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What are you playing?

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Guardians of the Galaxy and just completed Star Wars Jedi fallen order , lost interest in Farcry6

 
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Okay, one thing that constantly KILLS me with Horizon... and it's gotten me a lot today... is the gotdamb aim release on slow mo. Why? It will still cancel your whole charged up shot for a split-second AFTER releasing the firing trigger, if you then release the aiming one. So it goes like this: Hold left trigger to aim, hold right trigger to charge, release right trigger to fire, release left trigger to zoom back out and get full movement. Ideally. In reality, if there isn't enough time between firing and releasing, it won't fire.

My training, in all games that shoot like this is to release the aiming trigger pretty much as close to immediately after you have fired as possible, so you can move and react quicker. But when you go into slow mo in HZD, you CANNOT just let go of the aiming immediately after you fire or it cancels. So many times I will be in mid air, about to get jumped on, but I've got the crosshair on the vital part. In that moment, instinct kicks in and I want to have full motion to escape as quickly as possible after firing - if I miss, I need to roll ASAP. This results in me releasing the aiming trigger 'too soon,' cancelling the shot, and getting me hit instead. Now, my advantage is gone and I will need to regroup. That's a lot of time lost in a fight. Probably HP, too. It's never gonna be the thing to make me lose, but man can it be annoying.

So it ends up feeling like I'm being punished for being like, a few ms too fast with my hands. I've checked. I always release the shooting trigger first, after which point it should fire... irreversibly. If I let go of a bowstring with my finger, I will not be able to stop the arrow from firing anymore, even if I pull the bow down as I do so. But I guess slow mo also means slower input tracking. Which somewhat makes sense. Perhaps that's the way they keep animations synced with input. But wait... why not just let the shooting animation finish before responding to letting off of the aim? You know? Actually take them in order. I don't think I will ever be able to train myself out of that screw-up... and wouldn't want to because the moment I play an actual shooter, having the habit of lingering in sight is death. I can't think of too many games that ever punish you for sighting-out immediately after shooting.

Welcome to console ports built for 30 fps and controller input with analog sticks.
 
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This game is a must
God of War Screenshot 2022.02.16 - 12.53.57.45.png
 
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Finished Dishonored DOTO. Finished both ending choices. I usually do all the choices and pick what I like as final choice. I'm no saint but ultimately chose to free the outsider. Now that i think about it, kinda feels like that meme about sparing the end boss after killing all his henchmen. But the Outsider is NOT a end boss actually. Ultimately thr conversation between Daud and Billie won me over to choose the "free the outsider" ending.
 
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Preface:
I've never been much of a gamer, despite owning far too many games (tho after a particularly unpleasant encounter playing with other people way back in the Diablo 1 battle.net era, I no longer play with other people) my Steam library has over 150 games that have something like 10 minutes played (each)

I basically only play two games these days, vanilla Minecraft and Raid: Credit Card Legends.
You may laugh at my expense, I deserve it.
 
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nah i gave it up, for pc and new games.

cpu parts may ok for that money like 10100F et all. but i dont be a gold donkey.

i invest now 169€ for a 1.92 TB SSD for my PS4 Slim and have fun with the games.


may i make a custom wattercooler build from a ps4 pro, its even cheaper than a new gtx 1660 or rtx 3050

in april im in the part of the company where i work with bending machines et all. then i can make a custom ps4 pro case for a water coooler :D
 
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Stared playing the new Horizon, looks pretty good so far (Highly noticable camera cut stutter aside)

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Welcome to console ports built for 30 fps and controller input with analog sticks.
You know, I never thought about it, but what is a trigger if not an analog stick with one axis? Honestly though, I've never even experienced that phenomenon on a console! I do wonder if it would still happen if I capped at 30fps.

One thing I will say about analog sticks. You can be surprisingly quick and precise with them. The way to get good, ime, is to bump up the sensitivity until you can comfortably twitch them around at max. At least use every bit of speed and precision available. The whole auto-aim and then adjust slightly over thing you gotta do when they're at normal sensitivity is reliable but damned slow. And you do kinda need it... the auto-aim 'pull' is like, orders of magnitude faster than any movement you're able to make. No matter how good you are at acquisition, the manual movement is just that much slower at normal values.

That, also used to give a huge advantage on competitive console shooters. Since everyone was using a controller, if you could use one at the highest sensitivity, you were faster and more accurate than the majority playing by default. I don't personally find myself having trouble getting on target in one or two quick maneuvers, it becomes automatic and normal sensitivity feels like mole asses. It's still not the same as aiming with a mouse, though. I think a good mouse/kb user could easily smoke me on a controller, the same way I used to easily smoke casuals in COD on xbox by running full-twitch on the analog settings. Still, there are techniques to getting decent with them, even if they are fundamentally limited. I've never had problems with them 'keeping up' in SP games.

