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Hooked on Deus Ex HR Game+ right now and I'm wondering what the secret message is in this poster.

deus-ex-hr.jpg
 
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CyberPunk at 4K. Picked it up cheaper and am blown away. Haven't really seen any of the artifacting, crashes and errors reported so I guess the patches over the year have done the trick.
 
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CyberPunk at 4K. Picked it up cheaper and am blown away. Haven't really seen any of the artifacting, crashes and errors reported so I guess the patches over the year have done the trick.
And you are unlikely to at this point. As of version 1.2 almost all of the bugs/glitches were resolved. Enjoy!
 
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How the fuck is this mostly positive on steam. Some reviewers don't even mention any problems.
Don't use this language here!

the reviews have changed in the last 48 hours. the situation was completely different at launch. No updates have been made to the game. The performance situation is getting worst. On top of the actual game being horribly optimized, the servers are getting crowded. I had 2 invaders trying to kill me that got disconnected mid-fight before I had a chance to kill them.
Same situation with coop. Me and my friends are constantly getting disconnected. There is lag from game, there is lag from server....it's just lag.

By right now, everyone has understood that this is the easiest Souls game ever made, and many are jumping in for the first time. Some (based on steam reviews) are even playing in Offline mode: they don't know how the invasion system works, or they are following with the latest posts from websites that recommend you to turn off Anti Cheat.

Long story short...yeah, the reviews have changed. The game is the same, the difference are the type of people playing.
I have invaded people that did not know how to dodge. These people are first comers to the souls genre.
 
D

Deleted member 24505

Guest
Don't use this language here!

the reviews have changed in the last 48 hours. the situation was completely different at launch. No updates have been made to the game. The performance situation is getting worse. On top of the actual game being horribly optimized, the servers are getting crowded. I had 2 invaders trying to kill me that got disconnected mid-fight before I had a chance to kill them.
Same situation with coop. Me and my friends are constantly getting disconnected. There is lag from game, there is lag from server....it's just lag.

By right now, everyone has understood that this is the easiest Souls game ever made, and many are jumping in for the first time. Some (based on steam reviews) are even playing in Offline mode: they don't know how the invasion system works, or they are following with the latest posts from websites that recommend you to turn off Anti Cheat.

Long story short...yeah, the reviews have changed. The game is the same, the difference are the type of people playing.
I have invaded people that did not know how to dodge. These people are first comers to the souls genre.

Why give my comment a thumbs up then complain about me using that word?

Just had a browse through reviews again, and seemingly no better, apart from all the kiddies going on about crap. It looks ok but i will wait for a few updates to be done then have another look.
 
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121hrs 6 char 1 50 working on others for fun ...

strong point : mounts and pets are shared and roster reward too... great thing for a f2p mmoarpg
did some world bosses for fun on the last character

oh well ... furry eared sorceress (explosive ... i need to check Bard later but it will be on another server, because, sure i am not buying extra char slots and i am not tied to any servers )
View attachment 238334

a beard'serker, fun but not as much as Scrapper and Sorceress
View attachment 238333

and a Shadowhunter, can't stand the whinny wimpy Delain (demi demon) that Armen is ... (yeah ... shocker ... ) so i made my own Delain character thanks to the assassins being it too
kind of a glass cannon but so good ...
View attachment 238332

aside that : a gunslinger and an Artillerist are waiting once i am done with those 3 (4 if counting the Scrapper 50)

yeah ... i like that game touched a bit of the post 50 eternal grind (aka "past soft cap", TM Korean mmo trade style "a la" BDO) with the Scrapper still did not finish the main story tho, well i might reach my meager 593.9hrs in FFXIV which was the second mmo i played the most after World Of Warcraft (till Legion)

also, since a week now, zero issues, no more queue on central EU, and the Crystalline Aura bug that been reported recently (although it's an old news for me since it happened twice, and each time resolved in a matter of minutes, to me, almost a week and a half ago ... ) did not re happen again.

