I've only watched about 2/3 of the video so I'm not sure if this came up later, but I did wonder if DLSS being on every time he did texture comparisons played any part, especially since he mentioned that it was an older version. Even so, the resource usage is way too heavy.I'll have to go through and look again, but I don't recall seeing any textures as blurry as Alex is showing at Med textures. My main concern is the CPU being so heavily loaded, which makes me think bumping up to a 4070 Ti on my 8700K isn't going to necessarily solve the entire problem FPS wise. I'm sure it would texture wise though because 12GB VRAM should allow High textures, possibly even at 1440p. Then again, I have just 16GB RAM and wasn't planning on going 32GB until I upgrade to something like a 13700K, meaning I might still be stuck at 1080p. So I may end up just upgrading the core platform like I originally planned, and eventually go with something like a 4090 or 5080.
I've now finished the game though and I only had that one crash, which again, very well may have been caused by my minimizing the game at length while doing something else, and just the two minor bugs. I never had a problem with stutter or hitching though, and actually finished out the game with FSR 2 on Quality mode with mostly near 60 FPS.
I have to say though, I was a bit disappointed by the ending of the game. The tunnel was FAR too easy to sneak through, and the hospital seemed cool at first, but then just felt too repetitive, with a WAY too easy sneak to get to Ellie.
This might be the very first Digital Foundry review where I don't entirely agree with Alex's assessment, whom I've always admired for his attention to detail. I won't know until I look at the game closer though. Hopefully the devs are paying attention to this video and will be able to determine how they can make some further improvements.
In any case, while I'm certainly disappointed about the various issues, I already finished the game on the PS4. It was a slog as I'll never get used to controllers, but the story kept me from quiting. Once the dust settles with patches, I will try it just to see how mouse and keyboard feel.
The ending put me in the same type of mind frame as the airport section in Max Payne 3, no more sneaking, terminate with extreme prejudice.