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What are you playing?

i did play now bf4 on pc and its make me tired to play, i cant really kill anyone with framerate from 24-58 on a 60hz server , now i switch to bf4 on the ps4 ;)
 
A little bit of Deus Ex original and then DX Human Revolution Game +, where you start a new game but with all your augs and skills, but no weapons.
Brilliant games.
 
Playing a little FO4. Well, I was, for a bit. Kinda 'in a mood' about it though.

I'm at a point with this mod setup where I'm really happy with it, looks-wise and balancing-wise. Every time I fire up the game and see this bleak foggy atmosphere with this mix of sickly and pretty colors, I'm there and I'm just jazzed for the FO4 exploration experience. For years of playing this game, there would be things about it that bothered me, whether from a game design standpoint, or an aesthetic sensibilities one. It also just has a lot of uncomfortable clunk. Over the past couple of years, I have built, torched, and rebuilt several 'platform' setups that mostly focus on visuals, feel, and core gameplay. Not necessarily drastically altering the game into something different or adding entirely new elements, as many enjoy doing. That stuff is cool, and I've played around with it plenty. But ultimately all I want is a good exploration experience that looks and feels like Fallout. Everything else is extra, so the bulk of the work I do is refinement and just trying to broaden my technical understanding of the game, so that I can go right in and fix things as I see fit. It's been a joy to be on this progression. I feel like I've really done something with it and it makes playing the game a radically different experience from playing any other game. It's my thing now, and I know so much more about video games because of this cool experience I've put together for myself.

Thing is... FO4 and Skyrim are holding my storage hostage. Skyrim stays on my system NVME drive because yes... when Skyrim is loading tons of textures and ESPECIALLY parsing a lot of script data, a faster drive along with uncoupling the loading screen from any frame limiting does make it load much quicker... like several minutes versus 15 seconds. 15 seconds is long-ish the way I'm running things, and I'm running close to 500 mods. You'd be surprised at how quickly that game will load when you decouple vsync from the loading screens and pop the installation onto a fast drive. I can't remember the exact reason, but I'm betting it has something to do with the fact that the scripting system queues up everything on a frame-to-frame basis, which would include tasks related to loading. If it has a lot to get through, it takes a very long time at 60FPS. At 3-400, it is a good couple of orders of magnitude quicker to resolve everything.

FO4 goes on the secondary SATA SSD. Similar reasons. You just don't wanna be loading those games off of HDD's heavily modded when you can help it. It's not just loading screens... these do dynamic worldspaces the old ways... their whole pre-loading and visibility system isn't fancy and will induce nasty stutter when it has to ding the hard drive for ~20 seconds just to call the next cell cluster in. You'll wind up just about crossing the whole cell before the stutter stops... and then you enter a new one and start it all over. It was never optimized for such large chunks of texture and script data and bogs down juggling it. This is why sometimes hardware improves performance in some areas, while other things can't be improved, no matter how much memory or processing oomph you throw at it. People say this stuff is somewhat irrelevant on PC now... and the reason for that is because most games are better optimized when it comes to memory usage and storage. Bethesda games just aren't and if you REALLY want to screw around with them, you need to accept that and find a way to address it, just do everything you can to mitigate it... because it will determine what you can and can't do, even if you already have a 3090.


My big issue with these setups is how everything is stored and put together. I manage it all with an app called Vortex. It's a pretty powerful mod manager with everything from backups to profiles for different games (or as many as you like for the same game - entire mod setups that can be fully tucked away and rolled-out on command, just about as big and complicated as is possible to begin with,) integration for all modding tools... you can pretty much do everything modding-related from within Vortex at this point and it really enables you to do more than anyone could effectively organize by working directly, or coding .bat files for pulling/deploying mod files and keeping an 'index' as I used to do before taking the plunge on letting a mod manager hold my hand. I'm betting very few modders today would have a clue how to safely do a big setup completely manually, from within explorer, because things like Vortex and MO2 are so good that it's unimaginable. They're worth trusting, mostly. How good is your average person with Windows hardlinks and permissions these days? Probably not as good as Vortex is... and Vortex can virtualize too.

The problem is how it keeps track of the whole setup. It's tied into your OS files in a way that makes it fully dependent on present OS states. So if you try to move it to another PC manually, it just doesn't work. Even just pulling a manual back up of the apps files will not work and you can just lose the whole index it uses to track the states of all of the mod files, which it keeps stored separately and then manages through hardlinks, symlinks, or a virtual environment. This 'index' (or really 'index of indexes') becomes orphaned by internal flags not lining up and YOU can't modify those at all. Some of this stuff really is in a totally black box, packed away in your user files. You truly can't mess with it, even if you find it and change permissions to alter it. The actual manifest data it keeps for all of the running states it maintains isn't able to be accessed, understood, or altered by anything but Vortex's code. It's dependent on the moment of time it's made/changed, and the state of the rest of your OS as of that point.

