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OFFICIAL Cyberpunk 2077 Game Discussion

I was bored, so I wondered if there was a way to get back in Yucca (nomad prologue) and there's one.
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Do tell...
It vibrates and wriggles around. Makes a very immersive "frrrRRRRSHhhh" sound when swung, kinda like a lightsaber sound, I guess. Even purrs a bit like one. Kinda like a Star Wars parody I found on limewire back in the day. Had a weird title though. I guess it was kinda funny, but not really 'haha' funny. Weird movie. Looked like some kind of bootleg. Everyone had weird outfits on and the lighting was really bad. Very progressive though - it had an all female cast.

Anywho, it makes a nice and taut, fleshy *thud* when it strikes. I mostly use it to slap away the clods hanging out in front of my vending machines. Couple of quick prods lets them know who all of those beverages belong to. I then frantically mash the buttons and break down the beverages to use for increasing its powers. Hasn't let me down once. Sometimes people just dart when they hear that buzzing nearby. I'd probably run too...
 
The mystery of the crafting system get thicker. I've lost track of when I got it, but you can learn to craft the components. The issue is that bulk crafting isn't possible, so it's a real drag to go from common component to the legendary... that would be nice if the expansions could bring a few Qol overhaul as well. The crafting system is surprisingly deep for a game that is so short and doesn't offer any post game content.

It's maybe too much to ask, but that would be nice if the game could have a dev cycle similar to Monster Hunter world, the online mode is intriguing.
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I wanted to take a closer look at this space rocket, but they won't let me..."yet"
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I'm still kind of hung up reflecting on the fact that one of the few actual choices you have in the main quest determines whether or not the player will later be rewarded with a vibrating dildo that has a billy club handle on it. It's one of the first divergent choices you get, when they're first introducing the player to the choice mechanics. The whole quest is choices and consequences. I swear, it's the most concurrent forking paths you ever have going in the game, or close to it.

For a dildo.

And you don't ask for the dildo. You don't expect the dildo. You don't expect... any of what happens. But in the end it is there waiting for you regardless. Really trains you to comb over every decision. The game establishes as early as possible to watch how you proceed, because you never know what negotiation might one day leave you with only dildos and BDSM.

In that regard, it seems like they really failed to deliver on what they initially established at the start of the game. None of the other little choices are even remotely that serious. They promised us long-term consequences for choices and all we got was a pile of dildos.
 
For a dildo.

And you don't ask for the dildo. You don't expect the dildo. You don't expect... any of what happens. But in the end it is there waiting for you regardless. Really trains you to comb over every decision. The game establishes as early as possible to watch how you proceed, because you never know what negotiation might one day leave you with only dildos and BDSM.

This is exactly the reason why every naysayer can suck it. Sure the game might be short. Sure the game might have terrible bugs. But the fact that a discussion about a vibrating dick sword is proof that something was done right and appropriate care and thought were devoted.
 
I'm still kind of hung up reflecting on the fact that one of the few actual choices you have in the main quest determines whether or not the player will later be rewarded with a vibrating dildo that has a billy club handle on it. It's one of the first divergent choices you get, when they're first introducing the player to the choice mechanics. The whole quest is choices and consequences. I swear, it's the most concurrent forking paths you ever have going in the game, or close to it.

For a dildo.

And you don't ask for the dildo. You don't expect the dildo. You don't expect... any of what happens. But in the end it is there waiting for you regardless. Really trains you to comb over every decision. The game establishes as early as possible to watch how you proceed, because you never know what negotiation might one day leave you with only dildos and BDSM.

In that regard, it seems like they really failed to deliver on what they initially established at the start of the game. None of the other little choices are even remotely that serious. They promised us long-term consequences for choices and all we got was a pile of dildos.
That might be because those first few missions were developed before they had to scale down their ambitions. Before "The heist" you often get that impression of reaching a "crucial point". The meeting with Evelyn for exemple had that very "Witcher 2 branching" impression. The issue is that Johnny (in his current form at least) wouldn't be a thing if there was en "Evelyn path"... but that could have been the occasion to tell a radically different 2nd story.

