I think this is also kind of the artistic vision they wanted to go for?
Fallout 3 was green, Starfield is poop brown or grey. Arguably Fallout 3 also had a better atmosphere to it than 4 which had 'vibrant' colors, I mean 4 is the most fake looking Creation Engine game ever and the vibrancy is part of that. New Vegas had brown/red which also kind of worked, a little bit.
But yeah this is simply, once again at its core, the engine that just can't do proper lighting and Todd's coping mechanisms to 'fix it'.
It's not a huge deal, anyway. Lots of LUT mods on the Nexus already
I get what you're saying about colour filters, specific looks - honestly I have no real issue with the colour filters - most games and movies are filtered and we're just used to it at this point. Like
@Dr. Dro says, there are already LUT mods to remove or enhance the filters, but nothing to correct the incorrect black point yet.
The issue is bad contrast through what I believe to be an oversight or error. No TES or Fallout game has ever had an incorrect black level, and no TES or Fallout game has ever lacked a brightness slider. Black levels have nothing to do with artistic style, they are to do with the ambient brightness of the room you're viewing the content on, in that they will need adjusting based on the viewer's environment, not the content being viewed.
I do not believe the black level problem to be opinion, I believe it to be an objectively measurable fault that needs correcting. Display device reviews (whether it's monitors, TVs, phones, or tablets) measure contrast levels and brightness. Dull, poor-contrast displays are
objectively worse, and the recommendations and conclusions of all these reviews, channels, and guides,
without exception, is that low contrast, washed-out displays with incomplete gamut coverage are bad; Do not buy them.
This is a game that is low contrast with washed-out colours that covers a narrow gamut. It is
objectively bad regardless of my opinion on colour filters or artistic style.