Tuesday, May 16th 2023

Unreal Engine 5-based Layers of Fear Gets PC Demo

Bloober Team has delivered on its promised and has released a PC demo for Layers of Fear, Unreal Engine 5-powered horror game. Layers of Fear is one of the first Unreal Engine 5 games. This is a limited time demo and will be available until May 22.

Acting as a showcase for the recently launched Unreal Engine 5, Layers of Fear will feature Temporal Super Resolution, ray tracing effects, UE5's Lumen and Nanite, as well as support for HDR, volumetric lighting and Niagara. Recently, Bloober Team released first official PC system requirements, which are pretty decent, showing promise that Unreal Engine 5 will finally bring some optimized games.
Without ray tracing at 1080p resolution and 60 FPS, the system requirements include an Intel Core i7-8700K or AMD Ryzen 5 3600 CPU, 12 GB of RAM, and an NVIDIA GTX 1070 8 GB graphics card. With RT, the system requirements goes up to an Intel Core i7-9700K or AMD Ryzen 7 3700X, 16 GB of RAM, and an NVIDIA RTX 2070 8 GB or AMD RX 6800XT GPU. Running the game at 2160p resolution and 60 FPS with RT, raises those requirements to an NVIDIA RTX 3080Ti 12 GB graphics card.

Layers of Fear is scheduled to launch on June 2023 on PC, PlayStation 5, Xbox Series X, and Xbox Series S.

Sources: Steampowered, Layers of Fear
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31 Comments on Unreal Engine 5-based Layers of Fear Gets PC Demo

#1
Bomby569
we need a ssd m.2 for raytracing?!
Posted on Reply
#2
ObscureAngelPT
System Requirements are a little bit wrong
GTX 1650 Super here, barely better than GTX 1060, been able to go through the entire demo with 1080P TSR Quality at low settings, the worse framerate I have seen was 70 FPS, the average was about 80's
Low settings do look pretty good here aside from some pop-ins.

Medium Settings TSR Quality gives me an average of 60 FPS with minimums around the low 50s.
Honestly, it runs much better than these charts, also the demo has 3 different sequences of 3 different chapters and different locations, so I doubt there will be any significant difference in performance in the final version.
There is some minor stuttering, but it seems to be traversal and relatively small, if there is any PSO Stutter, it's kept to a minimum.
Not a fan of the game, but it seems 300% more optimized than "The Medium"
Posted on Reply
#3
Asni
"SSD M.2" which defines a form factor, not an interface.
9700k which is an 8 threads cpu vs 3700x which is a 16 threads cpu.

Great req as usual.
Posted on Reply
#4
wolf
Better Than Native
Downloading this now, keen to see how it runs and looks!
Posted on Reply
#5
TheDeeGee
ObscureAngelPTSystem Requirements are a little bit wrong
GTX 1650 Super here, barely better than GTX 1060, been able to go through the entire demo with 1080P TSR Quality at low settings, the worse framerate I have seen was 70 FPS, the average was about 80's
Low settings do look pretty good here aside from some pop-ins.

Medium Settings TSR Quality gives me an average of 60 FPS with minimums around the low 50s.
Honestly, it runs much better than these charts, also the demo has 3 different sequences of 3 different chapters and different locations, so I doubt there will be any significant difference in performance in the final version.
There is some minor stuttering, but it seems to be traversal and relatively small, if there is any PSO Stutter, it's kept to a minimum.
Not a fan of the game, but it seems 300% more optimized than "The Medium"
Don't use TSR if you have a low end system, it's more demanding than TAA.
Posted on Reply
#6
Makaveli
I checked this out last night

3440x1440 RT on Upscaling Off






Posted on Reply
#7
unwind-protect
Bomby569we need a ssd m.2 for raytracing?!
But hey it can be SATA M.2.
Posted on Reply
#8
ObscureAngelPT
TheDeeGeeDon't use TSR if you have a low end system, it's more demanding than TAA.
Actually it isn't
It's giving me extra 10 FPS at least, which is a difference of playing always above 60 FPS or having some minor dips here and there, ofc it's also not the same thing, since TSR render at 720P in 1080P quality and TAA still renders at 1080P.
Posted on Reply
#9
Guwapo77
The game ran decently one my system even with RT on. The game auto detected the game settings and placed everything on high. I turned off TSR and Film Grain (can't stand film grain).

@1440p
FPS - 76-110
VRAM - 5.5-6.7GB
GPU Utilization - 97-99%

This is just a demo, but I did notice some pop in and a few loading stutters here and there, nothing to make the game unplayable. I wasn't impressed with the graphics especially as much as they tout the UE 5 engine. Overall, the game isn't bad and surely if your a fan of the genre, you might be interested in this game.
Posted on Reply
#10
..0
look pretty good, i played it at max settings in 4k, ran about 140fps with dlss quality with a 4090.
had some loading stutters otherwise ran fine.
i could not remove the mouse smoothing tho, i tried toggle it, and restarting.
who ever invented mouse smoothing should be burned on a stake.
and all the other blur effects in games.
making it a option in games only adds work for the developers and it often breaks and it stuck on.
Posted on Reply
#11
oxrufiioxo
I thought the game looked meh AF..... Runs pretty good on a 4090 though.
Posted on Reply
#12
Unregistered
Tried it, ran well with RT on my 7900 XT at 2560x1440 and still had gas in the tank even at 120FPS lock.
Game don't look very good though.
Posted on Edit | Reply
#13
wolf
Better Than Native
Runs great on my system, 3840x2160 max settings, RT on, DLSS quality on, 70-90fps and it's 99.9% pure buttery smoothness, the odd hitch here or there.

