• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

What are you playing?

My quest to become the ultimate womanizer continues! :pimp:

I've recently completed Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (quite a mouthful, huh?). Unlike the previous entries in the classic adventure series, this one does away with the text parser. The more modern icon-based point-and-click interface makes it more accessible. The game navigates and plays more smoothly, in large part due to better design choices: no more deaths, QTEs, or getting stuck in mazes. The puzzles are also well-designed and logical, and often have more than one solution.

An interesting mechanic (introduced in the previous installment) is the swapping of the player character. You spend a big portion of the game playing as Patti, Larry's love interest. The plot revolves around the music industry, and consequently sound plays a major role in this title. In one puzzle (spoiler alert!) you're trying to find subliminal messages by playing back a record on a turntable. In another brilliant mini-game you must improvise a tune on the keyboard, playing it to a pre-recorded track:

turntable.jpgstudio.jpgkeyboard.jpg

Sierra made a bold decision to make audio cues crucial to the game's design. When Larry 5 came out in 1991, most computers only had the internal PC speaker. Sound cards were unheard of (tee-hee!) until 1989. No wonder they included a jukebox and a bonus menu to let you listen to those amazing digitized sound effects! :rockout:

jukebox1.jpgjukebox2.jpg
 
Last edited:
best handling car in the game so far. completely unexpected, bar find. 1989 Ferrari F40 Competizione, handless at high speed even the toughest corner

Untitled.jpg
 
Loving Sniper elite 5, it looks very nice indeed. At 1440 with gpu at 100% 2114core and 6075 mem, my CPU is using 57w :) who says ADL uses tons of power. Certainly not for gaming.
View attachment 249057
thats a nice vista, for Dracula's Castle... :p
 
Loving Sniper elite 5, it looks very nice indeed. At 1440 with gpu at 100% 2114core and 6075 mem, my CPU is using 57w :) who says ADL uses tons of power. Certainly not for gaming.
What CPU load? Legitimately curious how power/load scales in gaming. Nice scene btw!
 
I thought so, but the car has no numberplate?

As far as I've seen all my cars have a numberplate in Forza 5.
Pretty sure that F40 doesn't have those, since original car doesn't have anywhere to mount them either. It was a very special car in 90s. Basically as good turbo V8 as it gets, full carbon body, polycarbonate windows. It was very spartan and was basically a street-legal F1 car. If I remember right, it used detuned F1 racing engine and was turbocharged to compensate rpm loss. It had a bit higher top speed due to less downforce. So I'm not surprised that it doesn't have anywhere to mount plates. It was as crazy as street legal cars got in the 90s or late 80s. Now it's not anymore as crazy, due to it certainly not being as cutting edge anymore, but conceptually it's great. A truly unique car. I'm not sure if Ferrari were odd back then, but you most likely couldn't just buy one, even if you had money. You have to be approved by Ferrari as right person to own one. BTW this applies to many more pedestrian models too.
 
Pretty sure that F40 doesn't have those, since original car doesn't have anywhere to mount them either. It was a very special car in 90s. Basically as good turbo V8 as it gets, full carbon body, polycarbonate windows. It was very spartan and was basically a street-legal F1 car. If I remember right, it used detuned F1 racing engine and was turbocharged to compensate rpm loss. It had a bit higher top speed due to less downforce. So I'm not surprised that it doesn't have anywhere to mount plates. It was as crazy as street legal cars got in the 90s or late 80s. Now it's not anymore as crazy, due to it certainly not being as cutting edge anymore, but conceptually it's great. A truly unique car. I'm not sure if Ferrari were odd back then, but you most likely couldn't just buy one, even if you had money. You have to be approved by Ferrari as right person to own one. BTW this applies to many more pedestrian models too.
I'm pretty sure I had a F40 PC Game in 1999.
 
What CPU load? Legitimately curious how power/load scales in gaming. Nice scene btw!
Its a shooter. You can run this on a toaster, no shit its going to draw low power :D The cognitive dissonance is stronk!
 
I finally bought Elden Ring. I have a feeling I am genuinely gonna like it a lot.


Hype is a real obstacle though. When I see a game that seems to have all of these things I like done really well, and there's all of this community goodwill, and everybody everywhere is just talking about how great it is, there's a part of my mind that knows people are often wrong, groupthink is a whole bitch, media is a major factor... etc. My critical side kicks in, and if I play a game that is new to me, while I'm in that mode, I'll pick it apart and not get to actually enjoying it for months. I'll play it for a little while and forget about it. And it's not like the games are so bad that I should feel that way. It's almost like I feel depleted by the time I'm actually playing the thing. Every bit of excitement I could've felt, was spent across the marketing period. Now, it's out and it's like I don't even care anymore. Know what I mean?

I don't know if this a product of me just absorbing events between industry and community over the years, or just kinda how I am. I see something is popular, and I wonder what the catch is. I have to admit, I've always been somewhat against the grain by default, just sort of recognizing that what is most popular is nearly always what is closest to the surface. It doesn't help that across entertainment, I usually do wind up just not liking what is popular out of preference against what most people actually like and/or forgive. So even when I do like it, I don't even like the things that everyone else seems to. And they don't even notice the things I like, or the things that majorly detract from my experience. And then I watch them talk, and all they are doing is bouncing off of each other, with the overarching reference being the community perspective, which is largely set by the advertising decisions. Even forums are heavily influenced by the data virility of algorithms driving everything in the spaces they connect to. It's just not fully 'real' to me, and it's not because I think people aren't being sincere. I think they are being sincere, but our perception gets influences in all sorts of ways we don't see. The the control we have over what we actually say and think about the games is not always what we think it is when we are plugging into these internet environments.

