Name calling? What? I think you should lookup what name calling actually means.
But there we have it "i play on HARD, and you dont, so anything you say is invalid" - was so predictable once you started mentioning difficulty. Tryhard ppl are always the same.
The ironic part is that you clearly didn't understand what i wrote - i didn't take on 40 ships at once - i picked them off 1 by 1, using the strategy i explained. But that evidently flew over your head.
Edit : and i just did the same on very hard - same exact thing. They deal more dmg, but using that tactic, it makes zero difference.
As soon as they engage fly away, get beyond their attack range, get shield back up to 100, then slow down a bit to get 1 ship within range and kill it. Rinse and repeat. But obviously only works with a fast ship.
I came against a group of ships with 2 of those, and a smaller ship named something with II - sadly i thought the one named II was gonna be better due to that, so destroyed the 2 claymores xD would have liked that ship !
Oh really so "strawman" is a term I should relish being equated to? You were CLEARLY making it sound like you have dog fights down pat with you braggadocios "I killed 40 Crimson" carrying on, so naturally since dog fights can be one of the hardest elements of the gameplay in Starfield, I was curious as to what difficulty you were playing on. I didn't expect you to get your panties twisted over that, but now that I see how you dish out metaphors you fail to own up to, I guess it's not surprising.
And I'm not bragging about beating ANY dog fights on Hard, I merely tried the fight against both Emissary and Hunter, along with the Guardian, on Hard, but failed. I had nowhere NEAR the level of ship you're talking about, and I was just curious from what you said if it's possible to "buy your way out" of a tough dog fight with an elite ship. I'm having a hard time grasping how it's possible to go "full speed in reverse" though. Every time I've tried reverse the ship not only travels MUCH slower, it won't boost at all that direction, which I assume is because it's only using thrusters that direction. One would have to have as many engines mounted in the front of the ship as in the rear to accomplish that realistically, and then there's still the boost problem. It just doesn't make sense to me.
You make it sound easy to evade and snipe from a distance, but that seems to all depend, again, on the ship and parts you have. I've not yet been able to build a ship that can do adequate damage from that far a range, and as soon as I start shooting well out of targeting range, they speed towards me and overwhelm me. I DO have level 4 Starship Design now though, so I should be able to build a much better ship next time. I also have Piloting, Targeting, and Shield skills maxed, and have leveled up ship weapon skills some too.
I seem to recall reading in a guide somewhere not to bother with Ballistic ship weapon skills though, and stick with Laser, Beam, and/or EM, and Missiles, so I may have wasted points on Ballistic. It would be nice if you could reassign skill points. Honestly though, for the most part I've only had success at terrestrial fights on Hard, but I DID on the first NG+ playthrough at least manage the dog fight against The First on Hard before going to the Factory they were holed up at, but it took a few tries. I also know other than evading to a safe distance you can as well sometimes grav jump to another system in battles where they come in waves, as I did that once when my ship needed repair and I had no Ship Parts. You can even take the time to dock and pay for a repair, then head back to the battle, and it will pick up where you left off, with your progress saved.
I'm getting the hang of using the ship builder though, so that should help a lot. And I'm not here to bash anyone, so please, lets' not go there. I was just shocked by the "Strawman" comment.
BTW, I was curious about the ship you showed above that's maroon with a split hull front? It looks similar to a ship I saw a guy use that was pretty effective for him, minus the huge cargo space. The Mobility and Speed stats are nowhere near the 100/150 I had on my upgraded Razorleaf though, so is that just a cargo ship? I'm tempted to do the Consulting quest for Stroud-Eckland again though, and this time insist on the bounty hunter ship the design crew leader wants. I went with the multipurpose option last time, and it had only two weapons. It was fairly fast and had a decent shield though. I'm a big fan of getting a free ship and upgrading it, especially if the hull is tall enough to work with a class C grav drive so I can use a class C shield.