Wednesday, January 29th 2025
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Phil Spencer Wishes for Innovative Next-gen Xbox Hardware, Current Consoles Too Similar
Microsoft's Xbox Series X and S home gaming consoles have, so far, struggled to compete—saleswise—with Sony's full range of PlayStation 5 models. In reaction, CEO Phil Spencer and his colleagues have largely re-strategized Xbox's current platform. In recent times, less emphasis has been placed on the core system, and Microsoft's grip on software exclusivity has been loosened to a large degree. Any capable enough device is now "an Xbox"—be it a Smart TV, laptop, or smartphone. A gamer can enable this via Xbox's Cloud Gaming service or PC app. The company's new approach has been questioned by many folks—does it add value to (or remove from) the Xbox brand? Microsoft Gaming's chief has fielded similar queries—thrown his way by multiple media outlets over the past two weeks. Many headline quotes have been extracted, and the latest one focuses on future innovations.
Destin Legarie—an independent journalist, formerly of IGN—booked time with the Xbox boss. Naturally, media outlets have picked up on choice sentences from the first episode of Legarie's (just launched) Save State Plus paywalled podcast. Microsoft and Sony are rumored to be working on next-gen consoles—Spencer was asked about his ideal vision for the future, in response he stated: "I want us to innovate and make hardware the differentiator. We've got into this space where the differentiation on the hardware has gone down, and it's really been 'locked games' that have become the identity of the hardware. I love when I see handhelds, when I see unique things that hardware manufacturers do." According to various leaks and bits of inside information, next-gen AMD CPU and GPU architectures have been linked to a new wave of Sony and Microsoft gaming machines—perhaps mirroring choices made in the past. Starting with the Xbox One and PlayStation 4 generation, both teams have—so far—selected very similar internals. Spencer has wishlisted a different path for the near future: "I want our hardware to compete on power, and on innovation. So let's have our platform continue to innovate with services and the hardware work that we're doing—whether it's controller, power, or mobility."
Sources:
Save State Plus/Destin Legarie Patreon, Windows Central
Destin Legarie—an independent journalist, formerly of IGN—booked time with the Xbox boss. Naturally, media outlets have picked up on choice sentences from the first episode of Legarie's (just launched) Save State Plus paywalled podcast. Microsoft and Sony are rumored to be working on next-gen consoles—Spencer was asked about his ideal vision for the future, in response he stated: "I want us to innovate and make hardware the differentiator. We've got into this space where the differentiation on the hardware has gone down, and it's really been 'locked games' that have become the identity of the hardware. I love when I see handhelds, when I see unique things that hardware manufacturers do." According to various leaks and bits of inside information, next-gen AMD CPU and GPU architectures have been linked to a new wave of Sony and Microsoft gaming machines—perhaps mirroring choices made in the past. Starting with the Xbox One and PlayStation 4 generation, both teams have—so far—selected very similar internals. Spencer has wishlisted a different path for the near future: "I want our hardware to compete on power, and on innovation. So let's have our platform continue to innovate with services and the hardware work that we're doing—whether it's controller, power, or mobility."
55 Comments on Phil Spencer Wishes for Innovative Next-gen Xbox Hardware, Current Consoles Too Similar
It may be best to go back to basics. Make a cheap, dedicated machine to play games. Ignore the rest of the stuff and make it secondary. Just have a console that can play games, from your couch, that runs and looks good. Right now, consoles are expensive, and most of the games run like shit and kinda looks like it too.
None of this always online nonsense too. Only reason why I have a PS5 cause of the fact I dont need it online to play games unlike xbox.
Outside of just asking AMD to do a high-performance semi-custom solution again, MS would either have to do their own custom ARM or RISC-V design and make it work with an AMD GPU, or try Intel again, going for an Intel CPU and GPU combo or even an Intel CPU + AMD GPU combo. However, I don't recall Intel having as good a semi-custom solution service as AMD, and game releases would be a nightmare for Intel's driver team while they're still trying to make sure things work day 1 for Intel GPUs on PC. NVIDIA would probably just direct them to one of their existing laptop GPUs and call it a day, since they make so much more money off the corporate/commercial side of things.
