You can use FrameView from Nvidia.Friend! We did it! I disabled the Nvidia overlay and the game worked for me!
Can you recommend a program to take screenshots of my FPS in the game (because I disabled the overlay)?
Its a different program , its not NVIDIA Overlay , you can get it from here: https://www.nvidia.com/ro-ro/geforce/technologies/frameview/With Nvidia overlay, the screen is black and crashes, so it's off
Any FPS difference? / ill link your post with the zip file in the main post.x32 work for me, but games looks broken on Vega GPUs, same like on DX12, Vulkan not fix it.
My Windows is x64.
Sorry, I made a mistake. x32 files were simply ignored and dx 12 was launched.Any FPS difference? / ill link your post with the zip file in the main post.
Ah , ok, you can try using older versions of the dlls ( you can find links in the original post) i cant tell if its an GPU problem or some setting you have to change in your system or it just doesnt work on VEGA , ill try to find out.Sorry, I made a mistake. x32 files were simply ignored and dx 12 was launched.
I've tried many different ones, but either the game crashes or the endless loading after starting a new game.Ah , ok, you can try using older versions of the dlls ( you can find links in the original post) i cant tell if its an GPU problem or some setting you have to change in your system or it just doesnt work on VEGA , ill try to find out.
Yeah i think Vega is just too old for this game , you can try it on Linux and see if it works but you will prob have a bad experience anyway and its not worth the time, there are some env vars you can change in Linux but i dont know if its possible or how to use them in Windows.I've tried many different ones, but either the game crashes or the endless loading after starting a new game.
Yep, game work on DX12.
View attachment 319515
I mean native dx12. On dxvk game still not work for me.It seems that there is a problem with textures for Alan Wake 2 on AMD GPUs , maybe they will release a fix soon.
Did you upgrade your driver? I thought that the texture bug was with the MOD.I mean native dx12. On dxvk game still not work for me.
Yep, it all Vega issues, integrated and discrete.Did you upgrade your driver?
Can you try using higher texture resolution setting (only) ? It might just provide same performance with better visuals.Yea, my card Asus dual gtx 1070 OC
There is a file in the game directory vkd3d-proton.cache , not sure how much impact it has but you can try. You can also try to delete the cache from AppData\Local\Remedy\AlanWake2.where are comiled shaders located in alan wake?
how to delete it and force to re-create it?
1070 here, 1080p native low, jumping from DX12 with gaved me 16-20fps (begin of game forest FBI) to like 25-28 with one or two times seeing 30fps
its not Ideal, but its visible improvments, and my gues is shaders compilation might improve it fps more as some here with 1070 reported above 30fps
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
warn: DXGI: MakeWindowAssociation: Ignoring flags
err: wsi: parseColorimetryInfo: Failed to get parse edid.
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
warn: CreateDXGIFactory2: Ignoring flags
It seems that is broken with AMD because of the Vulkan drivers , you can try using a different driver.Anyone make it works in AMD GPU? My RX 5600 XT doesn't work when i put vulkan files.
Nothing much i can do about it , i reported to the devs of this project, only thing you can try is to delete the cache and install an older AMD driver, worth a shot. (or maybe somebody else can figure out a trick to make it work on AMD) - it seems to work on Linux but not on Windows.My driver is "AMD Software: Adrenalin Edition 23.20.17.05 For Alan Wake 2"
Nothing much i can do about it , i reported to devsof this project, only thing you can try is to delete the cache and install an older AMD driver, worth a shot. (or maybe somebody else can figure out a trick to make it work on AMD)