I'm also maining a Sorc but I had to switch to EU West like 1+ week ago since my EU central server is still a mess, yes even right now at the time of writing this post it has 4k+ que and it gets worse at night 'Zinnervale'.
So I just started from scratch on West cause I did not wait since 2014 to wait in effin ques now especially nowadays when I have less time to play. 'have some personal crap to deal with and I'm not in the mood to play much'

I lost some money in the process but whatever, I rather switched than stare at the menu screen for hours every day and also the matchmaking issues and whatnot on central is not fun.
At least they did gave me back part of my founder pack + there are some okay login rewards as a compensation.

Generic Sorc with a colored Avatar Set/Skin, waiting for more to be added to the shop 'I have some crystals to burn:oops:':
Screenshot_220302_140434.jpg
 
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Back to see if my save was still valid in Valheim, and it is.
Valheim 20220301_1533.jpg

Portals still work too.
 
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I'm also maining a Sorc but I had to switch to EU West like 1+ week ago since my EU central server is still a mess, yes even right now at the time of writing this post it has 4k+ que and it gets worse at night 'Zinnervale'.
So I just started from scratch on West cause I did not wait since 2014 to wait in effin ques now especially nowadays when I have less time to play. 'have some personal crap to deal with and I'm not in the mood to play much'

I lost some money in the process but whatever, I rather switched than stare at the menu screen for hours every day and also the matchmaking issues and whatnot on central is not fun.
At least they did gave me back part of my founder pack + there are some okay login rewards as a compensation.

Generic Sorc with a colored Avatar Set/Skin, waiting for more to be added to the shop 'I have some crystals to burn:oops:':
View attachment 238416
well Mokoko server 0 queue as i mentioned :oops: but 1 week and a half ago yeah ... i had around 8 to 4k queue (although most of the time i only waited 10 min, which did not matter since i would be doing something else most of the time ) it's a little weird that Zinner still has issues like that ... the opening of the "west" side, kinda debloated central, but maybe not all servers.

actually my main is a Scrapper

mmhhh i might make the other classes on EU West later :laugh: did not spend much more than "enough" to buy a Aura and the outfit for the scrapper (although i would miss the Terpeion and other free stuff from the launch celebration ahah) and i am not a founder either thus as i mentioned too, i am not server tied
 
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Completed Leisure Suit Larry 3, another Sierra classic from 1989:

1.jpg2.jpg3.jpg4.jpg5.jpg

Unlike its rather mediocre prequel, this is the good stuff. Or, as creator Al Lowe would probably call it, "Larry done right" :p
The game is much better designed and the puzzles less obscure. The hallmark raunchy humor is back, with witty pun-packed dialogue. However, the gameplay could use some more polish. The map layout is confusing at times. Larry still gets stucks on the scenery. There is one excruciating arcade sequence, but luckily it can be skipped. And yet, the mandatory maze is annoyingly long and opaque.

But the absolute star of the show is the soundtrack. The game features 40 (!) beautiful MIDI tracks. How did they squeeze all this content in just two MEGAbytes? :eek:
 
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i'm playing with rocks . . .
ACV.jpg
 

INSTG8R

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Just hauling a train of Dynamite to Cali....
Dynomite.jpg
 
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(not my video)

Still at it! Mostly just coop with 2 friends, only got invaded once.

@looniam respect. Valhalla was super for me
 
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This is vanilla Deus Ex, patched and using Kentie's DX9/10 fix and renderer. The GMDX mod ruins the inventory too much for me.
Deus Ex GOTY_2022.03.04-18.02.jpg
 
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@looniam respect. Valhalla was super for me
220+ hours in; went/done everywhere/everything but the heretics. i'm lvl 409 w/35+ mastery points and slaughter anyone/anything else, but they are still kicking my butt. :laugh:
 
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I'm now playing with Deus Ex:Revision which is free on GOG. People are split on this mod and I'm not sure how much of the gameplay it changes, if any. I hope it doesn't change the ability recharge health and augs like GMDX does. That was a bad move.
Looks damned good though, but changing the GUI in-game isn't so easy-weapons, health bars etc.
 

Frick

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I'm now playing with Deus Ex:Revision which is free on GOG. People are split on this mod and I'm not sure how much of the gameplay it changes, if any. I hope it doesn't change the ability recharge health and augs like GMDX does. That was a bad move.
Looks damned good though, but changing the GUI in-game isn't so easy-weapons, health bars etc.

