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I think this is an EXTREMELY important point, and one that I think applies to DLSS and frame generation as well. We all assume that all "frames" are equal and rhat it's a known u it of measurement, but how are we sure? Are we absolutely sure that Nvidia and AMD cards are outputting the same exact QUALITY of frame? When you add in DLSS/FSR/XeSS and especially frame generation, that's no longer the case, so is it even scientifically accurate to be comparing one card using XeSS vs another card using DLSS? If they're not outputting the same exact quality of image, how can they even be compared accurately?Also important would be for TPU to check for texture swapping and texture detail. Many games use it to mitigate the impact of a lack of VRAM but the side effect is that some textures will be blurry as they load in. HardwareUnboxed has demonstrated this happening in multiple recent games on 8GB cards. If you have a benchmark where both cards are set to high detail but the 8GB one is texture swapping or has lower quality textures that's not an apples to apples comparison.
A lot of people seem to be fixated on the performance hit you see in games like the one tested in this article but you also have to consider that there may also be visual quality differences on the exact same graphics settings when running on an 8GB card vs a 10, 12, or 16GB card.
That's fair and logical. I think his point though was to poke fun at the contrast to how Starfield's lack of DLSS at launch is assumed to be for one reason only by contrasting it with this.
I feel like all this software trickery raises some serious questions with respect to testing methodology and comparability of results across different reviews and content creators