Rain is just a post processing filter effect?
There's just so many things off in the game
sample of spawning cops behind you
increase your FPS through gunshot
Yep lots if trickery applied. Welcome to videogames, its not reality
I mean youre not wrong but isnt this par for the course especially in open world games of this size? I remember loads of similar stuff and most of it hasn't even been fixed to this day, nor will it ever. We long accepted that because of the sheer size of these games.
Heres what you DONT get either, which is in fact pretty cool for this game, and maybe also provides insight on 'why' you get the bugs you do. And why perhaps some should be taken for granted:
- FPS locks or an engine/game that falls apart when running over 60 FPS
- Slow as molasses movement and actions. Cyberpunk does everything fast, and sacrifices accuracy in return. A bit odd at first, but when you have your first dozen hours clocked, you wish everything ran like this. I love it. I really don't need to be looking at my arms waving about slowly in front of me and I don't need slow camera panning nonsense everywhere either. Most newer games are littered with that, Cyberpunk tosses it all away in favor of speed and more playtime. If the game slows you down, its because its actual gameplay or mechanics. Example: Forcing open doors.
- That also goes for loading new areas and the priority the engine assigns to it. You can see assets getting quality passes and loaded in as you play sometimes, but the framerate doesn't suffer. Same with lighting. It can be a tad glitchy, but everything is done on the fly and we have all noticed that the engine/game doesn't stutter and keeps average FPS in a very tight range. This is a design choice and one I really like. Compared to GTA or Skyrim: no stutters when loading new 'tiles'. And when there is too much to stream, you get a loading screen instead (a sign you can use faster storage).
I think its good to realize some of the choices CDPR has made with this game regarding the pipeline/performance/visuals. Personally believe they struck a fantastic balance in favor of playability. I'll take some glitches and lacking accuracy for granted to have that. Doesn't excuse all the other stuff though, I too did find people with no gun in hand while they shot me, bodies that got placed in the trunk of a car but floated behind it, random aggression or getting Wanted for nothing, enemies doing completely nothing at all while their buddies get shot around them, etc etc. Its all there
The one thing I have little excuse for is the AI. Man. Its so fucking dumb.