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OFFICIAL Cyberpunk 2077 Game Discussion

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1.


2.

vs

1.


2.

*average loss 5-15fps..... with the same graphic setting (RT = ultra-psycho, DLSS = quality)........
 
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Ran the benchmark on my main system...



I would like to see this game's benchmark functionality built upon. It's extremely basic right now.

I'd also like for this game to be finished, but that'll probably never happen.



 
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Isi t worth playing like that :laugh: Me don't think so.
Don't be resolution spoiled. CyberPunk2077 is both fully playable and fully enjoyable at 720p. I'm not a hypocrite either. I dropped my PS4Pro to 720P to keep the framerate enjoyable and the resolution reminded me that we used to play, and enjoy, our games at such resolutions. Most of gaming history is at resolutions that would be considered pathetic by current standards.

720p is fully enjoyable. If you need to do it, just do it and game on!
 

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testing benchmark;










yup, its much heavy for this new update v1.5.....
 
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so, should i, to update my nvidia driver for playing this game.... ??
 
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What do you mean? I have 20/10 vision, which is better than average. So I'm not sure what you're trying to say.

I think what he is saying is, his eyesight expects more by today's standards than 720p can provide, and I agree if that is what he meant. 720 on my 4k 55" screen would look hideous.
 

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What do you mean? I have 20/10 vision, which is better than average. So I'm not sure what you're trying to say.

It's quite subjective, and I think also hard to define. Some people prefer crystal clear resolution, others don't need, or don't find it a problem.

I think what he is saying is, his eyesight expects more by today's standards than 720p can provide, and I agree if that is what he meant. 720 on my 4k 55" screen would look hideous.

This is true and explains it well. My wife (whose vision is superb) doesn't mind watching terrible 80's shows on some third rate channels at 480p. And that's on my 4k 55" LG OLED. But I can't watch it. It's a crime against technology.

Some people are okay with a certain Res. Certainly, one of my colleagues doesn't like to watch 4k, she finds it too 'real'.
 
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It's quite subjective, and I think also hard to define. Some people prefer crystal clear resolution, others don't need, or don't find it a problem.



This is true and explains it well. My wife (whose vision is superb) doesn't mind watching terrible 80's shows on some third rate channels at 480p. And that's on my 4k 55" LG OLED. But I can't watch it. It's a crime against technology.

Some people are okay with a certain Res. Certainly, one of my colleagues doesn't like to watch 4k, she finds it too 'real'.
Oh that is so true. It depends on the person. For me when I tried 4k going back to 1080p is a no go. I just see so much difference I just can't do it and since it bothers me so much.
720p for me is not even a consideration.
 
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Maybe worth a try.

FSR 75-85% range is pretty doable, and made the game playable at 3440x1440 on a 1080 for me. Most other visual stuff can be set on high or even max, some very expensive stuff to medium, like volumetric fog quality. I think @sam_86314 has settings very similar to what I used then.

It's quite subjective, and I think also hard to define. Some people prefer crystal clear resolution, others don't need, or don't find it a problem.



This is true and explains it well. My wife (whose vision is superb) doesn't mind watching terrible 80's shows on some third rate channels at 480p. And that's on my 4k 55" LG OLED. But I can't watch it. It's a crime against technology.

Some people are okay with a certain Res. Certainly, one of my colleagues doesn't like to watch 4k, she finds it too 'real'.

Every time I jumped up in resolution for my screens, I really needed time to adjust. Like, weeks up to a full month before it starts feeling 'natural' to look at.
Had this ever since I played on my first 720p HDTV... When you push 480p on it and then move to 720p it really shows. That LG could also do 1080i on the same PS3 which was somehow less noticeable even if the resolution was higher. But when I jumped to 1080p I had the first long(er) adjustment period where there was just a LOT more information to process, it was really noticeable.

Similarly, to 3440x1440, except now I find myself ordering information on screen more, like using a half of it. Resolution really has a major impact in the whole experience.

And like lex, I can still play at 720p, but I do get the 'why is everything so effin huge' / low information density smartphone feeling. Not something I'm a huge fan of. Just give me well ordered, clean UI and high info density, instead of having to scroll half a mile to finish a sentence. Still, moving 'back down' in resolution is easier than going up and feeling comfy with it, to me. Immersion plays a big part here, once immersed in a game, it really doesn't matter what it is or how it looks. Your mind is entangled in it, that's all you need.
 