So what's the point of subjecting yourself to that? Why even plug-in? I've felt that way about art and entertainment since I was a kid. But now it's like that whole outcropping of thoughts and opinions is what it is all about. It's what shapes whether a game will be good or bad for us, more so the more we engage. I don't like that. It creeps me out a little. When I read any sort of gaming news or pop into any gaming bubble, I feel like I'm being assimilated into this vague overmind that's mostly just interested in which, and how many games I buy.

This all makes me neurotic as hell about picking up new, anticipated games. I wonder how common this is these days, with the state of the gaming industry. How many other people out there see something being hyped and just shut down to it completely? Maybe it's not fair to actually good games. Or maybe hype marketing and viral trends are actually just... bad for people. What I'm describing here just doesn't feel like a healthy mindset... but I also don't feel like I asked for it. I really just want to be immersed in good games. Sifting through to the good games is nerve-wracking, though. Maybe I'm getting old... it just feels like the SNR is very bad. I am at a point where I *instinctively* avoid the trends because of this sinking, controlling feeling that they give me. I should be excited about a game like Elden Ring, but it's been more negative than positive in my head. And I know that isn't right, so I don't go there for weeks. I have to let that mellow and bleed out, let the hype impact dissipate, before I can even allow for *thoughts* of a game like this one. I have to actively push it out of my head and block myself off from sources of information... which is not easy.

The avoidance is pretty much subconscious, though. Right now is the first time I've thought that part of myself over in the foreground. But the more I think about it, the more I think 'hype gaming' is choking me out year by year. Like, it is getting into my game experiences and tearing them down for me preemptively, to the point where I feel like I can't even trust in a purchase for a game that was not only highly anticipated, but rates exceptionally well among my actual peers now that it's been out. As far as I know, it has delivered and even surpassed. But it's like I can't always see that in the present atmosphere. Games are put on such a high pedestal of experiences that you just know it can't be fully true. As mainstream genres grow more stagnant, it only becomes harder to shake. The psychology of that dynamic doesn't play well with me. I care about my game experiences... like I LOVE video games. But that's why I don't appreciate being constantly manipulated and messed with by advertising, and bubble communities that converge on it. My escape is seemingly irreversibly intertwined with things on the internet that I would have gone to games to escape from in previous years. And TBF, you can still do that... just not if you want to find new games without tossing big silver darts out of your wallet.

IDK, downloading now. I think I'll have a good time regardless. But the hype around this game reminds me of my least favorite thing about gaming. This might make me sound like a poor sport to some. And you would be right! My whole sense of charitability is shot, but that is because of a mountain of experiences in this realm of entertainment. I'm at a point now where I am close to being convinced that the only way to properly appreciate a game FOR YOURSELF is to quit the internet for two weeks leading up to playing it. And I'm not even embodying that well. I think the majority of people out there are probably letting way too much get inside of their heads when it comes to the "gaming universe."
 
Last edited:
I finally bought Elden Ring. I have a feeling I am genuinely gonna like it a lot.


Hype is a real obstacle though. When I see a game that seems to have all of these things I like done really well, and there's all of this community goodwill, and everybody everywhere is just talking about how great it is, there's a part of my mind that knows people are often wrong, groupthink is a whole bitch, media is a major factor... etc. My critical side kicks in, and if I play a game that is new to me, while I'm in that mode, I'll pick it apart and not get to actually enjoying it for months. I'll play it for a little while and forget about it. And it's not like the games are so bad that I should feel that way. It's almost like I feel depleted by the time I'm actually playing the thing. Every bit of excitement I could've felt, was spent across the marketing period. Now, it's out and it's like I don't even care anymore. Know what I mean?

I don't know if this a product of me just absorbing events between industry and community over the years, or just kinda how I am. I see something is popular, and I wonder what the catch is. I have to admit, I've always been somewhat against the grain by default, just sort of recognizing that what is most popular is nearly always what is closest to the surface. It doesn't help that across entertainment, I usually do wind up just not liking what is popular out of preference against what most people actually like and/or forgive. So even when I do like it, I don't even like the things that everyone else seems to. And they don't even notice the things I like, or the things that majorly detract from my experience. And then I watch them talk, and all they are doing is bouncing off of each other, with the overarching reference being the community perspective, which is largely set by the advertising decisions. Even forums are heavily influenced by the data virility of algorithms driving everything in the spaces they connect to. It's just not fully 'real' to me, and it's not because I think people aren't being sincere. I think they are being sincere, but our perception gets influences in all sorts of ways we don't see. The the control we have over what we actually say and think about the games is not always what we think it is when we are plugging into these internet environments.

So what's the point of subjecting yourself to that? Why even plug-in? I've felt that way about art and entertainment since I was a kid. But now it's like that whole outcropping of thoughts and opinions is what it is all about. It's what shapes whether a game will be good or bad for us, more so the more we engage. I don't like that. It creeps me out a little. When I read any sort of gaming news or pop into any gaming bubble, I feel like I'm being assimilated into this vague overmind that's mostly just interested in which, and how many games I buy.

This all makes me neurotic as hell about picking up new, anticipated games. I wonder how common this is these days, with the state of the gaming industry. How many other people out there see something being hyped and just shut down to it completely? Maybe it's not fair to actually good games. Or maybe hype marketing and viral trends are actually just... bad for people. What I'm describing here just doesn't feel like a healthy mindset... but I also don't feel like I asked for it. I really just want to be immersed in good games. Sifting through to the good games is nerve-wracking, though. Maybe I'm getting old... it just feels like the SNR is very bad. I am at a point where I *instinctively* avoid the trends because of this sinking, controlling feeling that they give me. I should be excited about a game like Elden Ring, but it's been more negative than positive in my head. And I know that isn't right, so I don't go there for weeks. I have to let that mellow and bleed out, let the hype impact dissipate, before I can even allow for *thoughts* of a game like this one. I have to actively push it out of my head and block myself off from sources of information... which is not easy.

