Tuesday, March 7th 2023
Paradox Interactive Announces Cities: Skylines II
Paradox Interactive and Colossal Order today announced Cities: Skylines II, a revolutionary sequel to their hit city-simulation game. Cities: Skylines II offers the most realistic city simulation ever created, in which players can build any kind of city they can imagine and follow its growth from a humble village to a bustling metropolis. From individual households to the city's economy and transportation system, Cities: Skylines II offers a deep and immersive simulation that welcomes both new and veteran players. Cities: Skylines II launches on PC, Xbox Series X|S, and PlayStation 5 later this year.
A modern take on the city building genre, Cities: Skylines II lets players create and maintain cities that come to life like never before, complete with fully-realized transport and economy systems, a wealth of construction and customization options, and advanced modding capabilities. Revealed during the Paradox Announcement Show 2023, Cities: Skylines II evolves the city-building genre further, letting players build the cities of their dreams with the most open-ended city-building sandbox on the planet.Developed by the critically-acclaimed developer Colossal Order, Cities: Skylines launched in 2015 for PC. Over the past eight years, it has expanded to numerous platforms with dozens of DLCs and over 12 million copies sold. The accuracy and depth of its simulation has earned the respect of professional city planners, who use Cities: Skylines to solve real-world problems.
"Cities: Skylines reset the bar for city building games when it launched eight years ago, and we are incredibly proud of its impact. We built a thriving community around Cities and introduced many to city building for the first time," said Mariina Hallikainen, CEO of Colossal Order. "Now, we've brought the years of experience we've gained to take a new step forward in the city builder genre, again, for our community and new players".
"The Cities brand has been an important part of Paradox's catalog of games for over a decade. Cities: Skylines is a profound success, selling millions of copies, welcoming more than 5.5 million new players just last year, and setting the foundation for Cities: Skylines II," said Fredrik Wester, CEO of Paradox Interactive. "With unprecedented amounts of customization and player control, Cities: Skylines II will continue to push boundaries for the city-building franchise."
To learn more, please visit the Cities: Skylines II website and stay tuned for further information and updates on the official forums, Twitter, Instagram and Discord. Fans can look forward to more reveals and gameplay in the coming months and celebrate Cities: Skylines' eighth birthday on March 10.
Source:
Paradox Interactive
A modern take on the city building genre, Cities: Skylines II lets players create and maintain cities that come to life like never before, complete with fully-realized transport and economy systems, a wealth of construction and customization options, and advanced modding capabilities. Revealed during the Paradox Announcement Show 2023, Cities: Skylines II evolves the city-building genre further, letting players build the cities of their dreams with the most open-ended city-building sandbox on the planet.Developed by the critically-acclaimed developer Colossal Order, Cities: Skylines launched in 2015 for PC. Over the past eight years, it has expanded to numerous platforms with dozens of DLCs and over 12 million copies sold. The accuracy and depth of its simulation has earned the respect of professional city planners, who use Cities: Skylines to solve real-world problems.
"Cities: Skylines reset the bar for city building games when it launched eight years ago, and we are incredibly proud of its impact. We built a thriving community around Cities and introduced many to city building for the first time," said Mariina Hallikainen, CEO of Colossal Order. "Now, we've brought the years of experience we've gained to take a new step forward in the city builder genre, again, for our community and new players".
"The Cities brand has been an important part of Paradox's catalog of games for over a decade. Cities: Skylines is a profound success, selling millions of copies, welcoming more than 5.5 million new players just last year, and setting the foundation for Cities: Skylines II," said Fredrik Wester, CEO of Paradox Interactive. "With unprecedented amounts of customization and player control, Cities: Skylines II will continue to push boundaries for the city-building franchise."
To learn more, please visit the Cities: Skylines II website and stay tuned for further information and updates on the official forums, Twitter, Instagram and Discord. Fans can look forward to more reveals and gameplay in the coming months and celebrate Cities: Skylines' eighth birthday on March 10.
21 Comments on Paradox Interactive Announces Cities: Skylines II
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I've been personally more into Paradox Game's other offerings, like Hearts of Iron. But Cities Skylines came out at just the right time: right as SimCity collapsed about 8 years ago. And Cities Skylines managed to create one of the best traffic simulators in modern gaming (though I still prefer Factorio and OpenTTD's traffic algorithms, Skylines is clearly one of the best). Hopefully this continues in Skylines 2.
The entire game revolves around traffic management.
As I said earlier: I think I do prefer OpenTTD's model (where you control every single train / truck / bus in the entire game). But Cities Skylines is a bit easier... but still a lot of strategy involved in the traffic planning.
(i am also aware of its ancestry, thank you very much)
and i have modded it to the death basically (not [really] made any myself, too dumb for that but used like half of the mod catalogue, blah you get the gist)
it's just that ... w/o mods its traffic model is plain retarded and essentially unusable (hello cims here's a
358 lane highway oh no we all have to exit it to the right FUCKYOU MAYOR WE'LL ONLY USE THE RIGHTMOST LANE FOR THE ENTIRE FUCKING LENGTH OF THE HIGHWAY), and even w/ tm: pe you're looking at cims being idiots like this (see attached image below)so yeah
if any, id expect a mediumsized studio to deliver better quality (less ass-head managers & inertia), but clearly software developement's gone fucking wrong a very long time ago.
My main feature requests:
I loved the game but only played it a little, because I am completely retarded when it comes to strategies, unfortunately :(
My only gripe with all city building games is that you can't optimize the maximize realestate space back-to-back early on so you have to break a lot of stuff and rebuild.