Wednesday, October 24th 2007

Supreme Commander Heading to the Xbox 360

In a recent interview with Pro-G, Chris Taylor said that he is planning on porting Supreme Commander from the PC to the console of his choice, the Xbox 360. Taylor does not clearly mention how the controls for a complex RTS game like Supreme Commander will work out over a controller but he says the Xbox 360 is still a great platform and he plans on making the port anyways.
Source: Bit-Tech
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24 Comments on Supreme Commander Heading to the Xbox 360

#2
niko084
kwchang007Talk about a hard port.
Hard port..... Talk about the controls... Jeeezzz... I wouldn't want to try to play against me on an Xbox...
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#3
kwchang007
niko084Hard port..... Talk about the controls... Jeeezzz... I wouldn't want to try to play against me on an Xbox...
That's what I was thinking of when I said hard port, lol.
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#4
niko084
kwchang007That's what I was thinking of when I said hard port, lol.
oh, ya its going to be REALLY rough to play...
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#5
Eric3988
Who knows maybe they will be able to map some workable controls on the controller. I wouldn't put it past them. I say GO FOR IT!!!
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#6
kwchang007
Eric3988Who knows maybe they will be able to map some workable controls on the controller. I wouldn't put it past them. I say GO FOR IT!!!
Maybe they'll make a mouse for the consoles :roll:
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#7
JacKz5o
kwchang007Maybe they'll make a mouse for the consoles :roll:
Might as well make a dedicated console keyboard too while your at it :p
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#8
Ravenas
The game can't be played with a controller, too much micro management. I hope they make this Xbox vs. PC multiplayer that way I can kick some console ass! :rockout:
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#9
burtram
if they did that, all those console players will quit games when they're losing, claiming their opponent was hacking, hehehe
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#10
theonetruewill
Can the Xbox 360's hardware handle it? There must be some serious compromises.
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#11
kwchang007
theonetruewillCan the Xbox 360's hardware handle it? There must be some serious compromises.
Are you kidding me? Tri-core running at 3.2 ghz (well it is a little short on cache) graphics somewhere about a x1800....I'm pretty sure it can handle it....only thing that would worry me is how little memory consoles have. But there's probably a workaround for that.
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#12
Ravenas
theonetruewillCan the Xbox 360's hardware handle it? There must be some serious compromises.
Of course it will, it's like looking at C&C 3 on the xbox 360 compared to the PC, the xbox 360 version looks EXTREMELY toned down.
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#13
niko084
theonetruewillCan the Xbox 360's hardware handle it? There must be some serious compromises.
Probably wont handle replay's the same way, but yes a xbox 360 can handle the load, graphically and processor power wise.
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#14
Ravenas
niko084Probably wont handle replay's the same way, but yes a xbox 360 can handle the load, graphically and processor power wise.
The xbox 360 can handle supreme commander, just not at the top levels that pc users can experience.
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#15
ex_reven
This reminds me of when Red Alert went to playstation 1.
I contemplated what a stupid idea RTS and FPS games are for consoles.

Now its coming full circle :p
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#16
Conti027
im glad to see a PC to console port and not the other way around. i mean the PC ver. has been out for a bit but we have been seeing alot of console to PC ports
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#17
MilkyWay
I think that with the power of a xbox 360 its up to it graphically, i mean look at games like forza 2 or gears of war and then think could i play that on an x1800 yes but not as pretty as the xbox 360.

Control wise i think theyd have to use the chatpad or a usb keyboard i think that these will be supported in someway but really i tried to play command and conquer 3 on xbox 360 and it felt like i was moving slow maybe i could change the sensitivity to suit me but it didn't feel the same as the pc game.

One more thing Supreme commander will defo need to use the hard drive why dont microscotch come out and just tell us we need at least a 20gb hard drive to play certain games, it makes the games load faster and it means we dont have to wait longer for the company to develop the game for the hard drive less 360s.
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#18
effmaster
Wasnt Supreme commander a games for Windows game?

If it was thenb that means the controls should be easy since all games for Windows games are required to support the 360 controller so controls arent really an issue.

And seriously if anyone thinks the 360's graphics is only up to par with the x1800 they need to read the CPU magazine released around the same time as the xbox 360 release it will tell you how powerful the 360 really is. In fact I think I will post how powerful the magazine says the 360 actually is
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#19
theonetruewill
RavenasOf course it will, it's like looking at C&C 3 on the xbox 360 compared to the PC, the xbox 360 version looks EXTREMELY toned down.
OK, I'm not getting the Xbox 360 version then.
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#20
kwchang007
effmasterWasnt Supreme commander a games for Windows game?

If it was thenb that means the controls should be easy since all games for Windows games are required to support the 360 controller so controls arent really an issue.

And seriously if anyone thinks the 360's graphics is only up to par with the x1800 they need to read the CPU magazine released around the same time as the xbox 360 release it will tell you how powerful the 360 really is. In fact I think I will post how powerful the magazine says the 360 actually is
Sorry sorry, I think you guys mis-read my post....I was saying it was AT LEAST as powerful as a x1800 (didn't really know exact specs so...yeah). Oh and just so you know, the 360 is powerful but all console cpus suck. PS3 and 360 would've been off with a dual core x86 cpu (even the p d:twitch:) because of the extraordinarily better branch predictions and the higher cache to core ratios. I still don't know how well Sup Com is going to fair because of relatively low ram compared to pcs.
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#21
wazzledoozle
Supreme Disaster is more like it.

It's not a hardware issue, it's a control issue. The game is just too massive and requires too much precision micro-management to work on a console without changing the core formula of the game.
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#22
theonetruewill
wazzledoozleSupreme Disaster is more like it.

It's not a hardware issue, it's a control issue. The game is just too massive and requires too much precision micro-management to work on a console without changing the core formula of the game.
I'm with wazzle on this one.
Posted on Reply
#23
effmaster
theonetruewillI'm with wazzle on this one.
Am i wrong or something when I say Games for Windows games all support the 360 controller ? because if I am not then there shouldnt be any control issues at hand. Right?
kwchang007Sorry sorry, I think you guys mis-read my post....I was saying it was AT LEAST as powerful as a x1800 (didn't really know exact specs so...yeah). Oh and just so you know, the 360 is powerful but all console cpus suck. PS3 and 360 would've been off with a dual core x86 cpu (even the p d:twitch:) because of the extraordinarily better branch predictions and the higher cache to core ratios. I still don't know how well Sup Com is going to fair because of relatively low ram compared to pcs.
Sorry if I misunderstood you about the GPU. But its not the CPU that sucks for consoles its the RAM that slows them down to a crawl. But what do you mean when you say "even the p d" Whats a p d? But your right about the RAM issue but It may not be an issue since Supreme Commanders minimum requirement to play the game is 512 MB of RAM so hey the 360 has that already.

And about the CPUS they are already 64 bit I thought (an x86 CPU is a 64-bit processor right?)
Posted on Reply
#24
kwchang007
Part of it is still the cpu....they actually do suck. A p d is a pentium D....I'm just uber lazy and don't type that out, lol. Thing is with console cpus they have incredible raw power, but sheer lack of cache and branch predicting means they're good in simulations (or other in order things) and not so much in real life. I remember there being an article about it somewhere.

x86 is any old 32 bit cpu that can run windows....most cpus are now x86-64 which is the 64 bit extension of x86.
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