Hm! Very much as I expected. Completely lackluster DLSS and RTX features and a fantastic game. Looks like I'm set with rasterization for the coming few years. I see absolutely no advantage in this RTX implementation. Scenes are wáy too dark and others look like they lack ambient occlusion. The outdoor scenes are also not great to look at, it feels like Fallout 4, too much color saturation etc and everything is blue tinted.
One thing is clear, RTX completely screws up the color balance/realism of the scene compared to the RTX-off comparisons... As we've already been able to gather from the previews of indoor locations, as well. It looks like the fake HDR on Reshade, except now you get four times the performance hit. Well played
If I want the 'extra immersion' from darkened scenes, I'll drop my gamma curve a bit.. same effect, 0% perf cost.
And then DLSS... wow. Nice way to lose all definition so you can live with the illusion of playing on a high res. Its a blurfest, I'll take TAA over this junk any day. That is, if you even have the choice and are in the lucky 'Yes' box, for that *exact* game, on that *exact* res, with that *exact* GPU. It'd be hilarious if it wasn't such a sad attempt to add value to a terrible GPU gen..