The main thing though is that Xbox needs to stop doing a high/low console duo and just stick to one design again, maybe with a refresh/boost down the line. The high/low mix caused problems for them since game devs had to make sure most games could work on the XSS, which was greatly underpowered, and wasted optimization time. Moreso when it also mandated PC compatibility out the gate too.
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On the other side of things, let's not forget that Sony too has done some hardware work of their own that Xbox never really have gone into; Sony has a custom direct storage solution using proprietary in-house tech that allows their version of direct storage work much better than a PC's or XSX's own direct storage, and some of the other novel elements in previous consoles (like the then advanced sound chips in the PS1) were also made in-house thanks to Sony's history as an electronics manufacturer. Sony should also stick to 1 model to save on costs and focus on once again making some great single-player and multi-player games from their past. Moreso now that they're reportedly making the removable PS5 Pro disc drive compatible with the PS6, so they can trim it to one model with optional drive bay and a replacement cover kit with a drive slot included.
Intel lacks the GPU part (except for some under-powered Xe derivatives), while Nvidia lacks the CPU part. The best they've got is some ARM cores, which are OK for the Switch, but not enough for an Xbox.
Do you guys remember the slogan "The Future Is Fusion" advertising the first APUs? We all laughed at it back then, and hardcore PC gamers still do, but if you look at consoles, well, hm... :rolleyes:
gaming needs a 1980s deep crash that flushes out dead studios and makes it uninteresting for big money to get involved with
I wonder if Spencer watched this recently and did some reflecting
That'll definitely go places at this point lol
I think the reality is that MS once again maneuvered itself into a hard place: they have no unique selling points left, while Sony simply offers more and better content even if they're barely doing anything anymore other than remasters and reprints. MS also doesn't manage to produce a good first party game to save their lives anymore. So now they want something innovative. They don't even know how or what, because the market's already saturated, and even the xbox console isn't part of that saturation or remotely required for it anymore.
Games For Windows Live. History repeats. MS can't do this stuff, and they never will, much like how they fail on hardware in general. They just haven't got the mindset or company culture for it. I'm sure they'll be burning another few billion on it and keep trying. But it ain't gonna change a thing. Gaming's big enough to have great content and utter shite existing side by side. Its bigger than movies at this point go figure, and we all know how diverse that landscape is. Much like all types of audio/video entertainment, you need a well developed filter and know where to look to find the gems. Nope, we already have all those games and they ain't making any good new ones. Dead end Continue to innovate he said, so they'll repeat past mistakes by making another console with some nobody-wants-this innovative feature that'll probably die a painful PR death somewhere along the line as people shit all over the announcement. I think the Kinect comment is spot on. They haven't got the slightest clue what they're doing.
I'd say it's a 90-10 thing.
90% of the gaming market is made up of 10% of total games made, which are mostly shite, while the other 10% of the market is 90% of the titles out there, where you'll find good ones more often (and a lot cheaper).
In NVIDIA's case, they made the customer use what they had available, rather than invest into major semi-custom solutions. They can afford that though, given how dominant their position is in the data center world. But yeah, their ARM developments have never really been prioritized for gaming after the mixed success with their Tegra gaming tablets and Shield smart TV add-ons. It'll be interesting to see if the Switch 2 has a more powerful ARM chip or if it reuses the same Tegras, and just a stronger GPU. And even the mobile/portable market. Steam Deck, ROG Ally, other Steam-Deck-alikes, mini-PCs, compact gaming laptops (esp. those hybrids from GPD, but also the ROG Zephyrus), and so on. The new HX APUs basically promise even more gaming capability in a small package, limited only by the customer's cooling limits.
Fun fact, most of the console owners have zero idea that their consoles are powered by AMD. Hardware is not necessarily the problem today. Is the over produced crap that are placing way too much resources in eye candy and not enough in gameplay.
Plus, todays programmers dont care about performance, programming close to the metal, etc. Dont forget that they also screwed Apple, Sony, EVGA and many others, but thanks to todays influencers, we have all these dumdums thinking that everything must be a Ngreedia hardware or it sucks.
Almost all of the companies that dared working with them, said the same thing, "never again." Everyone that has worked with AMD seems to always repeat the same thing "They are great to work with".
If PlayStation, Xbox, Valve, etc had Ngreedia hardware in, you can be your behind that Dear Leader Jensen would demand that they all included stickers and or videos at boot up, showing their logo.
AMD doesnt care about that, they simply deliver what their customers want.
Back on topic, since its clear that dumb consumers today demand less options, instead of more, Xbox needs some kind of exclusives.
IMHO, they should do a small exclusive window, for example:
1- Day one, release on Xbox.
2- 6 months after, PC and GamePass.
3- 9 to 12 months after, PS and Nintendo.
Also, its clear that paying for such exclusives windows wont go away, outbid Sony every time they try to pull that crap, because that is in my opinion, the main thing that gave Sony the upper hand. Its not that much better and it will rely heavily on DLSS and fake frames gen.
But since its Ngreedia, we know the drill...
If you can, you can leverage this into exclusive lineups, sustain mediocre hardware consoles, do whatever you want really.
If you can't, you will slowly drown in the swamp of corporate quality sludge out there. I am looking at EA and Ubisoft here.
Microsoft has failed really badly in this respect, even their premeire and THE original game franchise, Halo, is slowly dying as each successive product is more mediocre than the last.
www.techpowerup.com/330410/nintendo-switch-2-pcb-leak-reveals-an-nvidia-tegra-t239-chip-optically-shrunk-to-5nm
Nintendo is more like a collection of timeless fairy tales instead of political or social theater or yet another PVE shooter. Not that the latter materials are bad, but they are much harder to execute in a successful and unique quality, especially over the course of 15+ years, where writers come and go and studios change hands. Even Valve never bothered to finish the Half Life story. I’m not sure what they could do for Halo, but the original Master Chief was very engaging despite having relatively little dialogue. People need heroes, even if they are idealized. We don’t need Master Chief to be flawed, but rather we need him to do what has to be done and win the day.
Just my two cents of course, but it had me thinking about how success in gaming is not all that different than success in good storytelling.
yes.
I look at a game like Ghost of Tsushima, it is really the pinnacle of Sony games, classic story with very fun and well-constructed game-play mechanics. So it is not like Microsoft can't have a AAA cinematic game out there, its competitors know how to make fun games and even cinematic fun games but for some reason despite the billions of dollars Microsoft pours into game development, they make duds after duds.
Remember how much Microsoft hyped Redfall? That game utterly sucked. What a waste of money.
I do agree that the principles of good storytelling have a lot in common with principles of making good games.
In that sense, The Witcher seems to be on a good trajectory. Lots of effort on world building, lots of stuff around the game. Its not the nintendo approach, but that's storytelling right there.
You can just buy a Z1 extreme handheld running windows, subscribe to gamepass, and boom, you has xbox, but with far more options. What buying motivationw oudl there be for a portable that is restricted to just xbox titles Most of these franchises go straight to pot the moment the original creators and writers leave. Most of the ME1-3 crew was long gone once Andromeda started production. Plus EA, ironically, had far to little control over bioware and were unaware how poorly it was run until "BiOwArE mAgIc" finally failed to churn out a decent game.
Part of it as well is "millennial writing". A combination of Peter Pan syndrome and hiring writers who have never had to work or hold real jobs, they went from school to college to writing for game companies hired straight off Tumblr. They can only try to emulate what they saw as kids, as far as actual talent they possess little to none and the political climate surrounding gaming these days means you cant use anything controversial or even find people willing to write convincing villains anymore. See also: Disney.
The result is safe, bland, stereotypical gaming with none of the edge, care for detail, or interesting designs of media from 15 years ago.
There are no more books. Witcher 4 is "original". Get ready for that steep downward trajectory. We're already seeing it, Geralt is being replaced with Ciri, who has had all her characterization and past from the older games sandblasted off and replaced with a generic "girl power" persona, and a huge increase in power with seemingly no explanation, like we have seen in countless games, TV shows, and movies the last decade.
This is also unsurprising, as most of the Witcher 3 crew quit after the release of blood and wine, citing terrible working conditions. The current crew didnt make those old games. The only game they have made was CP2077, which was a total mess at launch, unfinished, and IMO really, REALLY boring; far too generic of a world with on path missions like so many other "open world" games of the last 15 years.
That just tells me that gamers need to stretch and get ok with exploring new genres and types of games instead of reverting back to their three or four comfort food games like Call of Duty or Grand Theft Auto. There are so many games out there that are undiscovered gems.
Now excuse me while I go play Helldivers 2 for the 300th day in a row. :p