the first Ryzen launch was an absolute mess.
I love AMD - don't get me wrong, but let's not pretend they weren't circling the drain for 6 years. I am very glad they survived -- and I am hoping Intel survives in the graphics space as well -- we all win if that happens.
On the negative end, some of these sound like really obvious bugs that should have been caught in testing. Texture corruption in BF2042? Crashing when setting video options and during gameplay. Windows Update downgrading the driver? I have to question how much testing was done, or if it was just release it to the public and they'll be our beta testers to tell us what doesn't work. They'll need to be a little more proactive.
Intel sure didn't use the gpu's themselves on much of anything besides blender :laugh: