Thursday, August 14th 2008
NVIDIA OpenGL 3.0 and GLSL 1.30 Supporting Driver Released
Released during Siggraph 2008, the following NVIDIA driver release supports the latest OpenGL 3.0 specs. It's good to know, that this driver is aimed at developers only, and the new OpenGL 3.0 and GLSL 1.30 features are not enabled by default. They can be unlocked using the nvemulate utility, as described here. You'll also need one of the following graphics cards to enable the OpenGL 3.0 and GLSL 1.30 functionality.
Source:
NVIDIA
- Desktop: GeForce 8000 series or higher; GeForce GTX 260, 280; Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 5600
- Notebook: GeForce 8000 series or higher; Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
19 Comments on NVIDIA OpenGL 3.0 and GLSL 1.30 Supporting Driver Released
what does this do ??
is it for gaming ??
and howcome it comes with new display driver 177.89 since recently the 177.83 came out with Physx inside, and now so fast the put already a new nvidia driver..
do i need it ?
what wll this new Openg3.0 help me with ?
can someone tell me .?
"It's good to know, that this driver is aimed at developers only"
So to sum it up, if your not a software developer creating OpenGL rendering software you will not need the drivers. And having the driver will not speed up any current games you have becaue nothing supports it right now since the spec has just been finalized within the past week.
OpenGL 3.0 won't be real cool for gamers. Like Direct3D 10, most of the improvements are for developers. If you're interested in those, I suggest reading the specs.
Graphics cards have features, and APIs like Direct3D and OpenGL are a consistent way to access those features across many graphics cards. OpenGL isn't built into any hardware. Direct3D and OpenGL access most of the same features on a graphics card. OpenGL 3.0 won't have to be built in to cards; the cards just need to have the certain features the spec requires.
Notice how those are all Direct3D 10-capable graphics cards. OpenGL 3.0 and Direct3D 10 share many features, and it is these cards that will work with OpenGL 3.0. The driver's probably not stable yet, which is why it's emulated for now.
Everything now is backwards compatible but current hardware isn't necessarily compatible (most likely won't be) with the new (as in OpenGL3.0's case a week or two) software requirements. ROFL
A huge benefit of using modern hardware fully in OpenGl would be that you could actually use the DX10 hardware on windowsXP, so this tardiness is certainly working in MS's favour IMHO.
And yes, OpenGL IS done in hardware (even on vista, although it has to run fullscreen or switch off certain vista settings first to get full speed), and the latest OpenGL dll's are installed with your graphics driver and are developed by nvidia/ATI according to the specification, and sometimes with additional extensions, although nvidia seems more into that than ATI.
And by the way, ironically the first tentative 'DX10' demos nvidia released were actually OpenGL and not directX and it seem the 'DX10' part meant 'using DX10 compatible hardware' not 'using DX10'.
Since the new version is meant to streamline things and use some modern capabilities it is in fact expected to improve speed in OpenGL, in applications that use the new capabilities and perhaps in older apps too if the streamlining was done well.
So far, and to people's surprise at the speed of which it happened, nvidia already released a new driver with OpenGl3.0 for developers but the ATI users and regular people will have to wait both for them to release official support with future drivers as well as for developers to actually use it in applications and games (if any).
I was just relaying over information from their website. If you want to tell NVidia that they don't know what they are talking about go right ahead...