I wish that we could have some transparency and get a documentary about what happened in the development. :rolleyes:
 
wish that we could have some transparency and get a documentary about what happened in the development.

There will be a post mortem given to investors. I think what happened here is an amalgamation of Star Citizen and AMD.

For the Star Citizen comparison you have what @dyonoctis says about the Evelyn path (or lack of). Pre-realization that they couldn't actually build what they wanted in a timely manner, they likely had a whole Evelyn branch planned. Why else would you build up that split? Especially right in the beginning. The difference between CDPR and Roberts, is that CDPR had to bend to pressure and cut content to release a game. Unfortunately, we get left with what CP2077 is today. I say unfortunately but really there is nothing unfortunate about it to me but others have not been so lucky. Now with Roberts, you will get the game Roberts wants...maybe. Because the game may not ever be finished. He will continually want something that prevents the game from releasing. Both of these games are examples of how not to do it.

With the relationship to AMD, the hype train for this game went to next level. Hell next Universe. That isn't really CDPR's fault. They can't really control what others say and do. But it doesn't appear they made any effort to reel that hype in. But what are they going to do? Say: No, actually this game sucks ass and we had to dumb it down cuz PS4 and XBone. Of course not. They took the best option at the time (seemed like it anyway): the bennies. Again another woulda, coulda, shoulda but didn't brought to us by retirement accounts everywhere.
 
Ghost Rider bug? :roll:
 
There will be a post mortem given to investors. I think what happened here is an amalgamation of Star Citizen and AMD.

For the Star Citizen comparison you have what @dyonoctis says about the Evelyn path (or lack of). Pre-realization that they couldn't actually build what they wanted in a timely manner, they likely had a whole Evelyn branch planned. Why else would you build up that split? Especially right in the beginning. The difference between CDPR and Roberts, is that CDPR had to bend to pressure and cut content to release a game. Unfortunately, we get left with what CP2077 is today. I say unfortunately but really there is nothing unfortunate about it to me but others have not been so lucky. Now with Roberts, you will get the game Roberts wants...maybe. Because the game may not ever be finished. He will continually want something that prevents the game from releasing. Both of these games are examples of how not to do it.

With the relationship to AMD, the hype train for this game went to next level. Hell next Universe. That isn't really CDPR's fault. They can't really control what others say and do. But it doesn't appear they made any effort to reel that hype in. But what are they going to do? Say: No, actually this game sucks ass and we had to dumb it down cuz PS4 and XBone. Of course not. They took the best option at the time (seemed like it anyway): the bennies. Again another woulda, coulda, shoulda but didn't brought to us by retirement accounts everywhere.
To be bluntly honest, CDPR higher-up feeded the hype like there was no tomorrow, they only had the "subject to change" message as a fail-safe, but they never managed (or refused to) to come to term with reality. And even now there's not a single official figure that admitted that they couldn't deliver the game that was promised and had to take a different direction. The official marketing around around cyberpunk was loud: Porsche, Nvidia, Seagate, Razer, Xbox, Secret lab, were involved, or had goodies ready to go, there was a PC modding contest, even though cyberpunk 2077 was a new licence. It wasn't a quiet launch even from their side. (I forgot about the Netflix show coming in 2022)

Meanwhile Nintendo of all people gave Metroid fans full transparency and said that the game wasn't up to their standards and they had to start from scratch with Retro studio instead of Bandai Namco.

TLDR: Arasaka (Nintendo) is honest and the Nomads (CDPR) will do anything for money.
 
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I'm sure this has been discussed but I really hate how when you commit a crime, the game just spawns police next to you. I mean you can literally see them spawn. And then during a run from them, they can have you in sight, like 10 feet behind you and then BAM they vanish and your wanted stars vanish with them. Running from them in my car, two police vans on my tail, Police hanging out of windows shooting at me, their bumper almost touching the rear of my car and then gone. They just vanish. Pretty lame.
 
