It seems like a good bit of things got nerfed. I'm actually kind of optimistic about that. It kind of suggests to me that they've really gone deep in the rework. Giving back the perk points lets you know it's serious. They're just like "Fuck it, all pieces off the board, lets rearrange all of this shit..." I'm really curious what kinds of builds will be possible, and what dominant playstyles will emerge. Looking back, it seems silly that so many people (myself included) attempted to piece-together classes and playstyles out of them. That may be more of a 'me' thing though... in that the only builds I personally found fun required some degree of cheezing. The system wasn't set up with anything like it in mind, there was just A way to do it. It really was kind of a joy to meta, if you enjoy testing the limits of games like that. There was just a lot to uncover, countless hours of exploration! lmao... we were basically improvising classes out of an incomplete, maybe not even fully conceptualized system.