Maybe I just don't play enough console ports on PC. This has been so weird for me. I've gotten wicked good at recovery to compensate, just knowing that sometimes Aloy is going to just drop her bow at the worst possible moment :laugh:
Stared playing the new Horizon, looks pretty good so far (Highly noticable camera cut stutter aside)

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NGL... I thought about grabbing it on console, but I wouldn't buy a console for that. Instead, I might borrow my trucker buddy's PS4 while he's out for weeks and let him have the game when I'm done. Cuz as much as Sony exclusive monies and connections may often lead to awesome games that I do in fact love, waiting even a couple of years after release to play them is absurd in this day and age. For that alone, I won't buy the console. I hate that mindset. A console is such an unreasonable buy right now, for anyone already owning a decently modern system. I'd have to hate myself. I really don't get the logic of withholding a big, expensive release from literally half of the market who will buy it. I get boosting early sales for the consoles, and I guess devs involved somehow still make more through Sony than they would simply publishing the game across platforms - probably perks that keep them working together. But really... how many consoles does that actually sell these days? Does anyone buy a console for just the exclusives? I guess I once did, but the question then was "Xbox or Playstation?" and I was choosing between sets of exclusives. There is competition between console makers. But Microsoft seems less interested in that, pushing more for cross-platform availability.

I'm staring pensively at Sony right now. In truth, I always am. Until the day this game is released on PC. We really are like half of the whole market for the game at this point. Isn't it ~25% PC and 30% consoles, with the rest on mobile? If we assume an even split on the 'console' side, that would mean that like 15% of those people can actually play it without first spending a bunch on a Playstation, essentially leaving the other 40% of potential players out. Again, how many of them are actually buying one for that in this economy? It kills me man. I want to play that game so badly, but not like this.
 
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Still trying to figure out what the purpose of this screen is.

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You know, I never thought about it, but what is a trigger if not an analog stick with one axis? Honestly though, I've never even experienced that phenomenon on a console! I do wonder if it would still happen if I capped at 30fps.

One thing I will say about analog sticks. You can be surprisingly quick and precise with them. The way to get good, ime, is to bump up the sensitivity until you can comfortably twitch them around at max. At least use every bit of speed and precision available. The whole auto-aim and then adjust slightly over thing you gotta do when they're at normal sensitivity is reliable but damned slow. And you do kinda need it... the auto-aim 'pull' is like, orders of magnitude faster than any movement you're able to make. No matter how good you are at acquisition, the manual movement is just that much slower at normal values.

That, also used to give a huge advantage on competitive console shooters. Since everyone was using a controller, if you could use one at the highest sensitivity, you were faster and more accurate than the majority playing by default. I don't personally find myself having trouble getting on target in one or two quick maneuvers, it becomes automatic and normal sensitivity feels like mole asses. It's still not the same as aiming with a mouse, though. I think a good mouse/kb user could easily smoke me on a controller, the same way I used to easily smoke casuals in COD on xbox by running full-twitch on the analog settings. Still, there are techniques to getting decent with them, even if they are fundamentally limited. I've never had problems with them 'keeping up' in SP games.

Maybe I just don't play enough console ports on PC. This has been so weird for me. I've gotten wicked good at recovery to compensate, just knowing that sometimes Aloy is going to just drop her bow at the worst possible moment :laugh:

Oh yeah you can definitely get quicker with console shooters too, there is absolutely a skill cap. But what I meant mostly is that (good, action oriented) console games quite often try to get you into a pace that synchronizes well enough with the framerate. The two are highly connected. Some PC games have that too - Diablo (1/2) for example.

Its the reason many beat em ups aim for 50-60 FPS instead of the dreaded 30 or even 25. Race games, too. The input accuracy they ask of the player can be higher.
 
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I am done with Life is strange Remastered, now I am enjoying Life is Strange Before The Storm Remastered

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I'm just stuck in the past with Stalker Anomaly on Win10,
Stalker w/ the Faiakes Mod from 2008 on WinXP, and
Stalker w/ Run & Gun Mod on Win7 heavily Scripted by me for entertainment reasons...
 

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Stared playing the new Horizon, looks pretty good so far (Highly noticable camera cut stutter aside)

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well, let's hope the PC version will come faster than Zero dawn :laugh: although i think it will ... because Forbidden West does not look much more technically advanced than Zero Dawn (granted that Zero Dawn was a masterpiece at launch in term of graphics, which explains why the PC version of it did still look utterly gorgeous years later )


as for me, day off a Sunday? oh well a few more hours in Lost Ark then ...(totaling 88 now )
(edit: yeah ... i do not usually get days off on a Sunday, given my job)


ohhh a free legendary mount as launch celebration login between 20.02 and 02.03? cool...