Shifter and Biomod are pretty drastic. Lots of changes. Personally I really dislike gameplay mods, in general.
 
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In this part where you rescue Gunther, if you stay in the room too long after he leaves, you get locked in. I'm not sure if that's the case on vanilla.
deus-ex-vision.jpg

UI can be changed here:
deus-ex-vision-ui-scaling.jpg
 
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Here we go
That is very cool!

I'm now playing with Deus Ex:Revision which is free on GOG. People are split on this mod and I'm not sure how much of the gameplay it changes, if any. I hope it doesn't change the ability recharge health and augs like GMDX does. That was a bad move.
Looks damned good though, but changing the GUI in-game isn't so easy-weapons, health bars etc.
Ooo! Even better!
 
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Welp, today is the day that I realized all hunting rifles in FO4 are left-handed.

I guess I never paid attention to the animation for cycling. But sure enough, that bolt handle faces left. The animation even looks awkward as hell, like actually trying to shoot a left-handed bolt-action right-handed. The whole gun kind of gets tilted up and back and you see the freaky wrist movement it takes to grab the bolt and operate it with the left hand. From a right handed stance you are forced to hold it from the stock and the trigger area while you pull back on the bolt - you can't exactly reach over the gun with your right hand to do it. Good luck keeping on target between rounds. I guess it looks cool in a "Wow, you gotta be tough to do it that way!" sort of way.

Another fun question... which way does the hot, spent cartridge now eject? Towards you? With the chamber pointed UP, towards you? Right. You're dealing with that in an actual firefight where you are using a bolt action? There are times in the game where I see the cartridge fly up and back at my character's head. Another thing to dodge while being shot at by fiends and dogged by monsters.

I guess maybe they wanted more of the bolt prominent in the animation. You wouldn't see it as much if it was in the correct position. But as someone who's actually shot a couple of those things, it would be an awful proposition. I can't see how you could keep the rifle steady while you operate the bolt with the left hand. Usually, the right hand is right there where the bolt is. Sometimes you can just bring your open hand up directly from the trigger and flip the bolt up and back in a quick, fluid motion. Letting go of the trigger makes the shape to bring up and move the bolt immediately. It's really a brilliant innovation when it comes to cycling fairly heavy, high-powered rounds while having a system that can take the pressure while giving you good stability and accuracy at range. The way everything is positioned to move makes it a very natural motion with very little transitioning from and back to firing grip. Very little distance or complexity to it in one that's working correctly - and your left hand on the grip keeps the gun stable and level at your shoulder while you work the bolt, so you can stay where your target is, get that next shot off quicker. That's how they're meant to work. Try to work the goddamned bolt on a left-handed rifle while moving around and trying to hold onto the gun. You're gonna look pretty dumb fumbling with that, if you don't just drop it. :laugh:

It's just so wrong and I don't understand. What is with this world full of exclusively left-handed hunting rifles?
 
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Welp, today is the day that I realized all hunting rifles in FO4 are left-handed.

I guess I never paid attention to the animation for cycling. But sure enough, that bolt handle faces left. The animation even looks awkward as hell, like actually trying to shoot a left-handed bolt-action right-handed. The whole gun kind of gets tilted up and back and you see the freaky wrist movement it takes to grab the bolt and operate it with the left hand. From a right handed stance you are forced to hold it from the stock and the trigger area while you pull back on the bolt - you can't exactly reach over the gun with your right hand to do it. Good luck keeping on target between rounds. I guess it looks cool in a "Wow, you gotta be tough to do it that way!" sort of way.

Another fun question... which way does the hot, spent cartridge now eject? Towards you? With the chamber pointed UP, towards you? Right. You're dealing with that in an actual firefight where you are using a bolt action? There are times in the game where I see the cartridge fly up and back at my character's head. Another thing to dodge while being shot at by fiends and dogged by monsters.

