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OFFICIAL Cyberpunk 2077 Game Discussion

After a hr I do actually quite like it, I am using a 2060 i7 combo and getting about 40 FPS(1080obv) , it's smooth with mostly Max settings and DLS on , it's playable so no issues except full screen exclusive mode, it fails to desktop ,not crash but can't be made full screen or visable ,it'll blink on for a millisecond if clicked on.
Anyone else had this.
 
"Test driving" cars is satisfying.
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Side mission :D
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Everyone talking about loading time, 4k, 120hz, Ray tracing, meanwhile I'm wondering when real time 3D will finally master curly hair that looks defined. Still, kudo to them to have at least implemented one curly hair style
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Found a new melee weapon. "may not be lethal but your enemies will wish it was" :roll:
Cyberpunk 2077 Screenshot 2020.12.12 - 11.41.51.96.png
 
Anyone else have the shitty audio? Came with patch 1.04. I had a similar experience in the early days with RDR2.
As I don't use Afterburner nor Experience anymore here's the video of RDR2.
 
Got the audio bug fixed, change the speaker properties -> advanced -> and change the sample rate and/or bit depth. I had it on 24 bits/48000 Hz with the bug, one up and bug gone!
 
Looks literally identical to me... I've watched it 10 times and I can't see one difference haha.
I've been thinking on this a little bit. Not sure if it really applies here but when it comes to audio you have ABX testing to compare components. There is this huge debate of the dorks on how valid it is because 9 times out of 10, people can't hear differences in most things, where plenty will insist they're so major only the deaf or the deluded couldn't hear them. It's a gold standard in many areas of science, when done right there isn't much room for doubt. It's done with things like amplifiers because when lining-up steady-state measurements with very well-established perceptual baselines, they *should* sound totally identical, but subjectively there isn't a solid agreement. A big criticism is that not enough has been done in audio. The difficulties in actually getting these tests right is tough, it's all about eliminating bias, simply to see if a person actually can detect a difference. Google around, you'll find a good couple of decades of "do amps sound different?" debates.

The reason I mention it is that one thing that makes it really difficult... say you're switching between two amps. It takes but a split second before your memory of the first one is pretty much gone... like it could be such a short interruption that you don't notice, but it was enough that your brain forgot it. From that point on, it's not possible to get reliable data on what was heard, and what was constructed in your mind.

What ends up happening a lot, when people try to do these tests themselves, is that they do them badly and convince themselves they've heard something they really haven't. So it's possible that with the way they ran their comparo, it could be playing tricks on him. He knows when he's looking at the RT or not, which can be a problem. In audio they call that a sighted test... not considered valid because simply knowing things like how it looks, buzz, price, can influence how you experience it. Hide those things and suddenly they can't guess which is which, or even when it was changed. So if you think the RT is supposed to be better and maybe you're into it, when you do a comparison like that, you're likely to 'see' confirmation. Though, just as often people will say they didn't hear a difference between the $100 amp and the $1000 one. No fully understood reason why, or even if people even can legitimately hear them. So someone who's not thinking much of RT or doesn't buy it at all might have a negative bias that prevents them from picking up on things that their senses are actually trying to tell them.

These biases are really tricky to get around. It takes people, money, and resources. Linus and crew would be among the few who could do it on a scale that actually means something. Would be interesting to see an in-depth look at how reliably people could really tell the difference in a truly 'blind' setting. Might make hardcore believers uncomfortable though... or maybe it would be the doubter's who'd be eating their leftover pride for the next week.

I'm really contriving something very different... but seeing these RT compar-o's, something seems familiar from watching subjectivist and objectivist audiophiles banter and bicker over etiological phenomena. I don't know as much about visual phenomena as I do psychoacoustics. I'm sure all of the tolerances are different. But in principle... maybe not far off?