The avoidance is pretty much subconscious, though. Right now is the first time I've thought that part of myself over in the foreground. But the more I think about it, the more I think 'hype gaming' is choking me out year by year. Like, it is getting into my game experiences and tearing them down for me preemptively, to the point where I feel like I can't even trust in a purchase for a game that was not only highly anticipated, but rates exceptionally well among my actual peers now that it's been out. As far as I know, it has delivered and even surpassed. But it's like I can't always see that in the present atmosphere. Games are put on such a high pedestal of experiences that you just know it can't be fully true. As mainstream genres grow more stagnant, it only becomes harder to shake. The psychology of that dynamic doesn't play well with me. I care about my game experiences... like I LOVE video games. But that's why I don't appreciate being constantly manipulated and messed with by advertising, and bubble communities that converge on it. My escape is seemingly irreversably intertwined with things on the internet that I would have gone to games to escape from in previous years. And TBF, you can still do that... just not if you want to find new games without tossing big silver darts out of your wallet.

IDK, downloading now. I think I'll have a good time regardless. But the hype around this game reminds me of my least favorite thing about gaming. This might make me sound like a poor sport to some. And you would be right! My whole sense of charitably is shot, but that is because of a mountain of experiences in this realm of entertainment. I'm at a point now where I am close to being convinced that the only way to properly appreciate a game FOR YOURSELF is to quit the internet for two weeks leading up to playing it. And I'm not even embodying that well. I think the majority of people out there are probably letting way too much get inside of their heads when it comes to the "gaming universe."
Shit man. This is how and why I avoid mainstream much the same. Dunno. Need my own little niche of mindspace in a game. That bit of freedom to be the kid discovering a world. That is what you lose if you let the crowd judge it for you.

The same applies to music, to me.
 
I finally bought Elden Ring. I have a feeling I am genuinely gonna like it a lot.


Hype is a real obstacle though. When I see a game that seems to have all of these things I like done really well, and there's all of this community goodwill, and everybody everywhere is just talking about how great it is, there's a part of my mind that knows people are often wrong, groupthink is a whole bitch, media is a major factor... etc. My critical side kicks in, and if I play a game that is new to me, while I'm in that mode, I'll pick it apart and not get to actually enjoying it for months. I'll play it for a little while and forget about it. And it's not like the games are so bad that I should feel that way. It's almost like I feel depleted by the time I'm actually playing the thing. Every bit of excitement I could've felt, was spent across the marketing period. Now, it's out and it's like I don't even care anymore. Know what I mean?

I don't know if this a product of me just absorbing events between industry and community over the years, or just kinda how I am. I see something is popular, and I wonder what the catch is. I have to admit, I've always been somewhat against the grain by default, just sort of recognizing that what is most popular is nearly always what is closest to the surface. It doesn't help that across entertainment, I usually do wind up just not liking what is popular out of preference against what most people actually like and/or forgive. So even when I do like it, I don't even like the things that everyone else seems to. And they don't even notice the things I like, or the things that majorly detract from my experience. And then I watch them talk, and all they are doing is bouncing off of each other, with the overarching reference being the community perspective, which is largely set by the advertising decisions. Even forums are heavily influenced by the data virility of algorithms driving everything in the spaces they connect to. It's just not fully 'real' to me, and it's not because I think people aren't being sincere. I think they are being sincere, but our perception gets influences in all sorts of ways we don't see. The the control we have over what we actually say and think about the games is not always what we think it is when we are plugging into these internet environments.

So what's the point of subjecting yourself to that? Why even plug-in? I've felt that way about art and entertainment since I was a kid. But now it's like that whole outcropping of thoughts and opinions is what it is all about. It's what shapes whether a game will be good or bad for us, more so the more we engage. I don't like that. It creeps me out a little. When I read any sort of gaming news or pop into any gaming bubble, I feel like I'm being assimilated into this vague overmind that's mostly just interested in which, and how many games I buy.

This all makes me neurotic as hell about picking up new, anticipated games. I wonder how common this is these days, with the state of the gaming industry. How many other people out there see something being hyped and just shut down to it completely? Maybe it's not fair to actually good games. Or maybe hype marketing and viral trends are actually just... bad for people. What I'm describing here just doesn't feel like a healthy mindset... but I also don't feel like I asked for it. I really just want to be immersed in good games. Sifting through to the good games is nerve-wracking, though. Maybe I'm getting old... it just feels like the SNR is very bad. I am at a point where I *instinctively* avoid the trends because of this sinking, controlling feeling that they give me. I should be excited about a game like Elden Ring, but it's been more negative than positive in my head. And I know that isn't right, so I don't go there for weeks. I have to let that mellow and bleed out, let the hype impact dissipate, before I can even allow for *thoughts* of a game like this one. I have to actively push it out of my head and block myself off from sources of information... which is not easy.

The avoidance is pretty much subconscious, though. Right now is the first time I've thought that part of myself over in the foreground. But the more I think about it, the more I think 'hype gaming' is choking me out year by year. Like, it is getting into my game experiences and tearing them down for me preemptively, to the point where I feel like I can't even trust in a purchase for a game that was not only highly anticipated, but rates exceptionally well among my actual peers now that it's been out. As far as I know, it has delivered and even surpassed. But it's like I can't always see that in the present atmosphere. Games are put on such a high pedestal of experiences that you just know it can't be fully true. As mainstream genres grow more stagnant, it only becomes harder to shake. The psychology of that dynamic doesn't play well with me. I care about my game experiences... like I LOVE video games. But that's why I don't appreciate being constantly manipulated and messed with by advertising, and bubble communities that converge on it. My escape is seemingly irreversably intertwined with things on the internet that I would have gone to games to escape from in previous years. And TBF, you can still do that... just not if you want to find new games without tossing big silver darts out of your wallet.

