It's not doing that on my PC. In fact, it barely uses 30-40% of my i7-7700 and the core/thread distribution is fairly even, leaving the temp in the 50s. Even GPU usage is only around 60% with Vsync off.
I can actually run the folding@home client while playing DOOM: Eternal, and barely notice the difference in game performance.
I'm playing DOOM: Eternal. It's fun, but not as fun as DOOM (2016) was - for me at least. My reasons:
The graphics got a cartoony shine that takes away from the game's realism and immersion.
The level design isn't as fluid as it was in 2016. Every level is basically a bunch of multiplayer arenas glued together by a hallway or a jumping puzzle or whatever.
Jumping puzzles: there's just too many of them, and most of the time they're absolutely unnecessary. They're only there to annoy you.
My main gripe: perks, perks, perks. You're using half of your keyboard for different perks, and you have to remember ALL of them in order to get HP, armour, ammo and to cool down other perks. For a shooter, Eternal's perk and skill system is overly complicated, and as a result, killing hordes of demons isn't even half as relaxing and fun as it was in 2016.
I don't understand why I can't glory kill zombies without shooting them first. And since I have to shoot them, why can't I have a pistol in case I run out of ammo? (which I do when I forget about the perks I have to use to get some)
Despite all my issues, it's a fun game once I manage to get everything right - but that's the thing: I have to work hard to get things right, while I would rather just run around and shoot the demons back to Hell, like I did in DOOM (2016).
Edit: I've read reviews with people complaining about the cinematic cutscenes and the fortress where you return after every mission, but these don't bother me at all - in fact, I find it refreshing to return to a familiar place after a hard battle.
Another thing I don't particularly like about the game is the backstory. I feel like the writers tried to do something 2000x more epic than in DOOM (2016), but the result turned out to be just another over-complicated mess that I personally never needed.
There are two things that I absolutely love about the game, though:
The music, which is a lot of times a modernised cover of the original '93 Doom's soundtrack.
The way weapon's fire blows off pieces of flesh is uncannily satisfying.
With Crysis Remastered around the corner, I couldn't resist a trip down memory lane again. Still looks and plays great and I never get tired of Crysis.
I love Easter eggs in games! I took a companion from our base with me yesterday in State of Decay 2, and he said "I was thinking, what if we started collecting all the bottle caps, and maybe use them as currency?"
Then there was this gem (book and movie reference):
Admiring the new paint job...
...which takes dedication to your craft to perfect!
So, I lost two fellow community members and the mission person I was supposed to protect, all because three juggernauts made the post office where I picked up the protectee their focus of rage. 20 crosbow bolts, 6 thermite grenates, 4 pipe bombs, 40 .45 cal bullets, 80 shotgun rounds, a broken bat and three people dead, I succeeded. It was a bloodbath! 3 juggernauts and about 50 crazed zombies (including a Feral) brought in brought in by the noise were all eliminated.
I've started collecting cars. Maybe I could begin a used car lot soon?
I even grab vans to block entrances just to funnel all zombies to one choke point entrance at the front of the base.
Started Torment: Tides of Numenara for realsies and golly it's good. Reminds me a lot of gene wolfe but in a good way. I've played about four hours, pretty much all of it being spent on reading. The worldbuilding is masterful for a game.
a bit of mobile in a 32" glory .... Azur Lane as usual ...
soon i will have an 11th trophy to add in my 2nd floor dorm ... because it's Crimson Echoes rerun! (since i could not get it during 1st run, my fleets weren't quite adequate to run hard mode even maps)
while i can't go visite the Mikasa memorial due to obvious reason ... i have my own memorial in my setup ... (now i need to find a good scale model for my own home ... that, and start the assembly and painting of my Arizona 1:425 model ... )
the historical fear of a battleship threatened to become a plane carrier (well ... as a naval war history freak ... i get easily caught by those VN "cutscene" )
my stats are still going strong after 1 year and a half into it and well exercises (aka: "joke of a pvp since it's automatic fleet control" ) is still a casual play to kill time when no more oil left for regular pve sorties.
buhhhh mmhhh maybe i can go back to Code Vein or FFXV, that was a refreshing break.
edit... the Crimson Echoes trophy is positively gigantic (around the size of the Hololive collaboration event trophy )
eh? ... seriously? ... not good as the previous one.... nay... actually it is better since it is as good but with more added to it, most of the original Doom fan, which i am counted in, usually say DOOM Eternal is the best of the modern DOOM (well not hard .... DOOM 3 was no DOOM but rather a horror shooter spin off in the same universe featuring a random meatbag as the main protagonist ) although most accord to say the pacing and progression was a little better in 2016
praise be the designer that remade the Plasma Rifle in his glorious original model
aside the model of the Revenant ... which was way better in 2016 ... (hilariously one friend was really angry of what earth became ... but he never played DOOM II: Hell on Earth ... thus he's not a true fan )
This was glorious! This is not!
but the Slayer never looked closer to his initial appearance than in Eternal, so does the Mancubus, HellKnight and marines but not the Revenant or the Possessed (although closer to the original than Doom 2016 was )
well ...