That said, I don't think RT *should* make an immediate, earth-shattering difference, unless the lighting was done terribly wrong from the beginning. What I notice most when I don't go comparing, just turn it on and leave it there, I feel like what I'm seeing is more plausible. It's not that it *looks* amazeballs - it just *feels* more real. There's better depth and environments feels engrossing, especially in more dynamic scenes. What that really is, I don't know. I just know that if I turn RT, play for a while, and try to go back, it's much harder for me to get 'into' what I'm seeing on the screen. A trained eye might see it, but it goes back to the ABX thing. I don't have a way to prove the difference to someone else. I don't have this thing I can produce or tell you "look at this" and have you know it. So what good is it? Iunno... :p

Screenshots or even video don't really capture what I think is happening. It's hard to convey if you've never experienced it. Going back to audio, its sort of like watching speaker demos on youtube where a guy put a mic in a room with speakers playing... and then you're playing that back thinking you'll understand the experience of hearing them. I think it's something you can only notice when you're actually interacting with what you're seeing, as though it kicks off a different mode in your visual processing. When you already know it's an illusion, no need to analyze - you know. Brains are lazy, they hate extra work. But when you're actually playing a game that's getting all sorts of hormones going, the neurons start firing and the lazy brain gets to work. It wants to start picking at things. No mistaking, it's still a lazy brain, like always. It's hoping to peel at something that will reveal the trick, so it can go back to sleep and stop picking over so many details in the background.

I think that many times, the faked effects do such a good job, you really can't tell. But there are going to be those times where they don't suffice. It also comes down to how it is used. Control had nearly every surface triggering reflections. Nobody could say that didn't make a difference. The specularity for every material changed.
 
I've been thinking on this a little bit. Not sure if it really applies here but when it comes to audio you have ABX testing to compare components. There is this huge debate of the dorks on how valid it is because 9 times out of 10, people can't hear differences in most things, where plenty will insist they're so major only the deaf or the deluded couldn't hear them. It's a gold standard in many areas of science, when done right there isn't much room for doubt. It's done with things like amplifiers because when lining-up steady-state measurements with very well-established perceptual baselines, they *should* sound totally identical, but subjectively there isn't a solid agreement. A big criticism is that not enough has been done in audio. The difficulties in actually getting these tests right is tough, it's all about eliminating bias, simply to see if a person actually can detect a difference. Google around, you'll find a good couple of decades of "do amps sound different?" debates.

The reason I mention it is that one thing that makes it really difficult... say you're switching between two amps. It takes but a split second before your memory of the first one is pretty much gone... like it could be such a short interruption that you don't notice, but it was enough that your brain forgot it. From that point on, it's not possible to get reliable data on what was heard, and what was constructed in your mind.

What ends up happening a lot, when people try to do these tests themselves, is that they do them badly and convince themselves they've heard something they really haven't. So it's possible that with the way they ran their comparo, it could be playing tricks on him. He knows when he's looking at the RT or not, which can be a problem. In audio they call that a sighted test... not considered valid because simply knowing things like how it looks, buzz, price, can influence how you experience it. Hide those things and suddenly they can't guess which is which, or even when it was changed. So if you think the RT is supposed to be better and maybe you're into it, when you do a comparison like that, you're likely to 'see' confirmation. Though, just as often people will say they didn't hear a difference between the $100 amp and the $1000 one. No fully understood reason why, or even if people even can legitimately hear them. So someone who's not thinking much of RT or doesn't buy it at all might have a negative bias that prevents them from picking up on things that their senses are actually trying to tell them.

These biases are really tricky to get around. It takes people, money, and resources. Linus and crew would be among the few who could do it on a scale that actually means something. Would be interesting to see an in-depth look at how reliably people could really tell the difference in a truly 'blind' setting. Might make hardcore believers uncomfortable though... or maybe it would be the doubter's who'd be eating their leftover pride for the next week.

I'm really contriving something very different... but seeing these RT compar-o's, something seems familiar from watching subjectivist and objectivist audiophiles banter and bicker over etiological phenomena. I don't know as much about visual phenomena as I do psychoacoustics. I'm sure all of the tolerances are different. But in principle... maybe not far off?


That said, I don't think RT *should* make an immediate, earth-shattering difference, unless the lighting was done terribly wrong from the beginning. What I notice most when I don't go comparing, just turn it on and leave it there, I feel like what I'm seeing is more plausible. It's not that it *looks* amazeballs - it just *feels* more real. There's better depth and environments feels engrossing, especially in more dynamic scenes. What that really is, I don't know. I just know that if I turn RT, play for a while, and try to go back, it's much harder for me to get 'into' what I'm seeing on the screen. A trained eye might see it, but it goes back to the ABX thing. I don't have a way to prove the difference to someone else. I don't have this thing I can produce or tell you "look at this" and have you know it. So what good is it? Iunno... :p

Screenshots or even video don't really capture what I think is happening. It's hard to convey if you've never experienced it. Going back to audio, its sort of like watching speaker demos on youtube where a guy put a mic in a room with speakers playing... and then you're playing that back thinking you'll understand the experience of hearing them. I think it's something you can only notice when you're actually interacting with what you're seeing, as though it kicks off a different mode in your visual processing. When you already know it's an illusion, no need to analyze - you know. Brains are lazy, they hate extra work. But when you're actually playing a game that's getting all sorts of hormones going, the neurons start firing and the lazy brain gets to work. It wants to start picking at things. No mistaking, it's still a lazy brain, like always. It's hoping to peel at something that will reveal the trick, so it can go back to sleep and stop picking over so many details in the background.