IDK, downloading now. I think I'll have a good time regardless. But the hype around this game reminds me of my least favorite thing about gaming. This might make me sound like a poor sport to some. And you would be right! My whole sense of charitably is shot, but that is because of a mountain of experiences in this realm of entertainment. I'm at a point now where I am close to being convinced that the only way to properly appreciate a game FOR YOURSELF is to quit the internet for two weeks leading up to playing it. And I'm not even embodying that well. I think the majority of people out there are probably letting way too much get inside of their heads when it comes to the "gaming universe."
Your perspective reminds me of the treatment Days Gone was given. In that case, I watched a couple trailers and one review, which wasn't good at all, but still ended up buying the game which turned out to be one of my all time favourites.
In the case of Sniper Elite 5, which has only just been released, I knew what to expect and am pleased that the devs didn't mess around with a tried and proven formula.
Talking of which, this poor fellow died standing up.
sniper5_dx12 2022-05-28 14-23-14-467.jpgsniper5_dx12 2022-05-28 14-23-02-642.jpg
 
Shit man. This is how and why I avoid mainstream much the same. Dunno. Need my own little niche of mindspace in a game. That bit of freedom to be the kid discovering a world. That is what you lose if you let the crowd judge it for you.

The same applies to music, to me.
Okay, gotta go spoilers now :laugh:
There is definitely something about being inside your own head with a game that makes it a lot more special. It's more intimate... but again, it comes down to how much other people are reaching into that space. I think with the internet, we've all sort of been coaxed into surrendering those sorts of barriers, even within our own experiences. It's just getting harder to draw a line with how easily connected we all are. Part of that, I think is down to massive systemic issues. The institutions that set the stage for this iteration of the web like seeing us connected on absolutely everything possible. And then at every point of intersection there must be a sell. To me, it's tantamount to the pillaging of sacred regions within the individual experience. This whirling machine is to me, stealing things from us that make living more valuable, and replacing them with more intense and dominating ways of rationalizing their absence.

Music... don't even get me started. I've been playing guitar for just shy of 20 years - now I am learning slap bass and expanding my skills on keys. There is no genre that I don't think has anything for me. I believe that all forms of music are integral to humanity and that exploring more of them brings people closer to both themselves and one another - there's a magic in the making and listening that everybody can access intuitively, we are built for it. I don't play in a band. I don't release albums. But hours of my days go into just playing those instruments and enjoying music for what it is for me. Unsurprisingly, I often favor more 'underground' artists who are working in details that wouldn't fly in the mainstream. And it's not that I don't enjoy any mainstream music. There is always stuff going up on pop charts that I think is really good and even forward-looking. But I see the stagnation in the cycles of opinions, and image-based pandering. Everybody has their ideas about how things should be, look to that 'best' that the collective has converged on. And that's what keeps a lot of the music boring in my mind. It lacks room for imagination right at the point of cultural conception.

A recent example of this for me, might be the new Kendrick Lamar album. Personally, I think it's the best he's ever done. But the mainstream is pretty mixed. He's supposed to be their savior... the guy really representing for the cause and mission statement of hip-hop. But this album showed him just being a person with deep moral flaws, like unapologetically. It's to a level where he maybe can't represent what people always thought he did... but in all fairness he has been putting the truth of what he makes of things in his lyrics for 3 albums prior, and it's never been that he could 'save' hip-hop or the culture surrounding it. People thought *he* himself thought he was a savior for hip hop, when he was always speaking to other people's perpective on him as hip-hop's angel, the reincarnation of Tupac himself, even. He has always questioned that, and it really bewilders me that nobody saw this coming. These same people who all say the same things about how deep his lyrics are, diving into to this and that, still missed the most consistent message in all of his music. When it all came out in the open, it was like some people couldn't even size it up. They expressed a lot of confusion. Again... community dynamics shape your attitudes. They feel like your thoughts when you express them, but you are still 'under the influence' in how observations register before you even think it over and talk about it.

It was just very deep and real. The whole thing kinda plays out like a theater show with some trap sections mixed in, super high-effort production. Could legitimately be a full musical. The man poured his heart out on that record and everyone saw that. But a lot of people deep in hip-hop circles don't care for it. And I don't think that would be the case if they didn't already have an idea of how things should be loaded down on them. Here, you have an album shining a light on that and yet, it's like they missed the whole point, being too caught up in the hype of a new album from the "GOAT" himself, because of this same culture that he is criticizing. He tells people with maximum passion and skill, how this culture is hurting them, hurting him... he really goes into how people aren't growing on a spiritual level because of their adherence to a collective with no real sense of direction, but instead only false idols and rationalizations. He's talking about the same things he's always talked about... people are following him while he himself is just trying to figure-out his own life experiences and the feelings he has about them in nearly every bar. I think he works and stresses for years over accuracy. And yet, they've lost that perspective of him in this distilling, hyper-amplifying culture that basically makes a real-life idol out of him, a cartoon version of the art beneath.

He really kind of attacked it at times, showed where the points of stagnation are, and the real world suffering that sits behind it. It should get the highest praise for the depth and artistry all throughout. Shit, a good half of it was about deconstructing the hype and expectations built up around him from previous releases - he's a rapper with a Pulitzer, it was considered a historic-level win for hip-hop. But in his mind, he's kind of just a person, now with a family. He never hoped for or expected a Pulitzer. All he has ever seemed to want is respect as a hip-hop artist. He sort of just became the de-facto superman for hip hop because of his combination of truly exceptional skill and uniqueness. Everyone collectively decided he embodied how everything should be, which was a mistake that could only be made by people putting their heads together and feeding off of each other's emotions. If you took the ride on the new release, it was a great album that showed why he got that prize. It shows in how he uses his writing to cast light on those problems. A lot of people weren't so into that, which I found very interesting as someone who listens to a fair bit of underground hip hop and doesn't follow charts, numbers, or reviews much. I was just like "Oh yay, new Kendrick! Promotional track is good, here's hoping. Bet it won't sound anything like this, though." And I can safely say I had no idea what I was in for, and that was for the best. It really just made sense to me, totally blew me away. I actually cried on the first listen lol, it touched me that deeply. I can't see it as anything but great art. But then, I've never really stood next to his fans. I wasn't confined to the thinking and expectations they all share and reinforce in one another. I just wish they'd mind who actually keeps the light at the end of their tunnel, because it ain't their friend imo.

