- Joined
- Jan 14, 2019
- Messages
- 13,924 (6.30/day)
- Location
- Midlands, UK
Processor | Various Intel and AMD CPUs |
---|---|
Motherboard | Micro-ATX and mini-ITX |
Cooling | Yes |
Memory | Overclocking is overrated |
Video Card(s) | Various Nvidia and AMD GPUs |
Storage | A lot |
Display(s) | Monitors and TVs |
Case | The smaller the better |
Audio Device(s) | Speakers and headphones |
Power Supply | 300 to 750 W, bronze to gold |
Mouse | Wireless |
Keyboard | Mechanic |
VR HMD | Not yet |
Software | Linux gaming master race |
Oh yes, I loved that one. The music... I get it how the computer could do some final work while that planet slowly moved away before the menu appeared. But there's no animation in LE. Just that screen.Tradition? A chance for the game to assemble some last-second stuff behind the scenes (which could admittedly happen in a menu screen)? Somewhere to show off some art?
Whatever the reason, it's been common practice for so long that it's hard to believe that there's no practical reason for it. And sometimes those screens are just... nice. One of my favorite gaming moments is the landing screen for ME1 PC. More than once I caught myself just watching the rotating planet and listening to the gorgeous background music for several minutes.
Edit: Or is my computer too fast for this game?
I love intros, really! I just don't know why I have to "press any key" after an animated Bioware ad that features characters from the game which gets me in the mood anyway. Eh, not the end of the world.Well, being in a rush to start a game is usually not a sign you'll be enjoying it, maybe the game wants to slow you down a bit to get you immersed. Its the same thing with long intro's and stuff. Gets your mind working towards the world you're going into.
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