I guess maybe they wanted more of the bolt prominent in the animation. You wouldn't see it as much if it was in the correct position. But as someone who's actually shot a couple of those things, it would be an awful proposition. I can't see how you could keep the rifle steady while you operate the bolt with the left hand. Usually, the right hand is right there where the bolt is. Sometimes you can just bring your open hand up directly from the trigger and flip the bolt up and back in a quick, fluid motion. Letting go of the trigger makes the shape to bring up and move the bolt immediately. It's really a brilliant innovation when it comes to cycling fairly heavy, high-powered rounds while having a system that can take the pressure while giving you good stability and accuracy at range. The way everything is positioned to move makes it a very natural motion with very little transitioning from firing grip. Very little distance or complexity to it in one that's working correctly - and your left hand on the grip keeps the gun stable and level at your shoulder while you work the bolt, so you can stay where your target is, get that next shot off quicker. That's how they're meant to work. Try to work the goddamned bolt on a left-handed rifle while moving around and trying to hold onto the gun. You're gonna look pretty dumb fumbling with that, if you don't just drop it. :laugh:

It's just so wrong and I don't understand. What is with this world full of exclusively left-handed hunting rifles?

Todd Logic (tm)
 
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Todd Logic (tm)
It really is the derpiest thing man. I don't know if people can appreciate how asininely stupid that is without having fired one. I've seen it done, just as a "Yeah, I can do it." type of thing. You don't get too many left handed shooters here but I was on the range with one a couple of booths down when one of his buddies wanted to shoot his rifle. He did it, but he was very slow and his face said a lot lol. Like, he's doing a round per minute standing still with no distractions.

I'm sure with skill and practice, you could do it. There's a guy on youtube who looks at WW2 weapons. He's a left-handed guy who shoots right-handed weapons, because when it comes to antiques, most of them are right handed and can't even be converted without altering them from any original forms.

Honestly, if it were me, and I wanted to use a bolt-action in that world, I would probably just work on getting good at shooting them lefty. I think that's probably about as easy... so not that easy. It's really mindblowing man! It seems like a small thing but in reality it would be a pretty crazy thing to try and do when you need that gun to come through for you, or you die.


*sigh* but then... you can chamber a bolt-action pipe gun for .50, as if that pressure wouldn't turn that iron/steel (or maybe lead) pipe into a gazillion shrapnel chunks that then call your chest cavity and braincase home. Or maybe the thing is just sealed like shit because it's made out of literal garbage, and half of that energy comes out in a big fireball of red-hot powder and plasma around your face. That would sure be keen!

I mean... they want me to upgrade a pipe revolver with .308 rounds. Many questions there... but assuming you could... man I got nothing. Again, that shit is probably just going to explode in your hands. And the recoil would be absurd if that round was to get anywhere from that little thing. Not to mention with a barrel so short, funhouse trajectory starts pretty quick and you lose a lot of velocity. It's a lot of danger for something that I think would be fairly hard to actually kill anything with, unless you plan on sticking to very close ranges. Then yeah, maybe a bit like taking a slug round from very close... but that's assuming you've found a way to get that round to fit and somehow keep the discharge safely contained in that mishmash of bolts and bent sheet steel strips.

Then, there's the minigun. A real minigun does 1000's of rounds per minute. They're also extremely impractical to carry. They shoot big scary rounds really fast, there's a whole crazy motor assembly... you cannot carry it around and shoot it like that lol. It's just kinda gonna be taking you for a ride, to put it nicely. The power armor explains why they are made to be carried in that universe. I'm good with that. But it doesn't explain why skinny-lawyer-Nora can just lug it around in a vault suit like it's made out of plastic and shoots nerf darts. Maybe that's why the DPS is trash.


Another observation... the 10mm pistol has roughly the same length and width of an entire adult human thigh, in-game. 10mm is a 'chunkier' round for sure. In carry situations, you've gotta weigh what that firepower is worth against the added weight and size of the gun. It actually isn't that trivial. 10mm is basically a .40 round with more powder. The gun can get significantly bigger. But that 10mm pistol is like, the size of a modern compact rifle, for no obvious reason other than to make it look like a goofy dream-world gun.


You know? I don't want to nitpick it. Video games generally get some charity with this stuff. You can have some impracticalities if they either make room for worthwhile game mechanics, or are justified well by story and lore. There's that. And then there is just not giving it ANY thought at all. Almost every gun in this game gets bitten by that and has something stupidly inexplicable going on with it.
 
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