Sunday, November 23rd 2008
World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record
Blizzard Entertainment, Inc. today announced that World of Warcraft's second expansion, Wrath of the Lich King, has sold more than 2.8 million copies in its first 24 hours of availability, making it the fastest-selling PC game of all time. This eclipses the previous record of nearly 2.4 million copies sold in 24 hours, set in January 2007 by Blizzard's first World of Warcraft expansion, The Burning Crusade. Wrath of the Lich King was simultaneously released in North America, Europe, Chile, Argentina, and Russia on November 13; Australia, New Zealand, Singapore, Malaysia, and Thailand on November 14; and South Korea and the regions of Taiwan, Hong Kong, and Macau on November 18.
In celebration of the launch, more than 15,000 stores throughout the world had their doors open at midnight to welcome thousands of expectant players. Several of these locations were attended by Blizzard Entertainment representatives, who met players and signed copies of the game.
"We're grateful for the incredible support that players around the world have continued to show for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Wrath of the Lich King contains some of the best content we've created for the game so far, and we look forward to seeing even more players log in to experience it in the days ahead."
"After a single day of availability, Wrath of the Lich King is already the bestselling PC game of 2008 at GameStop and ranks as one of our top-selling products so far this year," said Bob McKenzie, GameStop's senior vice president of merchandising. "In keeping with the tradition established by their previous releases, Blizzard Entertainment has again created a product that not only reflects their high standards of quality but is clearly an instant hit with gamers around the country."
Prior to the launch of Wrath of the Lich King, World of Warcraft's subscriber population had grown to more than 11 million players, further strengthening its position as the world's most popular subscription-based massively multiplayer online role-playing game. More information about the new expansion can be found at the official Wrath of the Lich King website: www.worldofwarcraft.com/wrath.
Source:
Blizzard
In celebration of the launch, more than 15,000 stores throughout the world had their doors open at midnight to welcome thousands of expectant players. Several of these locations were attended by Blizzard Entertainment representatives, who met players and signed copies of the game.
"We're grateful for the incredible support that players around the world have continued to show for World of Warcraft," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "Wrath of the Lich King contains some of the best content we've created for the game so far, and we look forward to seeing even more players log in to experience it in the days ahead."
"After a single day of availability, Wrath of the Lich King is already the bestselling PC game of 2008 at GameStop and ranks as one of our top-selling products so far this year," said Bob McKenzie, GameStop's senior vice president of merchandising. "In keeping with the tradition established by their previous releases, Blizzard Entertainment has again created a product that not only reflects their high standards of quality but is clearly an instant hit with gamers around the country."
Prior to the launch of Wrath of the Lich King, World of Warcraft's subscriber population had grown to more than 11 million players, further strengthening its position as the world's most popular subscription-based massively multiplayer online role-playing game. More information about the new expansion can be found at the official Wrath of the Lich King website: www.worldofwarcraft.com/wrath.
38 Comments on World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record
Oh...and as sideeffect said, last I checked this game is probably far more social and involving than most FPS games, so don't doubt the players interpersonal skills by blatantly calling them 'virgins.' :)
Maybe its fun for a while but then it gets boring like crap.
You need to love the schema:
-get quest
-kill 20 mobs
-get quest
-kill mob
-get quest
-kill 20 mobs
In many ways wow is like playing a browser gama (like ogame). You click your mouse and wait for something to happen and then again...
Oh yeah and we need to remember that its so fun to run around with that huge ammout of stupid ppl. So much fun... :)
Thanks but I will stay with FPS genre and real single player RPG's as I prefer manual skill games vs ppl not altering a computer database as WoW does.
The funniest part for me was PvP where 10 ppl chase another player for 3 minutes buehehheh man that is really hillariously stupid PvP.
I for one never really liked the concept of grind mmos.. In fact, I did play one before and saw that all that higher number addiction was a complete nonsense since you cant compete with people who live in front of the computer.
Seeing for a fact that I wont be living that way, I just ditched the whole concept and instead opened calc on windows run, entered 1 + 1 then pressed and hold enter then watch numbers go up. More fun in it imo.
What do you do in wow ?
- rotate the camera
- press binds to cast stuff in a particular order
- adapt you cast schema to the opponent
- drink a bottle
- move around him
What do you do in a FPS ?
- similar to wow anticipate what other players do (harder here as you dont really see them but have to read the radar+ where sounds come from + know the map)
- adapt your tactics each round so youre not predictable in rush spots.
- aim (the major diffrence between wow)
- know the games mechanics to adapt your aim for particular latency and server behaviour
- use sound to determine enemy locations.
- run+strafe+peek+crouch+stanceup+run+peek+left+zoom+aim+fire almost at the same time.
It all depends how you look at it. I have high demands for video games and as Ive said altering a database and pressing binds isnt one of the most FUN things that can be found in a video game specially if enemy player that attacked you simply runs away at the moment when hes geting owned even tho you have your super hyper stuff 10 times better than him. Collecting strawberries and cooking by the fire wont ever make up for the lack of manual (read aiming skill) in wow.
FPS repetitive ? Maybe public server arcade style FPS. Never on a funwar/match and that was the part I was comparing (PvP). Whats distinct in wow ? Chasing the enemy for 4 minutes in order to kill him or eventually loose track of him?
Why stupid ppl ? Well the only way of doing group quests is having a group at your level without high level ppl doing it basicly for you is publicly looking for group.
Go with that random group and die 20 times because they either suddenly go afk or act stupid. 1 out of 30 groups you will try to make will be made from players that are normal and then yeah its fun do group stuff. This is caused by players bashing their way to a high level and thats just killing a bilion mobs in 100 locations along with spoiling all the fun there is with a MMORPG. Haha thats so true!
How do you not see the players in a FPS? Don't know about you, but when I play CounterStrike and TF2 I generally go off of visuals, NOT a rader. I was in some of the top clans in the country when I played Wolfenstein: ET, the Delta Force series, and Joint Operations. So yes, I have played on a clan/serious scale.
Guess what your left mouse button is, a BIND. So more flawed logic there. Game mechanics have NOTHING to do with latency and server behavior. Game mechanics are things like bullets maybe going through certain materials, etc. You mentioned using sound to find enemies TWICE, which I will give you that. However, it isn't that difficult to do.
"Run+strafe+peek+crouch+stanceup+run+peek+left+zoom +aim+fire almost at the same time." I have to do VERY similar things when I'm PVP'ing in WoW. I've come from both worlds (FPS and RPG) on a largely online scale so I have ZERO biased opinion, unlike you. Also, what the hell do you mean by "altering a database." Enemies running away from you are part of the fight and you have tactics and skills to stop that. Again, making RPG PVP just as difficult as a FPS. If you have to chase an enemy for 4 minutes in WoW to kill him you should /quit and uninstall the game.
Another thing I HATE about FPS's is that laggers USUALLY have the advantage. Guess what, in RPG PVP laggers neither have or give up an advantage, making it a more level playing field for everybody. I'm not a hater of either genre, I play both evenly and enjoy each evenly. Both have their differences, but when it comes down to it they are both just video games. A simulation of something to escape reality.
You don't really need dozens of people to have a good time -- maybe just two or three (kinda like real life I guess), but even that's hard to coordinate, especially if you live in different time zones.
I played Warhammer online and had fun with that becasue I have friends that play it, but nobody i know plays wow.