I mean... the message was basically a very eloquently worded "IDK guys, stop turning to me... stop turning to us, figure your own shit out, I'm over here doing me, trying to rebuild my life into something that lets me grow again and this shit is killing us all. Tupac's dead. Heroes can't save us. Go introspect, you don't need this culture like you think you do." and people were dissapointed that he didn't hand them more, without even seeing that particular point well enough to bring it up in a lot of the criticisms. The irony is hard for me to miss. It's really been a trip to watch, as it highlights things I've been observing in the background with internet music for years, watching how things unfold in these communities.

TBF, I think most hip-hop today is boring and repetitive. But a lot of people would rate that simple turn-up music over the new Kendrick, which I would say objectively has a lot more to offer as a piece of art. And to me, their appreciation really is more superficial than I think they themselves realize. I wonder how much of that attitude is really them, and how much of the stuff they like is really *their* best versus what has been coded into them as what they like via proxy to the culture around it. Hip-hop culture, even online is very aggressive with the gatekeeping, to the point where white kids all over the place will check you on some street code shit in the comments, like that stuff is real for them somehow. When you are in these internet worlds, everything seems so much bigger and more pertinent to you. But what is MOST telling to me, IME, is how much of that crap just slides out of your identity in the time that passes after walking away from one of those bubbles. People really take for granted how much of what they see from inside of those communities is curated to have a specific effect on them. It's not the thoughts that get altered directly... just the input that drives them, what is and isn't shown and how different things get placed in the overall framework of the cultural ethos. To me, it might as well all be a lie, but it's what we've got and everyone has their ways of trying to navigate it without getting gotten. I don't think any of us really succeed though. It's like thinking nothing is going to change when you start doing coke every day.

To a certain extent, mainstream will always be superficial. That's how mass-appeal works. I just also think that in today's age, the mechanisms behind that have gained enough muscle that what we're left with are essentially mass-drug-experiences. It comprises this whole constructed reality that lives in our heads, to the point where even challenging it can net you some serious animosity and confusion.

The level of viral marketing in hip-hop and really all popular genres is next-level - and I think many are taking for granted the effect that it has on what they wind up getting into. It plays heavily on what people think hip-hop is at the time and how they identify with it. When you have people engaged on that level, it almost doesn't matter if the artists get forgotten every couple of years because a new wave of hype is already dominating. To me, entering those spaces, I feel like I start forgetting who I myself am. I find myself falling out and asking myself "What IS this?!" Happens every time I go anywhere non-generic on the internet. These big niches get weirder and weirder for me all of the time.


I don't know if anyone reading this is into hip-hop like I am, but take note... gaming culture online is more similar than different, especially when it comes to the marketing and the effect it has on communities. Replace Kendrick Lamar with everyone's favorite landmark games. That is the trap of it all.
 
Last edited:
Well... after a few hours of stress and frustration I found my groove in Elden Ring - souls games are kind of like riding a bike... I guess. If by 'riding a bike' you mean taking a mountain bike over a volcano.

I will start by saying that the open-world side confused me a bit at first, it's hard to know if you're where you're supposed to be or if you're just grinding your nose away on something not worthwhile or just not for your character yet. Ultimately, I think it's better. One thing that really sucks with a more linear souls game is that you can't just go and try something new, go screw around, when a boss is just killing you inside. Gotta either push through or quit. I guess there's a virtue in that but personally it's not my favorite thing ever in a game and in my mind is EXACTLY what good parents teach kids NOT to do when a game is just handing it back to you over and over, because it's a good way to burn yourself out and blow a day in rage. And that culminates in behavior that makes you less rational over time. Some people can take a lot of that and be fine. But I think it's equally likely to just be bad for you. It's not a good kind of obsession to have, and in my time playing these games and reading about them... well, you see that in fans with these games. I'm purposely avoiding reading about it... not for direct spoilers necessarily, but rather just to keep my focus on my experience. But I'm betting it's the same with Elden Ring talk as it's been since Demon Souls. A bunch of people going "Why is this so hard? I am dying INSIDE with how much I have died in just one place. What is wrong with me? Why does this game seem like it sucks and is never fun?" and a bunch of other people going "You just suck. I ate 12 ghost peppers before beating that boss. Try chewing on glass for 10 hours. If that doesn't work, masturbate with a cheese grater until it starts feeling good and maybe you will be ready. It's so easy after that and the feeling is worth it! Join us in Valhalla!"

Here, you just run away and go check out some cave instead. Or maybe just slip past some enemies and grab useful stuff before taking to the fields... iunno, find some flowers to frolic in I guess, look at how pretty everything is :laugh: But it's a big step away from just having the shortcuts and backtracking with the fires. You have a lot more freedom that keeps you from being chained into stuff you can't handle on that day, but have to pass before you do pretty much anything else. Just keep on your runes and consider where they'll be dropped otherwise and you won't get chained to a challenge in the way that other souls games do. It's like you never have to stop when something holds you back. There are other paths in your adventure, because it is an adventure, not Dante's Inferno.