I think that many times, the faked effects do such a good job, you really can't tell. But there are going to be those times where they don't suffice. It also comes down to how it is used. Control had nearly every surface triggering reflections. Nobody could say that didn't make a difference. The specularity for every material changed.
Bro, are you just going to play this game or what?


Screenshots or even video don't really capture what I think is happening. It's hard to convey if you've never experienced it.

But seriously this. I have wanted to post beautiful screen shots of this game, and games like Horizon zero dawn and modern warfare. But they also seem more dull when its standing still. Like I'm not doing the scene justice. Some areas and situations are just better to experience.
 
Yeah the man has a theme with it. I remember Constantine... that was like half movie half stop smoking (or start?) campaign.

curious!
I just get pissed because half the time he doesn't come close to finishing them. Who lights a fucking smoke and tosses it after 5 tootsie puffs? Not very badass, honestly.
Bro, are you just going to play this game or what?
Haha, I was until it crashed just now! First one in ~15 hours of play isn't bad, I guess.
 
even after patch 1.04, i have weird bug where i can't select any gun outside combat
 
:eek:

Not bad for a first legendary, when all the investment has gone into blades so far :peace:

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For those that missed it, you can find Hideo Kojima in the Konpeki Plaza bar

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For those that missed it, you can find Hideo Kojima in the Konpeki Plaza bar

View attachment 179252
You know what? I saw him and didn't even recognize him. That does explain is dialogue though - shoulda known just by that :laugh:

I saw an easter egg so obvious it slapped me in the face with stupid when I finally caught it... Judy's emblem is a Ghost... in a Shell...
Capture.JPG
 
WARNING:

After exiting the game to desktop Cyberpunk is still running in the background (or at least some part of it).

The game menu has a sound, something familiar with a car engine or a low bass sound with fluctuations.
After I closed the game I noticed that sound still playing in the background, as I opened Google Chrome. I closed all apps, the sound was still there. I turned up the speakers ot make sure, yes the Cyberpunk menu was playing on my desktop.

I wasn't able to find any services in task Manager related to Cyberpunk - for sure there must have been something, I just could not identify in the list. I restarted the PC and all was fine.
--------
Yesterday night I had the same thing. Exited the game but the sound was on headphones, not speakers. I switched the display to TV and started watching a movie. I noticed there was a strange sound coming from the movie, after a few minutes the PC restarted itself. Something must have been wrong. The Windows Event log shows
"The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly."

Just like last night, after exiting the game the graphics card fans reduce RPM. By the sound, this indicates the GPU load has reduced - as it should, considering the game is no longer rendering. Still, some part of it was running in the background.

This has happened twice to me, so be carefull.
 
Anyone tried the amd ryzen "patch" yet? Supposed to improve performance
 
Please remember to spoiler tag spoilers. Easter eggs are definite spoilers. Some will look anyway, others will not want the surprise ruined.

Hideo, for example, could be ok without a spoiler if his location wasn’t shared.
 
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Anyone tried the amd ryzen "patch" yet? Supposed to improve performance
Trying it out. It’ll have to wait until I’m off work though.
 
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Behaviorally the NPCs are in 2077 but BCE.
 
Well I've been playing for a few hours and I'm quite happy with the game so far. GTX 1060 6GB is getting around 38-42fps in the main CBD area on medium details (I haven't touched any individual graphics settings). Not 60fps sure, but it almost doesn't matter when it's a very stable framerate with no stutters.

So....is Jackie the doppelganger of Jonah from ROTTR/SOTTR?? It's the same guy!? They even play a similar supporting role in the game. I can't un-see it :laugh:

Speaking of the Tomb Raider games, I never liked the mission-after-mission gameplay of those titles. Cyberpunk open world exploration is much more my kind of style.
 
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