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12Gb GPUs already obsolete, brand new game takes up to 18Gb Vram at 1440p

Mussels

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there are A LOT of systems with 4090's/4080's combined with a cheaper cpu and motherboard, and ram,etc... or 60 class cards with even lower class cpu/ram/... it happens a lot, in fact that's the rule everyone used for decades to build their own PC's. High end mobos, ram and a cheap gt1030, that you don't find a lot.
People were using 3700k's with 2080tis and shit like that until very recently.
Those assumptions that the PC is one homogenous block is very wrong.
You misunderstood what i'm saying and why

To review a GPU, it must be ran with a high end system to review the GPU at its best - but home users won't have that same experience, and may experience the stuttering from something as simple as C18 ram vs C14

The console is faster than any pc pulling assets from storage.

Efficiency isn't by accident.
Directstorage is bringing this to PC now
The console has 16GB GDDR6 shared memory, effectively all VRAM with the OS running there too

DS removes the CPU overheads, and then hardware compression allows it to move the data over lower bandwidth links, because the Xbox only runs a PCI-E 4.0 x2 link
Bypassing the CPU and RAM helps any system with slower CPU and RAM, which is most of the PC gaming world
Then hardware decompression is going to help by sending less data over the PCI-E links themselves - getting more effective speed from NVME->GPU, and helping with slower VRAM speeds as well.
All that matter is how fast any GPU can decompress the data once received, and that's something we cant know

The good news is that once MS rolls out these updates, it's just one patch away from implementing some or all of these features to any DX12 title, then we wait to see:

1. Does this result in less VRAM being used, since the GPU and it's driver chooses what to load in
2.Does this help stuttering and 0.1% low FPS figures, by bypassing any CPU or DRAM bottlenecks

It should, but it comes down to how well they implement the features. The textures for the game might need to be totally re-encoded into a new supported format that works with the hardware decompression, or they may be using a format that is already common
 

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With the price of video cards lately its cheaper to use gaming laptop
Yeah a True Laptop, not these little notebooks that thermal throttle

You misunderstood what i'm saying and why

To review a GPU, it must be ran with a high end system to review the GPU at its best - but home users won't have that same experience, and may experience the stuttering from something as simple as C18 ram vs C14


Directstorage is bringing this to PC now
The console has 16GB GDDR6 shared memory, effectively all VRAM with the OS running there too

DS removes the CPU overheads, and then hardware compression allows it to move the data over lower bandwidth links, because the Xbox only runs a PCI-E 4.0 x2 link
Bypassing the CPU and RAM helps any system with slower CPU and RAM, which is most of the PC gaming world
Then hardware decompression is going to help by sending less data over the PCI-E links themselves - getting more effective speed from NVME->GPU, and helping with slower VRAM speeds as well.
All that matter is how fast any GPU can decompress the data once received, and that's something we cant know

The good news is that once MS rolls out these updates, it's just one patch away from implementing some or all of these features to any DX12 title, then we wait to see:

1. Does this result in less VRAM being used, since the GPU and it's driver chooses what to load in
2.Does this help stuttering and 0.1% low FPS figures, by bypassing any CPU or DRAM bottlenecks

It should, but it comes down to how well they implement the features. The textures for the game might need to be totally re-encoded into a new supported format that works with the hardware decompression, or they may be using a format that is already common
What cpu/hw is considered slow though?
 
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You misunderstood what i'm saying and why

To review a GPU, it must be ran with a high end system to review the GPU at its best - but home users won't have that same experience, and may experience the stuttering from something as simple as C18 ram vs C14

this misunderstanding keep coming up again and again, go back a couple of answers, you'll see the issue were a game review with gpu results, not a gpu review
 

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What cpu/hw is considered slow though?
In order to test out a GPU and the GPU alone, you have to use the best available to prevent the CPU holding it back - look what happened with the 4090 and frame generation

As for users PCs, how long is a piece of string? It's impossible to know at what point something becomes a performance issue

this misunderstanding keep coming up again and again, go back a couple of answers, you'll see the issue were a game review with gpu results, not a gpu review
That's a misunderstanding on anyone who thinks you can review a GPU any other way.


A game review is on gameplay, story and so on - not on performance. Testing performance always becomes about testing the game with the best CPU and a variety of GPUs, or the best GPU and a variety of CPUs - because otherwise what? vaguely test with random hardware? and come up with "Dunno, it ran fine/bad here"
 
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A game review is on gameplay, story and so on - not on performance. Testing performance always becomes about testing the game with the best CPU and a variety of GPUs, or the best GPU and a variety of CPUs - because otherwise what? vaguely test with random hardware? and come up with "Dunno, it ran fine/bad here"

so test a 4090 at ultra settings 1080p tells you what? "runs great if you're dumb to ever use this" and "duh"
And yet realistic scenarios are completely absent from the "game review"
 
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so test a 4090 at ultra settings 1080p tells you what? "runs great if you're dumb to ever use this" and "duh"
And yet realistic scenarios are completely absent from the "game review"
Your getting a fair bit wrong there see any recent HUB video for adequate reasons why your type of review is Not subjective but objective, and pointless, I'll take my hardware review with as much facts as possible and. No one deciding what NORMAL settings are per individual test case.

