Another oddity, perhaps someone can explain, is the campaign starts out with a straightforward practice, qualify and race structure, leading you to believe you will always be able to earn your grid spot. You race the first race, then a rolling start for the second event, which can involve best lap time.
Your rolling start on the second event will generally be the same starting position you qualified for on the first event. A little ways into the campaign though, they'll start putting you in a last place starting position on your second event, even if you won pole position in qualifying and won the first race easily.
So needless to say, anything you measure yourself by initially, and plan to increase AI settings because of, are almost all for naught if they're only going to punish you for it by starting you at the back of the pack for no apparent reason. I know a lot of race games do this, but being more SIM-like, I didn't expect it from this one.
I had a LOT of frustration last night getting ahead of myself on a challenge offer racing the classic '72 Escort at Oulton Park. I got a bit impatient in qualifying and settled for a time I thought might at least get me mid grid placement. Instead I had to start from the back of the pack, because apparently once the AI tires and brakes warmed up, they put in better lap times than my then 7th place.
What ensued was a lot of annoying times with their over exaggeration of the Escort's handling, from everything to extreme brake distance, to severe understeer (even at max sensitivity), to snail paced acceleration. Worse yet the track is narrow and the AI tend to attack like it's a demolition derby if you make slight contact or swerve them off their line with no contact.
Let me clarify further on contact. I don't mind (and can manage even on KB) being patient to pick my gaps and brake plenty to wait for openings, but when you patiently do that, then see lots of AI in front of you swerving back and forth as you're trying to get around them, it starts getting silly, esp on a narrow track. This is another thing I didn't expect from a SIM-like game, AI apparently swerving in front of you to keep you from passing.
I finally won the event, but it was very stressful. It left me feeling that the campaign mode isn't very consistent in difficulty, or SIM-like in AI. Granted the game has great graphics and physics, but at times some of it's gameplay in the solo campaign feels no better than the average CodeMasters arcade game.