Tuesday, May 16th 2023
Unreal Engine 5-based Layers of Fear Gets PC Demo
Bloober Team has delivered on its promised and has released a PC demo for Layers of Fear, Unreal Engine 5-powered horror game. Layers of Fear is one of the first Unreal Engine 5 games. This is a limited time demo and will be available until May 22.
Acting as a showcase for the recently launched Unreal Engine 5, Layers of Fear will feature Temporal Super Resolution, ray tracing effects, UE5's Lumen and Nanite, as well as support for HDR, volumetric lighting and Niagara. Recently, Bloober Team released first official PC system requirements, which are pretty decent, showing promise that Unreal Engine 5 will finally bring some optimized games.Without ray tracing at 1080p resolution and 60 FPS, the system requirements include an Intel Core i7-8700K or AMD Ryzen 5 3600 CPU, 12 GB of RAM, and an NVIDIA GTX 1070 8 GB graphics card. With RT, the system requirements goes up to an Intel Core i7-9700K or AMD Ryzen 7 3700X, 16 GB of RAM, and an NVIDIA RTX 2070 8 GB or AMD RX 6800XT GPU. Running the game at 2160p resolution and 60 FPS with RT, raises those requirements to an NVIDIA RTX 3080Ti 12 GB graphics card.
Layers of Fear is scheduled to launch on June 2023 on PC, PlayStation 5, Xbox Series X, and Xbox Series S.
Sources:
Steampowered, Layers of Fear
Acting as a showcase for the recently launched Unreal Engine 5, Layers of Fear will feature Temporal Super Resolution, ray tracing effects, UE5's Lumen and Nanite, as well as support for HDR, volumetric lighting and Niagara. Recently, Bloober Team released first official PC system requirements, which are pretty decent, showing promise that Unreal Engine 5 will finally bring some optimized games.Without ray tracing at 1080p resolution and 60 FPS, the system requirements include an Intel Core i7-8700K or AMD Ryzen 5 3600 CPU, 12 GB of RAM, and an NVIDIA GTX 1070 8 GB graphics card. With RT, the system requirements goes up to an Intel Core i7-9700K or AMD Ryzen 7 3700X, 16 GB of RAM, and an NVIDIA RTX 2070 8 GB or AMD RX 6800XT GPU. Running the game at 2160p resolution and 60 FPS with RT, raises those requirements to an NVIDIA RTX 3080Ti 12 GB graphics card.
Layers of Fear is scheduled to launch on June 2023 on PC, PlayStation 5, Xbox Series X, and Xbox Series S.
31 Comments on Unreal Engine 5-based Layers of Fear Gets PC Demo
GTX 1650 Super here, barely better than GTX 1060, been able to go through the entire demo with 1080P TSR Quality at low settings, the worse framerate I have seen was 70 FPS, the average was about 80's
Low settings do look pretty good here aside from some pop-ins.
Medium Settings TSR Quality gives me an average of 60 FPS with minimums around the low 50s.
Honestly, it runs much better than these charts, also the demo has 3 different sequences of 3 different chapters and different locations, so I doubt there will be any significant difference in performance in the final version.
There is some minor stuttering, but it seems to be traversal and relatively small, if there is any PSO Stutter, it's kept to a minimum.
Not a fan of the game, but it seems 300% more optimized than "The Medium"
9700k which is an 8 threads cpu vs 3700x which is a 16 threads cpu.
Great req as usual.
3440x1440 RT on Upscaling Off
It's giving me extra 10 FPS at least, which is a difference of playing always above 60 FPS or having some minor dips here and there, ofc it's also not the same thing, since TSR render at 720P in 1080P quality and TAA still renders at 1080P.
@1440p
FPS - 76-110
VRAM - 5.5-6.7GB
GPU Utilization - 97-99%
This is just a demo, but I did notice some pop in and a few loading stutters here and there, nothing to make the game unplayable. I wasn't impressed with the graphics especially as much as they tout the UE 5 engine. Overall, the game isn't bad and surely if your a fan of the genre, you might be interested in this game.
had some loading stutters otherwise ran fine.
i could not remove the mouse smoothing tho, i tried toggle it, and restarting.
who ever invented mouse smoothing should be burned on a stake.
and all the other blur effects in games.
making it a option in games only adds work for the developers and it often breaks and it stuck on.
Game don't look very good though.
Visually it's a mixed bag, parts were impressive, others not so much, and VRAM usage was very low, generally under 5GB, max I saw was ~5.7GB
hard to judge this against UE5 as it's all such confined spaces so far, but the demo definitely gave me the creeps and had me on edge.
2560x1440
No upscale
Max settings
RT On
Would be interesting.
Thanks! Can you share FPS if you run:
2560x1440
No upscale
Max settings
RT On
Would be interesting.
Thanks!
It proves my thought that Lumen RT gonna be great on RDNA 3.
Guy with 4090 and DLSS ON... on 4K had 140 FPS.
While you with 7900XT ran native 2560x1440 max settings, NO upscale ... with RT 120 FPS stable.
Might be a sign of upcoming..
What properly AMD optimized UE5 game and RT could be looked like next ... on RDNA 3 GPUs.
Frames Gen ON? Didn't you mention upscale? So no native?
How your FPS on vs OFF RT?