Thursday, December 11th 2008
RivaTuner Version 2.21 Released, Fixes GTA4 Missing Textures
RivaTuner, a very powerful and easy to use video card tweaking utility, was updated today to version 2.21. This release has a small number of updates yet mainly is a hotfix for Grand Theft Auto 4 missing texture issue for some GeForce owners in combo with this tool. NVIDIA GeForce drivers 180.60, 180.70 and 180.84 as well as AMD/ATI Catalyst 8.12 are also supported now. For detailed information, please check out the changelist below.
DOWNLOAD: RivaTuner Version 2.21
Version 2.21:
Minor bugfixes:
Source:
Guru3D
DOWNLOAD: RivaTuner Version 2.21
Version 2.21:
Minor bugfixes:
- FOURCC INTZ and RAWZ formats are no longer forcibly disabled on GeForce 6 and newer display adapters when closing the 'Textures' tab in Direct3D tweaks dialog. Please take a note that these formats are required for proper GTA IV functionality, so if you experience problems with missing textures in this game on NVIDIA GeForce 6 and newer display adapters then please try to open the 'Textures' tab and press the 'Defaults' button.
- Fixed 'Restore after suspended mode' option in low-level fan control tab, corrupted in the previous release due to multi-GPU related core changes.
- Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 180.60, 180.70 and 180.84.
- Added Catalyst 8.12 driver family detection.
- Added 'Enable FOURCC INTZ surfaces' and 'Enable FOURCC RAWZ surfaces' options to the 'Textures' tab of the Direct3D tweaks dialog.
- 'Restore after suspended mode' option in low-level fan control tab is multi-GPU oriented now. Now the option affects all display adapters in the system instead of currently selected display adapter only.
- 'Allow separate 2D/3D clock frequency adjustment' option is no longer provided when enabling driver-level hardware overclocking. The option is now hidden to reduce the amount of false bugreports posted by the beginners trying to disable 2D/3D clock frequncy then claiming that the hardware stays at extremely low boot clocks. Power users can still control this option via AllowMaxPerf registry entry.
- Extended list of detectable supported FOURCC formats in 'IDirect3D9 HAL adapter formats' diagnostic report category.
12 Comments on RivaTuner Version 2.21 Released, Fixes GTA4 Missing Textures
Well done for whoever caught that one! GJ to rivatuner for fixing it quick. Unlucky to all those who have been chasing mysterious bugs!
Edit: nvm it works now...
thanks downloading now...
Nothing can play this outside of the newest generation.
and before anyone wants to be a smart ass, 800x600 with low details doesn't count.
I had everything on medium (1280x1024) and got about 15 fps tops (using 180.84s). It's a worthless port and rockstar needs to be sued.
I don't really care that it can't max out the settings, or set it to what some would consider high, as the game already looks amazing on these settings, and plays perfectly. It looks better than the console, at a higher resolutions, I can't complain.
"Low" and "high" settings is just a label, if Rockstar had made the settings I use "High" and locked off the ability to make the game look any better, then you probably wouldn't be complaining right now and most others probably wouldn't either. As the game would run on mid-range hardware, at all "high" settings with issue, and look good.