I like that this one kind of breaks out of that pattern of keeping you trapped in hell for hours to days to weeks, while still leaving the high stakes in.... just distributing it in an open world makes a big difference when it comes to burnout. You can still enter that hell any time you want, but it's not the only place you can be, the only challenge that will advance you in some way. You can't have constant hard-ass fights as a requirement and not break a lot of people down. To me, there is nothing fun about losing to one boss for hours and feeling like I got nowhere, knowing there's just more of that waiting. There needs to be other options at that point, for me. I've divorced these games countless times just for that. Whereas if I can explore and simply *try* a handful of challenges in that same time, I'm less demotivated by failures. I may come back around ready to win (already reflected and come up with new plans) and there was constant flow from when the boss was wrecking me, to everything I did after, to when I came back and won. That works because it's not the SAME failure, over and over until I'm just messing up because I've lost my patience and reaction times. Instead, I have ways of continuing to experience a sense of progress, even when there are bosses I can't take on yet. Hell, I'd say it makes taking them on more appealing, because I don't have a headache by the end and instead got to enjoy something else in the game that became part of my journey in approaching that boss/dungeon.

I get that obtuseness is kind of the charm with these games, but there's being obtuse or subtle, and then there is being bluntly tedious to the point of devouring my motivation and making it a bad experience where all I can do is walk away. A standard souls has both. It takes forever to figure out, and it's an unrelenting gauntlet. Walking into one fresh is like going to a boxing gym for your first day and being told you can't even train until you defeat a guy who's got 5" and 70lbs on you. It's a game you learn through boss fights. Kind of a raw deal to get stuck progressing on a hard wall of a boss when you can pay some serious cash for that, not really knowing if it'll be like that for you or not... whether or not you'll actually finish it, or if playing and not finishing is even worth it. It's always that bittersweet abusive relationship story with these games. Before playing this one, I was convinced this style of game wasn't growing anymore and that they might actually slip off at some point in the future. This might be the game that kills those games, TBH. But I think that might be good in the end, give us better things from what made those games work, more than what makes people quit them. There is a balance between opacity and accessibility. Most open-worlds are so accessible that they all end up being about the same. Dark Souls is so opaque that it is inaccessible to half of all gamers. Neither is ideal, and to stop there is a crime against human creativity and appreciation for novel experiences. If we can't do better than those two extremes without losing the good in them, let's just stop making games while we are ahead. And then, there was this game. They have learned from player experiences with souls games and successfully applied out-of-genre design sensibilities to a major video game release in order to synthesize a novel advancement in game experiences. Gotta givem kudos there. That really doesn't happen often with games as big as this.

It's not like these bosses and even simple enemies don't still dish it out, you gotta take the time to learn them, stumble and come back... but the open-world approach tempers it better. You choose when you jump down the rabbit hole much more, and which ones. It's a lot easier to engage when you can set the pace via open-world travel... and it's not like this is an open-world that holds your hand in the way they usually do. The world and tools for navigating it also have that obtuse charm in many ways :laugh: Though I will say, I think this world has the right simplifications and QOL to make it flow nicely if you treat it with patience and learn the clues to what is what. It's not like it's hard to look around, see something interesting, and go. There's probably something worth checking out. Maybe you're ready, maybe you aren't. And it's okay if you aren't, there are options for you, whether in an alternative path of attempt, or another worthwhile challenge.

You don't need much more in a good open world imo. You're constantly finding easily spottable crafting items and such, but they still blend nicely in how they stand out. They are well incorporated into the surroundings, and yet you still can't miss their glow. There's not that feeling of gui elements constantly bleeding over the universe to make everything make sense. You look around and it kind of just makes all of the sense it needs to, without really needing strong markers everywhere that such and such is of interest or a path to something, so you can experience mystery. Nothing pushes too hard, but you can easily find some wicked tests. That golden fuck on the horse waiting to wreck you in the starting area lets you know how it works. Picking battles is much more of a factor. This kind of thing also has a side effect of providing incentives to look forward to that a normal souls game doesn't have the ability to even show you.

That's the secret all of these devs relying on tons of linear elements in their open worlds keep... their worlds aren't designed well enough to navigate without all of that overlayed guidance and overt pressing. With enough care, these things can be incorporated more organically so that you do not NEED so many markers, waypoints, sequencing, and linear hand holding. At least not for discovery or progression. Fast travel is nice for traversal in a dungeon/boss driven game with high stakes for even its more general overworld combat. You don't just do every task you uncover right away.

The actual understanding and getting around the world you see is really a matter of level design. Good level design guides and incentivizes without the player knowing. Most open worlds are very poorly designed in this regard. This one is doing a lot better right out of the gate. It is tight in its fundamental elements, and so doesn't require a lot of tacking-on to actually function relatively seamlessly. Whereas I feel like the standard for the open-world genre as a whole is to have a very loose world that doesn't make a ton of sense on its own, and then tie it *tightly* and *neatly* together with quest, script, navigation, and gui elements. Basically, pack it with a lot of stuff that can easily conflict if unchecked and then tell you when and where to go (often explicitly) through multiple reinforcing elements in order to stitch you past encountering them, or simply realize nothing else is as interesting as sticking mostly with where it's obviously trying to point you. I have come to really resent this as a way of hiding the seams brought on by what I call 'feature creep,' but what is in reality pretty standard procedure for open world-games. It's like they just can't run out of things to show you. Gotta take you thereeee. You might bonk your head on the big painted horizon backdrop if they didn't have another thing to take you to. It just doesn't work on me anymore. It feels parloresque, the way the whole experience is set up.

It's like how there are two basic vacation types: the more open a-b road trip, plan major parts, hit some spots with room to branch out between or just relax at points - and the Disney trip, itenerary starts at 7, time and order everything, stay only at this hotel, take these paths to catch these lines, remember your bracelet and pass. Plan well to save on extras.