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It's quite subjective, and I think also hard to define. Some people prefer crystal clear resolution, others don't need, or don't find it a problem.



This is true and explains it well. My wife (whose vision is superb) doesn't mind watching terrible 80's shows on some third rate channels at 480p. And that's on my 4k 55" LG OLED. But I can't watch it. It's a crime against technology.

Some people are okay with a certain Res. Certainly, one of my colleagues doesn't like to watch 4k, she finds it too 'real'.

its all in the mind.. not so much in the eye.. :)

trog
 
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My wife (whose vision is superb) doesn't mind watching terrible 80's shows on some third rate channels at 480p.
I do this a lot.
But I can't watch it. It's a crime against technology.
To me, the technology is the enabling mechanism. Sure, we all want the best. But at the end of the day, the content is the more important thing. And if the content can not scale up to the hardware(or vice-verse) then we have to adapt to enjoy what we have.

So getting back on topic, if @Tigger has a 980ti and he wants to play CyberPunk2077, he'll need to drop to 720p and adjust the settings in order to have a reasonable framerate and enjoyable experience. I have a 4k TV, but if the choice is between framerate or resolution, I will choose framerate every time.
 
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I do this a lot.

To me, the technology is the enabling mechanism. Sure, we all want the best. But at the end of the day, the content is the more important thing. And if the content can not scale up to the hardware(or vice-verse) then we have to adapt to enjoy what we have.

So getting back on topic, if @Tigger has a 980ti and he wants to play CyberPunk2077, he'll need to drop to 720p and adjust the settings in order to have a reasonable framerate and enjoyable experience. I have a 4k TV, but if the choice is between framerate or resolution, I will choose framerate every time.

I will have a look at 720 ok :)
 

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What do you mean? I have 20/10 vision, which is better than average. So I'm not sure what you're trying to say.
It means i seem to see things you dont, i've got displays from 768p to 4K here and... yeah. No.
Some games and titles just look like absolute ass or are totally unplayable at lower resolutions, even if its native.

Console games handle it fine with the large UI elements, low FoV and hiding small detail behind motion blur and shader effects but games that simply use text, or expect you to see detail? not a chance
 
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It means i seem to see things you dont, i've got displays from 768p to 4K here and... yeah. No.
Some games and titles just look like absolute ass or are totally unplayable at lower resolutions, even if its native.

Console games handle it fine with the large UI elements, low FoV and hiding small detail behind motion blur and shader effects but games that simply use text, or expect you to see detail? not a chance
To each their own..
 

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Go play starcraft II at 720p, see if you can even differentiate the units, let alone spot burrowed or cloaked enemies
 
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I will have a look at 720 ok :)
I'm wondering if you're running into a VRAM limit. The 980 Ti only has 6GB, and if you look back at my benchmark screenshots, the game was using around 5.2GB just in the menus. You shouldn't need to drop down to such a low resolution with a card as powerful as that, unless you're out of VRAM.
 
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Similarly, to 3440x1440, except now I find myself ordering information on screen more, like using a half of it. Resolution really has a major impact in the whole experience.

And like lex, I can still play at 720p, but I do get the 'why is everything so effin huge' / low information density smartphone feeling. Not something I'm a huge fan of. Just give me well ordered, clean UI and high info density, instead of having to scroll half a mile to finish a sentence. Still, moving 'back down' in resolution is easier than going up and feeling comfy with it, to me. Immersion plays a big part here, once immersed in a game, it really doesn't matter what it is or how it looks. Your mind is entangled in it, that's all you need.
Yeah, I can understand this. I'm like that with scaling for interfaces, too. If the display has the resolution to make it smaller, but still legible to me, I'd like to free up that space for more info. I can't stand mobile interfaces because of how much space they waste. It takes a bit to acquire all of the information you see going the way of high density, but once you do adjust to it, it's far less tedious.

Going down in resolution feels weird to me initially... just this stuffy feeling. But I can't pretend like I didn't play tons of Skyrim on a 720p TV at one point. I'll still play older games with my filthy emulators blown up on a 1080p display, maybe a light scanline overlay at most, as god intended. I was playing a little Star Fox 64 that way the other day. As long as it's not something like, classic portable resolution, anyway. As soon as I'm into the game, I almost can't see it any other way.

Upscaling really isn't different at the end of the day, in terms of information on the screen. It's just redundant, fudged-in information, representative of what might've been there across the extra values. If anything, the response I get is just kinda craving a little more on the screen. It doesn't affect how I actually interact.

