Brb, joining techno-fascist paramilitary occupiers - they always have the best uniforms.
Brimmed visor caps are a mood. The game doesn't want you to have this hat. It wants you to kill Lancer-Captain Kells to get this hat. I used a magical workbench instead.
I don't really need to, but I like to keep my characters fairly lore-friendly and relevant to what the focus is as I upgrade. I think it's more fun to make characters that look like they are a part of the game, but are maybe a little better done. Sometimes I'll use modded gear but a lot of times I like to use the in-game stuff. They actually have a pretty good range of stuff... it's just that customizing and mixing/matching/layering is stupidly limited. I really don't get it - it's like they don't want player characters ever looking cool. I think the stats ought to mostly be tied to upgrades, so that gear can be worn for looks. There is a lot of clothing that is just not something you're gonna wear into mid-game because there is no way to have a viable defense rating. And they already HAVE that! It's called 'ballistic weave' and it goes into clothing. 5 tiers that add defense. But they limit the clothing that can have it. A lot of what can, can't have armor layered on it at all. The only layer-able clothing is like, the vault suit, raider leathers... shit all really. The vast majority of available gear just isn't usable in the end.
I prefer it all modded out to put the fiber on a variety of clothes and change the layers of certain items so they can be combined. There are SO many slots that get used by only a handful of items for no good reason. I can also upgrade armor tiers according to my crafting level, change the outward appearance to a different finish, or even make pieces invisible. I can also put them over full outfits that wouldn't normally allow it.
Once you do that, you realize this stuff is kind of alright.
FO4's facegen really is a nightmare, though. The more you look at it, the more everything looks normal. But it isn't normal, it's horrible and makes all of the faces in the game uncanny. Working around it is a pain. There's a mod out there that gives you tweaked face skeletons, but it almost goes too far out to jive. Another one opens up the parameters. I need to take a look at that. That's the big thing. You get almost everything right, but sometimes the parts of the face don't overlap enough and you get just the most unsettling contours in half of the light sources in the game. Some of them just barely move. It is definitely easier to make characters that keep with FO4's general design approach for faces, though.