Visually it's a mixed bag, parts were impressive, others not so much, and VRAM usage was very low, generally under 5GB, max I saw was ~5.7GB

hard to judge this against UE5 as it's all such confined spaces so far, but the demo definitely gave me the creeps and had me on edge.
Posted on Reply
#14
ryzenmaster
EngageTried it, ran well with RT on my 7900 XT at 2560x1440 and still had gas in the tank even at 120FPS lock.
Game don't look very good though.
Native max settings stable 120 FPS 4K with RT? On 7900XT?
wolfRuns great on my system, 3840x2160 max settings, RT on, DLSS quality on, 70-90fps and it's 99.9% pure buttery smoothness, the odd hitch here or there.

Visually it's a mixed bag, parts were impressive, others not so much, and VRAM usage was very low, generally under 5GB, max I saw was ~5.7GB

hard to judge this against UE5 as it's all such confined spaces so far, but the demo definitely gave me the creeps and had me on edge.
What GPU?
Posted on Reply
#15
wolf
Better Than Native
ryzenmasterWhat GPU?
Asus TUF RTX3080
Posted on Reply
#16
ryzenmaster
wolfAsus TUF RTX3080
Can you share FPS if you run:
2560x1440
No upscale
Max settings
RT On

Would be interesting.

Thanks!
oxrufiioxoI thought the game looked meh AF..... Runs pretty good on a 4090 though.
Can you share FPS if you run:

2560x1440

No upscale

Max settings

RT On

Would be interesting.

Thanks!
Posted on Reply
#17
Unregistered
@ryzenmaster my 7900 XT is running at 3052mhz in this game which is RTX 4080 raster level or more so 120 FPS at 1440P native is not unbeliveable, As with your PM's, yes 120 FPS lock because when I tested I ran it on my Philips Momentum 165hz VA display which is only running at 120hz so I can have 10-bit colour space.
#18
ryzenmaster
Engage@ryzenmaster my 7900 XT is running at 3052mhz in this game which is RTX 4080 raster level or more so 120 FPS at 1440P native is not unbeliveable, As with your PM's, yes 120 FPS lock because when I tested I ran it on my Philips Momentum 165hz VA display which is only running at 120hz so I can have 10-bit colour space.
Well the fact it's par with RTX top tier gpus with RT on and no upscale 120 FPS.... is a great success.

It proves my thought that Lumen RT gonna be great on RDNA 3.

Guy with 4090 and DLSS ON... on 4K had 140 FPS.

While you with 7900XT ran native 2560x1440 max settings, NO upscale ... with RT 120 FPS stable.

Might be a sign of upcoming..
What properly AMD optimized UE5 game and RT could be looked like next ... on RDNA 3 GPUs.
Posted on Reply
#19
wolf
Better Than Native
ryzenmaster2560x1440
No upscale
Max settings
RT On
Yep, those settings as quoted around 75-90 fps. full specs are listed in my system specs.
Posted on Reply
#20
ryzenmaster
Turmericlook pretty good, i played it at max settings in 4k, ran about 140fps with dlss quality with a 4090.
had some loading stutters otherwise ran fine.
i could not remove the mouse smoothing tho, i tried toggle it, and restarting.
who ever invented mouse smoothing should be burned on a stake.
and all the other blur effects in games.
making it a option in games only adds work for the developers and it often breaks and it stuck on.
Which version of DLSS?
Frames Gen ON?
wolfYep, those settings as quoted around 75-90 fps. full specs are listed in my system specs.
Didn't you mention upscale? So no native?
Posted on Reply
#21
wolf
Better Than Native
ryzenmasterDidn't you mention upscale? So no native?
Originally yes, I was running DLSS at 4k so using upscaling, but after you asked, I ran the settings you requested and provided a screenshot for you, the resolution of the picture is 2560x1440 :).
Posted on Reply
#22
ryzenmaster
wolfOriginally yes, I was running DLSS at 4k so using upscaling, but after you asked, I ran the settings you requested and provided a screenshot for you, the resolution of the picture is 2560x1440 :).
Gotcha thanks

How your FPS on vs OFF RT?
Posted on Reply
#23
wolf
Better Than Native
ryzenmasterGotcha thanks

How your FPS on vs OFF RT?
Just tried, definitely higher but nothing earth shattering and the variance was a bit bigger, about 80 -105 fps
Posted on Reply
#24
ryzenmaster
wolfJust tried, definitely higher but nothing earth shattering and the variance was a bit bigger, about 80 -105 fps
Big visual difference?
Posted on Reply
#25
wolf
Better Than Native
ryzenmasterBig visual difference?
not at a quick glance, I have noticed the RT reflections but I'm not really sure what other RT effects if any it has.
Posted on Reply
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