Ghost Rider bug? :roll:

Not really a bug just a damaged motorbike not enough to make explode yet and if you leave it parked up someplace a little mechanic guy called Sumcunt will come along and fix it for you whilst your out punishing the wicked and purloining property and trying to impress Judy enough to get into her pants
 
niiice...

We will get sweet DLC by late 2021
 
niiice...

We will get sweet DLC by late 2021
Nah it's coming on time but I don't think it's gonna be what we need.

I am expecting in-game content. Unlocking more of the map areas and with that a few side quests and more stuff to do - and the glitches that come along with the new area

What we need is more story after the ending. I know at least 2 major endings that were left on a cliffhanger... and there is so much more to evolve right there. The ending with the nomad path (at least one of them) has the potential to be as big DLC the size of "Blood and Wine"
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P.S.: em i the only one who finished the game without any romance? I actually tried hard to get to romance somebody.... the npc's either were putting in the friend zone and just downright rejecting.
Just like in real life

It's insane how in Night City you can level up to the point where an entire gang of bad guys get killed in a few seconds with a single weapon. Entering an area with 30 gonks walking out without a scratch 1 minute later with a trail of bodies left behind - yet I can't get a single date from one of those female npc's that i spend hours in dialog with
 
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One of those days , just walking down the street minding my own business when i realised that all fellow citizens that i was passin by keep on squating while cowering their heads. Hm ,first i thought it must be my gun or street cred but then i pop in the inventory and realised that i simply forgot to put my pants on .Still talking about Cyberpunk :D
 
Nah it's coming on time but I don't think it's gonna be what we need.

I am expecting in-game content. Unlocking more of the map areas and with that a few side quests and more stuff to do - and the glitches that come along with the new area

What we need is more story after the ending. I know at least 2 major endings that were left on a cliffhanger... and there is so much more to evolve right there. The ending with the nomad path (at least one of them) has the potential to be as big DLC the size of "Blood and Wine"
---------------------------
P.S.: em i the only one who finished the game without any romance? I actually tried hard to get to romance somebody.... the npc's either were putting in the friend zone and just downright rejecting.
Just like in real life

It's insane how in Night City you can level up to the point where an entire gang of bad guys get killed in a few seconds with a single weapon. Entering an area with 30 gonks walking out without a scratch 1 minute later with a trail of bodies left behind - yet I can't get a single date from one of those female npc's that i spend hours in dialog with
If you're playing as male V then you needed to get along with panam's choice as often as you could, and get the flirty options. She will eventually open up at a certain quest.

Judy is only available for female V
 
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I immerse. I choose the dialog lines if I was doing the talking.

In Witcher 3 i lost both Yennefer and Trish
In Dragon Age 3 i had no one.
Same in Cyberpunk

There's something here. I just don't know what it is
 
I immerse. I choose the dialog lines if I was doing the talking.

In Witcher 3 i lost both Yennefer and Trish
In Dragon Age 3 i had no one.
Same in Cyberpunk

There's something here. I just don't know what it is
It just means that they don't like what you are saying to them, you have to either compromise or let them go :D
But Panam seems to be trickier than Judy, she's tip toeing a lot, whereas there's only a specific choice that will make Judy hates you, other than that she's more assertive once she trusts you

In other news, Misty got something interesting to say about the Tarot quest and one of the ending :
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I immerse. I choose the dialog lines if I was doing the talking.

In Witcher 3 i lost both Yennefer and Trish
In Dragon Age 3 i had no one.
Same in Cyberpunk

There's something here. I just don't know what it is (
I think your answer is in your own post. Especially if it is consistently happening.
 
I've been working over Panam and I feel that I am close to some sweet love down by the fire but she has been challenging. Going along with everything she says or ideas she has is #1 for sure. Last time I saw her she did kiss me so I figure I'm gonna get in there eventually.

/edit like I care about video game sex...ppffht. ;)
 
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