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System Name | RyzenGtEvo/ Asus strix scar II |
---|---|
Processor | Amd R5 5900X/ Intel 8750H |
Motherboard | Crosshair hero8 impact/Asus |
Cooling | 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK |
Memory | Gskill Trident Z 3900cas18 32Gb in four sticks./16Gb/16GB |
Video Card(s) | Asus tuf RX7900XT /Rtx 2060 |
Storage | Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme |
Display(s) | Samsung UAE28"850R 4k freesync.dell shiter |
Case | Lianli 011 dynamic/strix scar2 |
Audio Device(s) | Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset |
Power Supply | corsair 1200Hxi/Asus stock |
Mouse | Roccat Kova/ Logitech G wireless |
Keyboard | Roccat Aimo 120 |
VR HMD | Oculus rift |
Software | Win 10 Pro |
Benchmark Scores | laptop Timespy 6506 |
The console is faster than any pc pulling assets from storage.Indeed it would be really bad if it happened on a consumer console, which is why developers avoid this at all costs. But the limit exists and is even more stringent than on PCs.
And yes a console is a single hardware and software combination but this fact really doesn't do much for the vram usage : between a dx12 xbox and a PC, for identical graphics settings the needs also are basically the same. The main difference here is console are more efficient than mid range PCs at streaming data from the drive. The ps5 is more efficient than anything I know all things considered.
Yes that's true, people often forget other software can occupy your vram. That's particularly true for modern browsers that use a lot (up to several GB) of it and don't seem to back down when a game is launched that would need it. The infamous hardware unboxed video was an hilarious example of this: the first game tested (and one of the few where they bothered actually measuring the game's usage) showed 4-5GB of other software filling the 8GB of 3070 vram...
Efficiency isn't by accident.
The consoles are honed to a purpose ,,so effectively are efficient.
A pc by design is not due to many factors but general any end point use is the be biggest.
So a GPU needs more resources then a console, the same isn't enough.
And no your wrong at same settings, IF that were possible the pc would still need more resources because it's still doing more behind the scenes and has less ip in use on storage decompression for example, so the CPU not a special resource chip carries the load on pc IF the pc had that special API dx 12 Brings then that API too is a load.
And no one turns down pc settings until it doesn't work well enough, we start at ultra and work down, not optimal for Vram use.
If a console needs 8 the pc needs , more.