So with that stuff in mind... what I have now are two games set up with ~500 mods, with intricate rules for sorting, many of them altered and mixed together, that are locked in place with no easy way to transfer or store away.

The thing is, a lot of it is just foundational... like textures/meshes, fixes in the worldspace, changes to gameplay that are probably compatible with everything. What I would like to do is compress them into archives for the game to deal with. Right now, it's all loose files, as that's really the only way to get everything in the correct order... you have to bust open archived mods if you only want some of their changes, or you want to alter them yourself, as I have done with a lot of my mods. This makes the whole set up easy to change, but hard to move. If it was ever lost, it'd just be gone. I'd have to pull a whole system backup in. It's about the data in the mods themselves. I'll explain.

Vortex DOES have features for doing all of this in app. You can save your whole setup as a 'collection'. Vortex is directly synced up with the entire Nexus Mods archive, so if you're only using Nexus mods, you can install the app and sign in on any machine and it will download your entire mod setup and deploy it exactly as you've set it on the other machine. Very cool feature, it's a lot like Wabbajack, but with the potential for even more. People can share their epic mega mod packs fairly now, with everyone credited by default, and casual users can install them '1-click' style with an app and be running a sick mod setup with no knowledge. That's insane, actually.

However, I have modded so many of my mods. Combined texture packs (landscape textures are a bear in these games - there have to be 100's in this crazy file hierarchy,) edited scripts, mods that have since been deleted from the internet... it can't 'keep' anything that's 100% unique to your setup. If it doesn't exist on the Nexus servers, it can't be backed up. They do not have physical backup capabilities yet.

So basically, every time I fire up my modded Skyrim or FO4, in the back of my mind is the understanding that if I appreciate what this work has done for me, I have to smush all of it into super-mods before it is all lost to the ether... track down all of the relevant game files and pack it into a smaller megamod compilation that Vortex can just take, maybe with a list of the mods names tucked in the archives, and specific changes I've made. All of this is pretty simple, as I can get the original versions and compare them from within Vortex, use whatever tools I need. I actually have the original game archives extracted as mods, which will of course grant me access to every change my setup is making to the entire game when activated. You can modify almost anything in any of the game folders, add whatever files and folder hierarchies and scripts to deal with them. I can see, compile, and document all of it. A variety of ways to get it done. It's just not nearly as fun as the actual modding. More like cleaning up all of the mess in the wood shop.

But you know? It's hard to get anything done in a messy shop, and it's not as enjoyable. So I'm getting started on the archiving today by documenting the whole thing. I've rebuilt it all from scratch a few times now, but I'm at a point in my knowledge and organization where I don't see gains doing it anymore, it's just time lost and a specific experience I can't get anymore if it goes out. Not to mention, I kinda can't make big changes to my system with these mod setups in place as they are. By the time I do a fresh install of W11, I need to have all of this packed away.
 
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You can check out my salty and bitter REVIEW
Long story very short. They made cooperation harder to get in (more complicated) but the invasions are limited. So there is more chances of coop than to die every 5 minutes. In Dark souls 3 there was a 5-minute window after they could invade again.

The console port on PC is HORRIBLE, almost unplayable. If it stutters on a rtx3090 go figure. It's not the computer it's the game. They say without the anticheat it has less stuttering. ...and it is true. But I wanna play online so, as of right now. it's almost unplayable. Depending on what's happening on the screen you will stutter constantly, including boss fight and that will get you killed

If they will fix the performance one day....you are still left with a 7 out of 10 video game at best. Strictly judging and offering this number from a non-souls fan. Someone who likes video games and just wants to try this out.

If you're a souls fan, all I said about does not matter, cuz you probably won't read this message. Right now you are farming runes in-game. But regardless of who you are, your still stuttering: #ironic
 
Not playing that much at the moment but when I do, it's mostly Forza 5.

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Got that annoying trophy (chocobo master) on FFX HD (PS3) yesterday, now I just need to

-complete the sphere grid with everyone (one character remaining, will be done in a hour or two)
-finish the game
-enjoy my platinum trophy
 
A bit more VTOL VR
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Battle Tank WORLD of STEEL for breakfast and lunch and the classic after dinner desserts the Epic FROM THE SEA super carrier battles
 
Guardian's of the Galaxy , second spin ,wow even more fun the second time around , controller helps a lot!
 
Finished Mass Effect Andromeda yesterday at around the 82h mark. A little clunky but better than I expected, even if it fall short of the previous games. It's a real shame there aren't more games like Mass Effect.