As science system test engineer I mock your clown bench tactics.
As a TPU er this is vearing off topic.

Minds can change and mine has.

12GB isn't enough for Me.

But if you consider the fact few mess with IQ sliders anyway, being driven to put more effort in to SETUP your game to run as YOU wish will possibly becoming more prevalent but then Nvidia experience,?, really likes to automatically regulate your GPU settings per game IF you let it, I don't and AMD are working towards the same end.

So 8/12 GB might well be fine in the future.
With the right settings and expectations.
 
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Your getting a fair bit wrong there see any recent HUB video for adequate reasons why your type of review is Not subjective but objective, and pointless, I'll take my hardware review with as much facts as possible and. No one deciding what NORMAL settings are per individual test case.

As science system test engineer I mock your clown bench tactics.
As a TPU er this is vearing off topic.

Minds can change and mine has.

12GB isn't enough for Me.

But if you consider the fact few mess with IQ sliders anyway, being driven to put more effort in to SETUP your game to run as YOU wish will possibly becoming more prevalent but then Nvidia experience,?, really likes to automatically regulate your GPU settings per game IF you let it, I don't and AMD are working towards the same end.

So 8/12 GB might well be fine in the future.
With the right settings and expectations.

we are testing a game that exists and it's out NOW, and using it to make future proof conclusions by using a 4090 to test 1080p, and yet we don't test realistic scenarios or the most used cards.
This all makes perfect sense. Clickbait by fear mongering, it's what sells, it's literally the playbook of newsreports. It's basically how news make their living.


i will go out on a limb here and say 100GB vram will not be future proof.
 
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we are testing a game that exists and it's out NOW, and using it to make future proof conclusions by using a 4090 to test 1080p, and yet we don't test realistic scenarios or the most used cards.
This all makes perfect sense. Clickbait by fear mongering, it's what sells, it's literally the playbook of newsreports. It's basically how news make their living.


i will go out on a limb here and say 100GB vram will not be future proof.
Well that again is a mistake.

We are not making future proof assertions.

Are you.

Nothing in this hobby is future proof, but I do expect a reasonable amount of usefulness upto a certain lifetime.

And especially with the lifetime of consoles that's relatively reasonable to expect.

A friend just retired my old 7970 I know three friends and family still running my old Polaris cards, as I said reasonable life time is all I expect.

But again based on my expectations, which differ regards yours.
 

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Future proof is when hardware can no longer be improved.. what will home computing be like when we are old men? For me that's about 20 years lol.. these machines we use now will probably not be around.

If you were to use a computer from 20 years ago you would think it was complete ass, when we all loved it. If we could bring our machine back 20 years it would be beyond insane. Alien tech for sure :D

I like my 8GB card lol.. but I have had it for a couple of years now.. and its better than my 4GB card.. by a lot :D

But I will probably get one of those fancy big GB cards because a lack of VRAM does suck quite a bit. If ya know ya know.
 
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So is this game the best looking game on the market? If not, why all the fuss?
 
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.. what will home computing be like when we are old men?

old men? whats that? This is too technical for me...

Theres only 3 age distinction stages i'm familiar with.... 1) under preps new born 2) a gamer 3) game over... DEAD lol
 

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so test a 4090 at ultra settings 1080p tells you what? "runs great if you're dumb to ever use this" and "duh"
And yet realistic scenarios are completely absent from the "game review"
I dont think you understand how reviews work
 
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I dont think you understand how reviews work

please enlighten me

tested all the cards but only posts vram usage of one card


vram.png



isn't this feeding the fear mongering?
 

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Future proof is when hardware can no longer be improved..

"Future Proof" is a myth in PC hardware. It has never existed and most likely never will.
I think back to a member here who, around 8 years ago, proposed a build with 4 Maxwell Titan X which was almost $5,000 in GPUs alone. He said he wanted to build a beast that would be future proof for at least 7 years. SLI died years ago and most people didn't see it coming but it did come. Another member bought a Titan Z for $3,000 and complained because of lack of support from Nvidia even during the Maxwell series. He said that he expected Nvidia to give the best quality support for his Titan Z for at least 10 years because of the price he paid.

