Wednesday, January 29th 2025
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Phil Spencer Wishes for Innovative Next-gen Xbox Hardware, Current Consoles Too Similar
Microsoft's Xbox Series X and S home gaming consoles have, so far, struggled to compete—saleswise—with Sony's full range of PlayStation 5 models. In reaction, CEO Phil Spencer and his colleagues have largely re-strategized Xbox's current platform. In recent times, less emphasis has been placed on the core system, and Microsoft's grip on software exclusivity has been loosened to a large degree. Any capable enough device is now "an Xbox"—be it a Smart TV, laptop, or smartphone. A gamer can enable this via Xbox's Cloud Gaming service or PC app. The company's new approach has been questioned by many folks—does it add value to (or remove from) the Xbox brand? Microsoft Gaming's chief has fielded similar queries—thrown his way by multiple media outlets over the past two weeks. Many headline quotes have been extracted, and the latest one focuses on future innovations.
Destin Legarie—an independent journalist, formerly of IGN—booked time with the Xbox boss. Naturally, media outlets have picked up on choice sentences from the first episode of Legarie's (just launched) Save State Plus paywalled podcast. Microsoft and Sony are rumored to be working on next-gen consoles—Spencer was asked about his ideal vision for the future, in response he stated: "I want us to innovate and make hardware the differentiator. We've got into this space where the differentiation on the hardware has gone down, and it's really been 'locked games' that have become the identity of the hardware. I love when I see handhelds, when I see unique things that hardware manufacturers do." According to various leaks and bits of inside information, next-gen AMD CPU and GPU architectures have been linked to a new wave of Sony and Microsoft gaming machines—perhaps mirroring choices made in the past. Starting with the Xbox One and PlayStation 4 generation, both teams have—so far—selected very similar internals. Spencer has wishlisted a different path for the near future: "I want our hardware to compete on power, and on innovation. So let's have our platform continue to innovate with services and the hardware work that we're doing—whether it's controller, power, or mobility."
Sources:
Save State Plus/Destin Legarie Patreon, Windows Central
Destin Legarie—an independent journalist, formerly of IGN—booked time with the Xbox boss. Naturally, media outlets have picked up on choice sentences from the first episode of Legarie's (just launched) Save State Plus paywalled podcast. Microsoft and Sony are rumored to be working on next-gen consoles—Spencer was asked about his ideal vision for the future, in response he stated: "I want us to innovate and make hardware the differentiator. We've got into this space where the differentiation on the hardware has gone down, and it's really been 'locked games' that have become the identity of the hardware. I love when I see handhelds, when I see unique things that hardware manufacturers do." According to various leaks and bits of inside information, next-gen AMD CPU and GPU architectures have been linked to a new wave of Sony and Microsoft gaming machines—perhaps mirroring choices made in the past. Starting with the Xbox One and PlayStation 4 generation, both teams have—so far—selected very similar internals. Spencer has wishlisted a different path for the near future: "I want our hardware to compete on power, and on innovation. So let's have our platform continue to innovate with services and the hardware work that we're doing—whether it's controller, power, or mobility."
55 Comments on Phil Spencer Wishes for Innovative Next-gen Xbox Hardware, Current Consoles Too Similar
It does come back to the fact you need good writers, good writing, good storytelling indeed.
Also that milennial writing video is so spot on, damn. It puts words on what I've been feeling in so many recent games and what turns me off from them so instantly and so hard and definitively. To use milennial slang: the cringe... I can't handle this much cringe. But then you realize they're not even doing it on purpose, this is just what they have to offer to the world. Sickening.
Judging a whole industry based only on a select few mass-marketed games is dumb.
It's nice that demo/trial offerings are starting to become more common again to at least let players see if they'll like a game (like the old demo-discs for PS1, PS2, and PC), but it's not available for all games unfortunately.
Also, there's no option to really rent a game in the modern era, which also encouraged impulse gaming on a niche or novelty title one saw on the rental shelf, leading to some choosing to buy the game later on. I've seen some discussion about making games "rent-to-buy" in the sense one could pay a low cost to basically play half the game, then be offered to buy the game in full at the midway point for the difference, as a means of letting someone get invested enough to then be tempted to buy the rest of the game to finish it, either immediately, or later on when it goes on sale.
A counterpoint vs the good old days is that now we have Youtube and other social media. It was not like in the 90s, gamers were aware of even a fraction of the games that they are now. You can look up most games with gameplay and commentary on YouTube. Discoverability should be easier, not harder. Also, the high seas have never been easier than right now.
Also, except for certain years on Steam in the early 2010s when Steam sales were especially generous, game prices (on the PC) are lower than they were in the 90s. You don't need to buy a expensive CD box from the store, you can just wait for a Steam seasonal sale (which GoG also competes with their own sale). Or you can buy a bundle from Humble Bundle which is a very cheap way to get games.
I don't buy it that the older era was better for discovering niche games.