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Because you stated the problem with the APIs. Claiming that DX12 is wrong. I claim that Nvidia is wrong and causes the issues.
I never claimed DX12 is wrong. You need to learn to read instead. The whole post is about developers using APIs and what they're forced to deal with in doing so, when products are going to have to get supported on multiple of them.
That's entirely not up to Microsoft, or Nvidia, or AMD. Its up to publishers of said software and their target market(s).