Who knows what the future will bring but whatever it does it is certain that it will make today's hardware obsolete and puny in comparison.
 
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RTX 2080 Ti is released.
The king of kings.
Now it is a rust that leaves the top 20.
 

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"Especially the PC version had some problems we think."

Ya THINK? LOL

In other words, the title "Jedi Survivor" has taken on new meaning, WILL it survive it's own horrible launch?

Seriously though, I can only chuckle about such things so much, then the sinking feeling sets in that PC gaming will never get back to what it once was, on game coding OR gaming component availability and prices.
 
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"Future Proof" is a myth in PC hardware. It has never existed and most likely never will.
I think back to a member here who, around 8 years ago, proposed a build with 4 Maxwell Titan X which was almost $5,000 in GPUs alone. He said he wanted to build a beast that would be future proof for at least 7 years. SLI died years ago and most people didn't see it coming but it did come. Another member bought a Titan Z for $3,000 and complained because of lack of support from Nvidia even during the Maxwell series. He said that he expected Nvidia to give the best quality support for his Titan Z for at least 10 years because of the price he paid.

Who knows what the future will bring but whatever it does it is certain that it will make today's hardware obsolete and puny in comparison.

Its about time we re-write history and make amendments to the Tech Bible.

Amendment:

Future-Poof
Past tense: future-poofed
Verb: likely to become obselete or fail in the future.
"a couple of years later he was thoroughly enjoying his game but all of sudden his GPU just went *POOF*, thats right, whined, farted and then future poofed"
 
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Ah yes the poorly optimized game needs more of that.
5 years ago it was you need more cores
now you need more vram.

And it's funny that in both cases the games were AMD featured/sponsored :roll:
 
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Ah yes the poorly optimized game needs more of that.
5 years ago it was you need more cores
now you need more vram.

And it's funny that in both cases the games were AMD featured/sponsored :roll:

why call them poorly optimized games, just called them by their name, AAA games. It's one and the same thing
 
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Ah yes the poorly optimized game needs more of that.
5 years ago it was you need more cores
now you need more vram.

And it's funny that in both cases the games were AMD featured/sponsored :roll:

Yep more cores... and we got more cores. What a wonderful meaningful addition to mainstream computing. Not just cores, but multi-threaded more cores, lovely bubbly!

If it takes AMD featured or sponsored titles to push for higher VRAM provisions, i'll back that too! You call it AMD, i call it progress!

September 20, 2018
RTX 2080 Ti is released.
The king of kings.
Now it is a rust that leaves the top 20.

ahem! Rust?

The king is still alive. You just need to stop exposing your graphics cards to moisture and oxygen and you'll be just fine :)

Mines blasting through anything and everything... more would be nice but not necessary
 
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"Future Proof" is a myth in PC hardware. It has never existed and most likely never will.
SLI died years ago and most people didn't see it coming but it did come.

Who knows what the future will bring but whatever it does it is certain that it will make today's hardware obsolete and puny in comparison.

I can tell what the future of pc gaming brings more complain about price of hardware & games stuttering, mostly complaints about GPU prices though.

The whole of the problem gpu prices came from gamers them selfs, though they will never own up to it
.
here's a list of what driving up prices

1. Large coolers for 300+ watt thermal loads trying to make the cooler quitier. All that mass & heat pipes add cost & so do those 2-3 fans compared to a blower cooler that has a single fan.
2. single card dependency, phasing out multi-cards because of "stutter". Having only a single card top card means they can price it however they want. By the way games still stutter just as bad if not worse now, than when back when S.L.I & crossfire were well supported.
3. Raytracing performance. We had 2080 Ti go from playing a game on ultra setting half of what it frame rates were at 1080p, the 3090 /ti only move it to around 1200p T the 4090 makes 1440p easy but even it has trouble in same games a 2160p or 4K. But everyone is the F.o.m.o train for it even if it doesn't really add much to the game. I serisoly starting to hope the hype for raytracing dies much like physics & it's immersion claims were.0
4. Screen size resolution jumping up in size. 1080 to 2160p need 4 times more pixel fill rate, We have monitors & screen size resolution & hertz that no gpu can even come close to on many games, without losing image quality.
 
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Benchmark Scores I have wrestled bandwidths, Tussled with voltages, Handcuffed Overclocks, Thrown Gigahertz in Jail
please enlighten me

tested all the cards but only posts vram usage of one card


View attachment 294962


isn't this feeding the fear mongering?

Not sure what you're getting at. What is wrong with this type of test methodology? Best card, higher memory bandwidth and more than sufficient VRAM to measure memory usage. Why do we need results from lower specced GPUs (with hardware limitations) to identify max VRAM utilization? Thats almost like testing how fast a car can run on a road limited by a 60mph speed limit
 
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