I prefer the former. Most open worlds are the latter. Packed to the brim, but confoundingly, confiningly inorganic. There are not a lot of established ways to get it done at the scale and granularity that people seem to want. The best successes there are pocked with flaws. I think part of that is due to expectations built by marketing and the culture influenced by it for years and years, and devs finding themselves trying to play to pipedream expectations of a game with all of the things, that everyone can and will want to play. It's a stage set to exclude any *real* new ideas imo. I really do think that getting away from the whole idea of how open worlds are conceived today, is going to be the only thing really moving it forward anytime soon. There are plenty of problems to solve that no games are seeming to so much as try at. People need to actually start playing with whole new ways of delivering the open world experience. Tinker with the unfurling of these worlds. Surely there are other ways, but it might take venturing those backroads. I mean, who would think to make an open world souls game? Yet, it brings a very different feel to both open-world-adventure/RPG and souls. And I think all they really did was apply the unique mindset of souls to their whole open-world framework, that's the general wellspring I'm imagining.

Already, it is very foreign to me, even though open-world games take up many spots on my favorites list and I have beaten 3 souls games several times each. I find myself learning to enjoy forgetting a little of how I think open worlds work in order to get into this one... and also having quite a different combat experience at the same time. It really feels like it has its own character, to the point that it kind of puts a lot of open-world games I'd say are very good for different reasons in one box for me - it has actually aged them a little for me.

The problem for me is that open-world games in the Disney vacay category have poor execution on actual level fundamentals without those helpers - their worlds look nice but without all of the guides and interface points it would just be a gray mess. People sometimes think they need those assists because in those games it IS frustrating to go off of the rails, because they don't really want you to in the first place, and they're not strong in the areas that would support that better. The world winds up feeling like somebody just went beyond the boundary line for some linear game world and made it into a fully-featured open-world that looks really nice everywhere with little to nothing apparently interesting to *go* to and do outside of towns. The bare loop will still hold, but that whittles quickly. The gameplay loop is just a basic circulatory system, without a backbone it's kinda floppy. And if you find something to check out, you think about coming back when you've gotten the quest that takes you to it so you can get the actual reward. It feels like you shouldn't be there... almost out of bounds in a way. So it's ultimately more like a Lion Country Safari tour than a still-yet-to-be-defined adventure of consequence and reward. Elden Ring is not that tour experience, my god! Its world actually has subtlety that you need to tease into and marinate in and it is just SO refreshing. You need to respect it, it knows you aren't dumb. Distrust it and think about it. Take hold of your adventure. You find yourself on it as you take in (and take on) the world.

Honestly, I wish more open worlds were like this. I am truly lost here - no idea where I'm at or going half of the time, but because of that I'm taking a lot more time to observe and I get to actually *discover* things by reading the cues. Everything I do feels small in the beginning, but big in the end. It has more of that classic RPG overworld feel. You have a general quest, but you don't really know exactly where you're going and you've gotta actually learn the whole place for yourself and remember what people say, in order to figure out for yourself, things that you can do in the world. Other things, you gotta intuit. And you don't need to know the whole world to start progressing. You just start with what you know and little by little you carve out a journey through every little endeavor and interaction. It feels really organic. I haven't fully had that experience since Morrowind, reading the damned road signs and asking NPCs while I try to cross the overworld on foot and having a blast doing it.

It's cool so far, digging what they're bringing with this game.


Classed into warrior, been wandering near the starting area and the castle entrance areas - found the twin blade down in those little lake ruins, looks like a good weapon for this class. Love using it. I got my ass clapped in that damned little cave with the wolves countless times before that. Embarrassingly easy once I realized, this game gives HUGE attack windows compared to others... or that boss is just really slow. Everything feels slower than I'm used to with this type of game. I kept mistiming thinking I needed to be faster, and then waiting too long, forgetting the feel over the course of teasing out those wolves over and over again to avoid having my low level character who can't one-shot them consistently from being overrun in that little pit. Now, I've cleared out several places, scored a couple talismans... and I'm not really too sure what to think about the difficulty. It's not feeling *that* tough for a souls game, though I am sure I will come to regret saying that many times in the future.

Not sure entirely where to go with the build. The main stat is obviously dex. I'm betting on needing a good lil chunk of endurance to stay moving. All I know is I am going for DPS. Lots of fast attacking and dodging. I'm intonating there is probably going to be equipment I need a side stat for, but I think I'll mostly focus on dex and end, with a decent bit of vigor. If I need some points in other things, I can just tally that up for a while and respec. It's simple, and I know it works in these games. I can get serious with something more targeted after this game has molded me into a diamond by attrition.... and I guess after I see what's out there, how the fights go, etc.

I've been playing pretty much nonstop since I started this afternoon. Already hooked.
 
Last edited:
I finally bought Elden Ring. I have a feeling I am genuinely gonna like it a lot.


Hype is a real obstacle though. When I see a game that seems to have all of these things I like done really well, and there's all of this community goodwill, and everybody everywhere is just talking about how great it is, there's a part of my mind that knows people are often wrong, groupthink is a whole bitch, media is a major factor... etc. My critical side kicks in, and if I play a game that is new to me, while I'm in that mode, I'll pick it apart and not get to actually enjoying it for months. I'll play it for a little while and forget about it. And it's not like the games are so bad that I should feel that way. It's almost like I feel depleted by the time I'm actually playing the thing. Every bit of excitement I could've felt, was spent across the marketing period. Now, it's out and it's like I don't even care anymore. Know what I mean?

I don't know if this a product of me just absorbing events between industry and community over the years, or just kinda how I am. I see something is popular, and I wonder what the catch is. I have to admit, I've always been somewhat against the grain by default, just sort of recognizing that what is most popular is nearly always what is closest to the surface. It doesn't help that across entertainment, I usually do wind up just not liking what is popular out of preference against what most people actually like and/or forgive. So even when I do like it, I don't even like the things that everyone else seems to. And they don't even notice the things I like, or the things that majorly detract from my experience. And then I watch them talk, and all they are doing is bouncing off of each other, with the overarching reference being the community perspective, which is largely set by the advertising decisions. Even forums are heavily influenced by the data virility of algorithms driving everything in the spaces they connect to. It's just not fully 'real' to me, and it's not because I think people aren't being sincere. I think they are being sincere, but our perception gets influences in all sorts of ways we don't see. The the control we have over what we actually say and think about the games is not always what we think it is when we are plugging into these internet environments.