Now playing The Room Two as a palate cleanser.
 
Finished Mass Effect Andromeda yesterday at around the 82h mark. A little clunky but better than I expected, even if it fall short of the previous games. It's a real shame there aren't more games like Mass Effect.

Now playing The Room Two as a palate cleanser.
Yeah, my experience of Andromeda was before I actually discovered/played the original series so I quite enjoyed it, however when I eventually bought the legendary edition and played 1,2, and 3 I could see why there was much discourse over Andromeda, but nevertheless I still place it as a good game.

On a positive note (hopefully) you should only have a couple of more years to wait and then the new Mass Effect should be out, it appears to pick up the original story line after 3.
 
Tried Elden Ring today, I love the fact that the first enemy you face is a boss, no more puny low level hollows to practice.

But, I'm not a gaming journalist so it was easy peasy lemon squeezy.
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Dangit.
Nevermind then! Radiant Defense!
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ngl I was prepared for cracks in the screenshot, this is on the 4S
Fun game. I played it a lot when I was younger; sadly I don't have the expansion packs purchased here. Those make the game so much more fun.
 
Yeah, my experience of Andromeda was before I actually discovered/played the original series so I quite enjoyed it, however when I eventually bought the legendary edition and played 1,2, and 3 I could see why there was much discourse over Andromeda, but nevertheless I still place it as a good game.

On a positive note (hopefully) you should only have a couple of more years to wait and then the new Mass Effect should be out, it appears to pick up the original story line after 3.
Yeah, I'm cautiously excited about it and Dragon Age 4. I really hope Bioware can deliver.
 
Tried Elden Ring today, I love the fact that the first enemy you face is a boss, no more puny low level hollows to practice.

But, I'm not a gaming journalist so it was easy peasy lemon squeezy.
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The only soulslike I played was Vampyr and it was notorious for having terrible hitboxes where you basically were rolled back into the previous position despite dodging the attack. Here it looks like they don't suffer the same issue but instead you get stutter on PC because From Software f'd up the DX12 implementation.
 
New wheel rig finally getting some subtle usage with American Truck Sim. Driving my Dad’s old truck
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@MaenadFIN What else is there? Join the stutter!


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You can check out my salty and bitter REVIEW
Long story very short. They made cooperation harder to get in (more complicated) but the invasions are limited. So there is more chances of coop than to die every 5 minutes. In Dark souls 3 there was a 5-minute window after they could invade again.

The console port on PC is HORRIBLE, almost unplayable. If it stutters on a rtx3090 go figure. It's not the computer it's the game. They say without the anticheat it has less stuttering. ...and it is true. But I wanna play online so, as of right now. it's almost unplayable. Depending on what's happening on the screen you will stutter constantly, including boss fight and that will get you killed

If they will fix the performance one day....you are still left with a 7 out of 10 video game at best. Strictly judging and offering this number from a non-souls fan. Someone who likes video games and just wants to try this out.

If you're a souls fan, all I said about does not matter, cuz you probably won't read this message. Right now you are farming runes in-game. But regardless of who you are, your still stuttering: #ironic

How the fuck is this mostly positive on steam. Some reviewers don't even mention any problems.
 
How the fuck is this mostly positive on steam. Some reviewers don't even mention any problems.
Either it's some special PC's or people should really not do this. If there is no pressure they will never do better.
Maybe the new influx of PC gamers, ex console players, for them its fine :D
 
121hrs 6 char 1 50 working on others for fun ...

strong point : mounts and pets are shared and roster reward too... great thing for a f2p mmoarpg
did some world bosses for fun on the last character

oh well ... furry eared sorceress (explosive ... i need to check Bard later but it will be on another server, because, sure i am not buying extra char slots and i am not tied to any servers )
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a beard'serker, fun but not as much as Scrapper and Sorceress
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and a Shadowhunter, can't stand the whinny wimpy Delain (demi demon) that Armen is ... (yeah ... shocker ... ) so i made my own Delain character thanks to the assassins being it too
kind of a glass cannon but so good ...
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aside that : a gunslinger and an Artillerist are waiting once i am done with those 3 (4 if counting the Scrapper 50)

yeah ... i like that game touched a bit of the post 50 eternal grind (aka "past soft cap", TM Korean mmo trade style "a la" BDO) with the Scrapper still did not finish the main story tho, well i might reach my meager 593.9hrs in FFXIV which was the second mmo i played the most after World Of Warcraft (till Legion)

also, since a week now, zero issues, no more queue on central EU, and the Crystalline Aura bug that been reported recently (although it's an old news for me since it happened twice, and each time resolved in a matter of minutes, to me, almost a week and a half ago ... ) did not re happen again.
 
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