is it because it's more story driven? (alright reading the codex can be annoying ... i give that)
the exit cut "a la" DMC? (ouuuhhh that one i reckon it's annoying)
the "more akin to" Quake 3 gameplay? (Quake 1 and 2 were Doom following story tho ... and that would be a gameplay improvement since D:E is more nervous than D2016 which was already a bit hectic)
because of the fantasy vibe of some stage? (well doom was a fantasy game at the base ... closer to D&D than most would think )
to each their own ofc (and i would understand if you added "i find it to be" )... but i can't see at all DOOM Eternal being inferior to DOOM 2016
interestingly i noticed Doom 2016 = Doom 1, Eternal = Doom 2 in the setup transition fashion (and 64 is the inbetween where the Slayer was locked in hell ) DOOM 1, Doom 2, Doom 64, Doom 2016 and then Doom Eternal is the storyline (yuussss Doom 3 has nothing to do in it! )
I sank some hours into HOB, which I got free on Epic Store. Played with K&B and mouse as my generic gamepad wasn't recognized by the game and I don't have a controller from an xbox360 laying around (emulator didn't do the job either, or I couldn't get settings right?). I am really really fond of the art of the game and I like action platformers, but...here comes the "but":
- you have a "manual respawn" in the menu and I had to use that more than once as I got stuck here and there. Obviously they knew this would happen, hence added this button
- camera work - literary had to do some things blindfolded. People complained back in the day for the camera work on Legacy of Kain Defiance, but HOB takes things on a whole different level. That's perhaps my biggest complaint
- lack of any kind of dialogue and tutorials isn't as damaging to me, as it seems to be for the critics reviewing the game, but it does have an impact.
- no point in smaller skirmishes ( especially if you are after the Trophies - less than 5 deaths etc..)
- some design choices
I really wanted to like the game, but I was hoping for a light-hearted fun. Which HOB isn't. The frustration of the camera work, the need for perfect jumps (on one particular instance, just unlocked Electrical zone, first enemy is armored goblin or something, I got 12-15 consecutive smashes and armor was NOT off, seriously?? What were they thinking? Eventually I killed one and run off the other to continue with the quest). The sheer amount of achievements is staggering IMO...I feel it is not worth it. I might as well just shoot someone in the face in Titanfall 2 and get smile on mine and move on. I've decided to uninstall it and call it a day for now.
*Sigh* Took a break from the grindfest that is Dragon Age Inquisition to finally finish TWAU. Can you actually believe I took 1 and a half hour yesterday trying to find the perfect abilities, accessories, weapon, AI behaviour build of my party? And only 3 people at that.
But I digress, let's talk about The Wolf Among Us. What an roller-coaster ride. In the end I couldn't decide for myself what to do with the crooked man. So let time decide it (literally) and it threw him down the well. I almost don't have any screenshots of this gem so I remembered to take the last scenes at least. Came I perfect if I do say so myself
And I downloaded the fable comic too. I know TWAU is side-storyish but I just wanted to learn about the world. Suffice to say the art-style is very differnt from usual manga and hentai doujins I read xD
Finished Witcher 3 Hearts of Stone DLC. Some of the best quest are in this DLC, beautifully crafted unlike some game DLC which is just a skin. I left it last year and continue it since yesterday. Some of the toughest enemies are in this DLC as well.
eh? ... seriously? ... not good as the previous one.... nay... actually it is better since it is as good but with more added to it, most of the original Doom fan, which i am counted in, usually say DOOM Eternal is the best of the modern DOOM (well not hard .... DOOM 3 was no DOOM but rather a horror shooter spin off in the same universe featuring a random meatbag as the main protagonist ) although most accord to say the pacing and progression was a little better in 2016
My opinion (link) on why DOOM 2016 is way better. Yes, they added a lot of things, most of which is unnecessary, and make the game unreasonably complicated for a shooter. DOOM 2016 was a good combination of shooting and skill progression. D:Eternal isn't.
Finished Witcher 3 Hearts of Stone DLC. Some of the best quest are in this DLC, beautifully crafted unlike some game DLC which is just a skin. I left it last year and continue it since yesterday. Some of the toughest enemies are in this DLC as well.
well for me it's the reverse ... Eternal is a logical evolution of 2016 just like 2016 is a logical evolution of 3 (since as i mentioned Doom 2016 is Doom 1 and Eternal is Hell on earth ... some remake )
Doom 64 was actually Doom III/3, authentic? yes maybe, evolution? that too ... but that does not make Eternal less Doom than 64 is ... and Doom 64 better than Eternal? yep the copyright notice of Hell on Earth is right (the part after the GT interactive distribution notice )
well, i take in consideration all ID games to see why Eternal is better/equal in my opinion, and by default i am right... right? (for myself... )
maybe because i got influenced by Quake 3 Arena a long time ... that the gameplay of Doom Eternal feel natural ...
i just love the use of "imho" and "for me it is" rather than "it is [insert random negative]"
in the end find Eternal to be equal to 2016, and the complicated bits added are not complicated for me ... (some thing are done better in 2016 and some other are in Eternal)