Wednesday, April 19th 2023
AUO's 540 Hz Display Panel is Based on E-TN Technology
As expected, based on yesterday's press release from AUO, its new 540 Hz gaming panel is based on E-TN technology. The E simply stands for Esports and AUO has never really mentioned what the difference is between its E-TN and its regular TN panels. In this case, we already know who AUO is working with, as the monitor on display at Touch Taiwan was the ASUS ROG Swift Pro PG248QP, which was announced at CES earlier this year.
As ASUS has as yet to release the ROG Swift Pro PG248QP, we do at least have some very minor, additional specs of the display panel now. As expected, this is a 1080p panel and AUO claims a sub 1 ms response time, which is hardly unexpected considering the refresh rate. It also has a brightness of 400 cd/m², which is about 50-100 cd/m² better than the best TN panels on the market and it's said to deliver up to 99 percent of the sRGB colour gamut. No other details were provided, so we're just going to have to wait for ASUS to launch the PG248QP before we get the full specs.
As ASUS has as yet to release the ROG Swift Pro PG248QP, we do at least have some very minor, additional specs of the display panel now. As expected, this is a 1080p panel and AUO claims a sub 1 ms response time, which is hardly unexpected considering the refresh rate. It also has a brightness of 400 cd/m², which is about 50-100 cd/m² better than the best TN panels on the market and it's said to deliver up to 99 percent of the sRGB colour gamut. No other details were provided, so we're just going to have to wait for ASUS to launch the PG248QP before we get the full specs.
14 Comments on AUO's 540 Hz Display Panel is Based on E-TN Technology
*) An analogy to audio snake oil where various cables or devices for hundred or thousand dollars do literally nothing.
You seem to be focusing on the fact that the difference is only approximately 1 ms but you are forgetting that said figure is ms until the next refresh cycle, of which a 540 Hz monitor is packing in 180 more refreshes per second. So that's 1 ms faster times the number of additional refresh cycles, which means you could shave up to 180 ms off the cumulative latency of any frames displayed in a second, assuming you have the system to do so.
Ditto goes for high polling rate mice, increased polling rate just makes the mouse feel more responsive and pleasant to use.
I've been waiting for this and still no release date.