Going up is like "How can anyone live at this speed?!" for like a day or two... it's kind of disorienting. I don't know if that's an ADHD thing, but it's like my mind wants to micromanage everything I am seeing. And then once I'm used to it, I find it superior.

All that aside, smoothness of motion is still king for me. Nothing takes me out of a game like rough animations, poor performance, or bad feedback. That's why I'll usually take a tradeoff on resolution for FPS if I have to... within reasonable FPS ranges. Ideally, you always have both resolution and frames to spare, but when I don't, I scale down and it really is just immediately better for me. Consistency of information seems to be the mitigating factor. It needs to pass a certain bar of consistency, before adding more detail is worth it... which makes sense to me in that the flow of the information over time may affect one's ability to process it. That's my attempt at understanding part of that overloaded feeling, in games, anyway.


Anyway, 1.5 brings a rebalance, eh? I just reinstalled it. Supposed to be better AI, more apartments, some bigger QoL things... it seems extensive. I'm mostly interested in the total rebalance, and the general shift away from loot. The looting was the achilles heel for me... it just felt so hollow and tedious. Here's to hopefully getting more what they hoped for with this whole build system overhaul. Honestly, it was fun to fuck with when it was all broken and full of exploits. I THOROUGHLY and sincerely enjoyed the shit out of that, it was a real Skyrim experience. As an expert alchemist and master enchanter, I had a lot of fun picking at the broken mechanics, all of the integer overflows and straight up oversights in percentage bounds... item exploits, the broken ability to break down beverages for exponential profits. Once they patched that kind of stuff up, there wasn't anything all that fun about it anymore. It became nothing more than a mediocre, half-working character building system.

It seems like a good bit of things got nerfed. I'm actually kind of optimistic about that. It kind of suggests to me that they've really gone deep in the rework. Giving back the perk points lets you know it's serious. They're just like "Fuck it, all pieces off the board, lets rearrange all of this shit..." I'm really curious what kinds of builds will be possible, and what dominant playstyles will emerge. Looking back, it seems silly that so many people (myself included) attempted to piece-together classes and playstyles out of them. That may be more of a 'me' thing though... in that the only builds I personally found fun required some degree of cheezing. The system wasn't set up with anything like it in mind, there was just A way to do it. It really was kind of a joy to meta, if you enjoy testing the limits of games like that. There was just a lot to uncover, countless hours of exploration! lmao... we were basically improvising classes out of an incomplete, maybe not even fully conceptualized system.

Maybe now, I can try again for real. :laugh:
 
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Fair enough. Remember though, that's one game. MOST games will run and LOOK good at 720p, including CP2077.
Talking from own experience. Good eyesight as well.
720p looks atrocious in 1080/1440p+ monitors, HOWEVER, if you play on a big ol' CRT like me it'll look perfectly fine -except for the black bars because it's a 16:9 res on a 5:4 screen-, same if you play retro console games, NES kind, you'll notice they look awful on an LED panel and decent in a tube. Modern monitors are made to display picture on native resolution all the time, lower it and it gets blurry, and digital sharpening won't help. Some games are playable but not those like SC2 that was mentioned that rely a lot on menus, small GUI icons and units, text becomes blurry, distant rendering looks bad, and so on.

I run this game at 1920x1440p and it looks great, the devs were good enough to allow 5:4 rendering without any black bars. I can go lower but honestly I don't mind the framerate so I locked it at 60, some areas have higher framerates but I want it to remain stable.
 
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Fair enough. Remember though, that's one game. MOST games will run and LOOK good at 720p, including CP2077.
Nah, my OCD won't allow me to enjoy 720p gaming on a large LCD monitor. My bank account hates me for it, but 1440p keeps me happy-ish.
 
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720p looks atrocious in 1080/1440p+ monitors
1440p, yes because of the non-linear scaling. 1080p is perfect scaling from 720p as is 2160p. However, to each their own..

Nah, my OCD won't allow me to enjoy 720p gaming on a large LCD monitor. My bank account hates me for it, but 1440p keeps me happy-ish.
Again, to each their own.

I'm just not someone who's resolution spoiled...
 
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1440p, yes because of the non-linear scaling. 1080p is perfect scaling from 720p as is 2160p. However, to each their own..


Again, to each their own.

I'm just not someone who's resolution spoiled...
This is a good thing. Cherish it, revel in all its pixelated glory! Even DLSS is an affront to my gaming eye-deology. Yes, I saw what I did there. End post.
 
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