So what's the point of subjecting yourself to that? Why even plug-in? I've felt that way about art and entertainment since I was a kid. But now it's like that whole outcropping of thoughts and opinions is what it is all about. It's what shapes whether a game will be good or bad for us, more so the more we engage. I don't like that. It creeps me out a little. When I read any sort of gaming news or pop into any gaming bubble, I feel like I'm being assimilated into this vague overmind that's mostly just interested in which, and how many games I buy.

This all makes me neurotic as hell about picking up new, anticipated games. I wonder how common this is these days, with the state of the gaming industry. How many other people out there see something being hyped and just shut down to it completely? Maybe it's not fair to actually good games. Or maybe hype marketing and viral trends are actually just... bad for people. What I'm describing here just doesn't feel like a healthy mindset... but I also don't feel like I asked for it. I really just want to be immersed in good games. Sifting through to the good games is nerve-wracking, though. Maybe I'm getting old... it just feels like the SNR is very bad. I am at a point where I *instinctively* avoid the trends because of this sinking, controlling feeling that they give me. I should be excited about a game like Elden Ring, but it's been more negative than positive in my head. And I know that isn't right, so I don't go there for weeks. I have to let that mellow and bleed out, let the hype impact dissipate, before I can even allow for *thoughts* of a game like this one. I have to actively push it out of my head and block myself off from sources of information... which is not easy.

The avoidance is pretty much subconscious, though. Right now is the first time I've thought that part of myself over in the foreground. But the more I think about it, the more I think 'hype gaming' is choking me out year by year. Like, it is getting into my game experiences and tearing them down for me preemptively, to the point where I feel like I can't even trust in a purchase for a game that was not only highly anticipated, but rates exceptionally well among my actual peers now that it's been out. As far as I know, it has delivered and even surpassed. But it's like I can't always see that in the present atmosphere. Games are put on such a high pedestal of experiences that you just know it can't be fully true. As mainstream genres grow more stagnant, it only becomes harder to shake. The psychology of that dynamic doesn't play well with me. I care about my game experiences... like I LOVE video games. But that's why I don't appreciate being constantly manipulated and messed with by advertising, and bubble communities that converge on it. My escape is seemingly irreversibly intertwined with things on the internet that I would have gone to games to escape from in previous years. And TBF, you can still do that... just not if you want to find new games without tossing big silver darts out of your wallet.

IDK, downloading now. I think I'll have a good time regardless. But the hype around this game reminds me of my least favorite thing about gaming. This might make me sound like a poor sport to some. And you would be right! My whole sense of charitability is shot, but that is because of a mountain of experiences in this realm of entertainment. I'm at a point now where I am close to being convinced that the only way to properly appreciate a game FOR YOURSELF is to quit the internet for two weeks leading up to playing it. And I'm not even embodying that well. I think the majority of people out there are probably letting way too much get inside of their heads when it comes to the "gaming universe."

Yeah, jump ship man. If you're even vaugely interested in a game go in blind. Don't read the sites, absolutely stay clear of the forums and junk. You don't even have to quit the internet entirely. All that is rubbish anyway. Gamer elitism is so much BS and I hate it. Don't even go on user reviews, and absolutely ignore Steam reviews. If you like it you like it, and most platforms have solid refund policies. Finding games to like is hard though, but frankly I think there's not much to like out there. Not for me anyway.

Oh and do try to go in blind on movies. If it is a movie you know you'll watch, ignore everything about it. Don't read anything. Ideally I don't even want to know the actors involved, or even the basic plot.
 
Yeah, jump ship man. If you're even vaugely interested in a game go in blind. Don't read the sites, absolutely stay clear of the forums and junk. You don't even have to quit the internet entirely. All that is rubbish anyway. Gamer elitism is so much BS and I hate it. Don't even go on user reviews, and absolutely ignore Steam reviews. If you like it you like it, and most platforms have solid refund policies. Finding games to like is hard though, but frankly I think there's not much to like out there. Not for me anyway.

Oh and do try to go in blind on movies. If it is a movie you know you'll watch, ignore everything about it. Don't read anything. Ideally I don't even want to know the actors involved, or even the basic plot.

This,I've been doing the same way for years now.
Honestly at this point I almost straight out hate game reviews and avoid their forums like a pest, same goes for movie review sites. 'I only use IMDB to look for movies not to read reviews'
I'm not a nitpicky person and most stuff ppl complain about I don't even notice cause I'm enjoying the game for what it is and same goes for the movies.

For what its worth I watch/read actual performance reviews of the games I'm interested in, not the actual gameplay reviews. 'like how TPU sometimes post a tech side review of some new games'

When a game has serious issues like bad performance issues or game breaking issues sure I will care but everything else is subjective and that I don't care about since I have my own views/opinion about those and I can make my own decision if I want to play that game or not. 'or watch a movie regardless of the rating'

For example I've avoided Mass Effect Andromeda cause I heard nothing but bad things about it at relase, even tho I'm a big ME fan 'finished the original trilogy 3 times already' I did not play the game when it was new.
1+ year later I gave it a try and guess what, I loved it and put a good ~90 hours into my first playthrough and kinda regret not playing it earlier and I even plan a second playthrough at some point.

Edit for some ON related stuff:

Slowly but steadily progressing in Evil Within 2, gotta say thats a wee bit too close for comfort.:laugh: 'just a crazy psycho playing his game on the main char..'
EvilW4.jpg
 
Last edited:
Back
Top