@robot zombie I think asking if the new gamers can be harder is wrong way to look at it. Honestly, always found all the Pokemon games to be boring, and I never understood the cult that surrounds it, other than some of the Poke's are really cute I have to admit.
But the combat, yeah it never interested me really, it felt like you would need a dictionary alt-tabbed at all times to see which is the best counter to which mean, thats just boring to me.
I think that's fair, and yes... that is very much how it is lol. There are several huge wikis to use for references... all of them necessary.
Smart move on Game Freak's part... sellin mad strategy guides. Bet.
It takes a while of playing and reading before you really begin to internalize it all in a way that really brings it together. But when you start finding yourself in these sort of highly specialized strategy niches, pulling major advantages from obscure connections and aligning stars (calculated risks you take, knowing the probabilities for different things,) it's a satisfying accomplishment. It really goes beyond type matching and physical/special. There are hidden stats, natures, EVs... stat gain on level-ups in itself can be pretty complicated. That's a whole ass spreadsheet game in itself. Legit... unless you want to memorize those formulae and do a lot of mental math. You work out a path to breeding a pokemon exactly right and then spend hours to days getting it to its final form, depending on the specifics of the catching and breeding (breeding a certain pokemon requires parents with certain traits... and not just one or two simple things you can just know off of the bat. They'll throw you weird shit like needing to have one parent hold a certain item. Other times a pokemon is born with a unique item that can only be gotten by again, picking the right parents and praying a little.) There are lots of hold items that come into play in different ways, to be used in movesets that are built around using certain battle strategies that play to specific strengths that pokemon has in stats and movepool. You gotta dig into the movepools. There are hundreds that can be taught externally, others can only be learned if you raise one from a baby form that you only get from breeding the right way. Same thing happens with passive abilities (most pokemon have at least two, others have more that require different game-mechanic 'keys' to get.) Many pokemon have moves that can be 'remembered' with the help of a 'move rememberer' and they include special moves that it couldn't learn any other way and could change how you use that pokemon, and it may even be that only one stage in their evolution can even learn it. How do you learn that?! Ya study lmao. There are plenty of things I still don't understand, quite a lot is possible... very elaborate.
I don't necessarily care if they ever really make it harder. It's a game for everyone - so it can't be too hard. It would however be nice to have some kind of "hardcore" mode that much more heavily tests the player's understanding of the mechanics. The franchise has a big competitive scene, plenty of serious players to carry a feature like that. It's just like... why is so much of this here if the guardrails never even come down to really have a reason to delve that far? Just to drive the competitive scene? Even if that is true, it doesn't make sense to me. If the game had the ability to be more difficult, would it not bring in more people who would later enjoy the competitive side, after truly mastering the mechanics through the tests the game gives. As it stands now, you can rip through any of these games a dozen times and barely be aware of half of the mechanics that can come into play, because it never challenges you to really learn them. It shows them to you, and then they vanish from your awareness forever because just matching types with decently leveled pokemon is usually enough.
I don't know. I'm with you on the cult fanbase. My connection to pokemon is pretty much just the games at this point. I can get the appeal, though. Personally it was a huge part of my childhood. I came in at the very start of the first wave at just the right age. It was huge in school, too. We were all doing pokemon everything. That is the game that will take me back to being 8 again, easily. I think it's a bit like that for many people. I will always have a major soft spot for the aesthetic. For all of my obsessive tendencies, I don't seem to have that fan gene. Pokemon definitely can't hold my attention indefinitely. If much could to begin with, it'd still be lower on that list. I eventually criticize the things I love the most harshly, anyway. The closer I get, the more I see the flaws.
I can tell you the itch it scratches with me. It's like finding hidden areas in a classic Metroid level... but for RPG strategy. You thread that needle. You just found the craziest secret area in Super Mario World. It feeds that mindset that looks to find the tiniest gaps in the armor. Pokemon's mechanics are to armor what puzzle locks are to functional locks. It's set to pick away at, find the tricks. If you're the type of person who likes to break down a game's mechanics, it has a ton of interesting, offbeat stuff going on. Boring to many, but when I get a good hyperfocus, it can be very engrossing. I
like that there's a lot to string together - and that it can be kind of weird and obscure. The only thing that touches it for me would be like... a good Final Fantasy game on SNES. Those are also pretty gnarly when it comes to the level of sheer in-depth tomfoolery with gear, mechanics, stats, what have you. It was the bulk of what they had to work with in those days, so they went all in. I don't wanna think about what it takes to put together in the first place. You might as well print some FAQs before you shove off - you're gonna have some projects when it comes to everything to do with your party. Those games do give you incentive to delve though. The time you put into mastering your understanding of the various systems pays off hugely, in a million different ways.