  • Vehicle Selection Chest (choice of either mount)
    1. Terpeion
    2. Terpeion of the Shadow
    [*]Midsummer Night’s Dream Instrument Skin Selection Chest
    [*]Healing Battle Item Chest x10
    [*]Offensive Battle Item Chest x10
    [*]Legendary Rapport Selection Chest x3
    [*]Weekly Trade Potions Pack (1 Leap's Essence and 9 Minor Life Energy Potion)
    [*]Phoenix Plume x20
20220220091418_1.jpg

initial first impression confirmed, putting aside chaotic launch, : good, gorgeous environment, fun quest and mechanics ... yeah not bad at all

love the zipline and rope walking :laugh:
1645346840246.jpeg1645346858739.jpeg

each "regions" maps have been incredibly varied (heck ... start with something "med-fan'esque", a "salt desert" and then "Lilliputian/pirate", "eastern Asia martial art tournament fest and mythos" and now "steampunk mech themed?" that remind me a lot of FF VII and VIII setup and that's a huge plus for me ... )
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vanity shot
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They clearly think highly of themselves.
It's not just that. All this screen tells you is that you're playing ME:LE which you know already because you clicked on the icon about 10 seconds ago. Then you have to "press any key". Why? Why can't you be in the menu straight away? What's the purpose of "pressing any key"? I'll never get it.
 
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Playing some DS3 before Elden Ring Launch! Epic fan made Trailer, give it a like on YT for its awesomeness!!!
 
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It's not just that. All this screen tells you is that you're playing ME:LE which you know already because you clicked on the icon about 10 seconds ago. Then you have to "press any key". Why? Why can't you be in the menu straight away? What's the purpose of "pressing any key"? I'll never get it.

Tradition? A chance for the game to assemble some last-second stuff behind the scenes (which could admittedly happen in a menu screen)? Somewhere to show off some art?

Whatever the reason, it's been common practice for so long that it's hard to believe that there's no practical reason for it. And sometimes those screens are just... nice. One of my favorite gaming moments is the landing screen for ME1 PC. More than once I caught myself just watching the rotating planet and listening to the gorgeous background music for several minutes.
 
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It's not just that. All this screen tells you is that you're playing ME:LE which you know already because you clicked on the icon about 10 seconds ago. Then you have to "press any key". Why? Why can't you be in the menu straight away? What's the purpose of "pressing any key"? I'll never get it.

Well, being in a rush to start a game is usually not a sign you'll be enjoying it, maybe the game wants to slow you down a bit to get you immersed. Its the same thing with long intro's and stuff. Gets your mind working towards the world you're going into.
 
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Still trying to figure out what the purpose of this screen is.

View attachment 237216

This might be a disguised loading screen. Historically video games have used various tricks to conceal long loading times. They still do. This is primarily done to overcome the limitations of the hardware or the engine, without breaking the immersion completely.

Mass Effect is a loading times meme in itself. How long does it take for that "Press any key" message to appear?

meme.jpg


Great articles here:
Loads and Loads of Loading
Dynamic Loading
 
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It's not just that. All this screen tells you is that you're playing ME:LE which you know already because you clicked on the icon about 10 seconds ago. Then you have to "press any key". Why? Why can't you be in the menu straight away? What's the purpose of "pressing any key"? I'll never get it.
Cyberpunk 2077 has 2 of those screens.
 
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Played Squad over the weekend. I really need to start playing it more frequently instead of every month or so, otherwise I'm too rusty.
 
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Played Squad over the weekend. I really need to start playing it more frequently instead of every month or so, otherwise I'm too rusty.
I installed it again last week. Endured a week of remembering why I don't main that game despite loving it. And uninstalled again yesterday.

Doing this cycle since I bought it in 2016. The longest I kept enduring was 2 months.

There's only 1 server in Asia. And it's filled with SE Asian dudes whose only English proficiency is insulting your mum. There's 4-5 active and populated servers in Australia but I lose every firefight because of the frigging ping, even if I shoot first.
Then there's all those frigging clans. Team balance rarely swaps players so there'll be at least a dozen rounds where you and your gang of motley fools will get absolute curb-stomped again and again.

Oh yeah. Did I mention Chinese players coming to outside servers (despite having 20+ of their own) and locking squads to Chinese-only?

Started Shadwen just now. I like the game mechanic. Though I think A Plague Tale Innocence did the babysitting stealth thing a little harder. Here the kid isn't incompetent like the autist and doesn't cry like a well... baby if you get too far. Though I just completed 1st (or 2nd idk) chapter. Maybe the game will get more difficult in the later chapters.

 
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